Fix slight inconsistencies in which qualifiers are inherited into block members:
- don't inherit 'binding' - always set the member storage qualifier, not just when the shader explicitly set it - don't include in/out members as objects that are resized by geometry/primitive layout specifiers As a side effect, this makes built-in redeclarations (like gl_ClipDistance) require in/out. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24674 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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30 changed files with 343 additions and 339 deletions
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@ -16,7 +16,7 @@ uniform S s;
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uniform fooBlock {
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uvec4 bv;
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mat2 bm2;
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uniform mat2 bm2;
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lowp isampler2D sampler; // ERROR
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struct T2 { // ERROR
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int a;
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