Fix slight inconsistencies in which qualifiers are inherited into block members:
- don't inherit 'binding' - always set the member storage qualifier, not just when the shader explicitly set it - don't include in/out members as objects that are resized by geometry/primitive layout specifiers As a side effect, this makes built-in redeclarations (like gl_ClipDistance) require in/out. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24674 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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30 changed files with 343 additions and 339 deletions
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@ -124,16 +124,16 @@ ERROR: node is still EOpNull!
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0:? 4.200000
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0:? 'dx' (const float)
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0:? 4.200000
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0:? 'boundInst' (layout(binding=3 column_major shared ) uniform block{layout(binding=3 column_major shared ) int aoeu})
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0:? '__anon__0' (layout(binding=7 column_major shared ) uniform block{layout(binding=7 column_major shared ) int aoeu})
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0:? '__anon__1' (layout(binding=1 ) in block{layout(binding=1 ) int aoeua})
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0:? '__anon__2' (layout(column_major shared ) uniform block{layout(column_major shared ) int aooeu})
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0:? 'boundInst' (layout(binding=3 column_major shared ) uniform block{layout(column_major shared ) uniform int aoeu})
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0:? '__anon__0' (layout(binding=7 column_major shared ) uniform block{layout(column_major shared ) uniform int aoeu})
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0:? '__anon__1' (layout(binding=1 ) in block{in int aoeua})
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0:? '__anon__2' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform int aooeu})
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0:? 'sampb1' (layout(binding=4 ) uniform sampler2D)
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0:? 'sampb2' (layout(binding=5 ) uniform 10-element array of sampler2D)
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0:? 'sampb3' (layout(binding=80 ) uniform sampler2D)
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0:? 'sampb4' (layout(binding=31 ) uniform sampler2D)
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0:? 'sampb5' (layout(binding=79 ) uniform 2-element array of sampler2D)
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0:? '__anon__3' (out block{unsized array of float gl_ClipDistance, })
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0:? '__anon__3' (out block{out unsized array of float gl_ClipDistance, })
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0:? 'patchIn' (patch in 4-component vector of float)
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0:? 'patchOut' (smooth patch out 4-component vector of float)
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0:? 'gl_VertexID' (gl_VertexId int)
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