Add support for GL_NV_shader_invocation_reorder. (#3054)
This commit is contained in:
parent
19d816c8c9
commit
4fc43cd3c1
30 changed files with 7478 additions and 5636 deletions
|
|
@ -78,6 +78,7 @@ void TType::buildMangledName(TString& mangledName) const
|
|||
case EbtAccStruct: mangledName += "as"; break;
|
||||
case EbtRayQuery: mangledName += "rq"; break;
|
||||
case EbtSpirvType: mangledName += "spv-t"; break;
|
||||
case EbtHitObjectNV: mangledName += "ho"; break;
|
||||
#endif
|
||||
case EbtSampler:
|
||||
switch (sampler.type) {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue