Built-in values declared as specialization constant
Support declaring built-in values as spec constants. Refine the code in createSpvConstant().
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4 changed files with 140 additions and 110 deletions
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@ -8,6 +8,8 @@ layout(constant_id = 18) const float spFloat = 3.14;
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layout(constant_id = 19) const double spDouble = 3.1415926535897932384626433832795;
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layout(constant_id = 22) const uint scale = 2;
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layout(constant_id = 24) gl_MaxImageUnits;
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out vec4 color;
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out int size;
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@ -41,3 +43,9 @@ void foo(vec4 p[arraySize])
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color *= dupScale;
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color += float(spDupDouble / spDupFloat);
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}
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int builtin_spec_constant()
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{
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int result = gl_MaxImageUnits;
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return result;
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}
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