Fix slight inconsistencies in which qualifiers are inherited into block members:
- don't inherit 'binding' - always set the member storage qualifier, not just when the shader explicitly set it - don't include in/out members as objects that are resized by geometry/primitive layout specifiers As a side effect, this makes built-in redeclarations (like gl_ClipDistance) require in/out. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24674 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
parent
7cbfdf4394
commit
5053a39578
30 changed files with 343 additions and 339 deletions
|
|
@ -1,11 +1,11 @@
|
|||
#version 150 core
|
||||
|
||||
in fromVertex {
|
||||
vec3 color;
|
||||
in vec3 color;
|
||||
} fromV[];
|
||||
|
||||
out toFragment {
|
||||
vec3 color;
|
||||
out vec3 color;
|
||||
} toF;
|
||||
|
||||
out fromVertex { // okay to reuse a block name for another block name
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue