HLSL: phase 3a: Add sub-vec4 rwtexture formats (qualifier.layoutFormat)
This PR sets the TQualifier layoutFormat according to the HLSL image type. For instance: RWTexture1D <float2> g_tTex1df2; becomes ElfRg32f. Similar on Buffers, e.g, Buffer<float4> mybuffer; The return type for image and buffer loads is now taken from the storage format. Also, the qualifier for the return type is now (properly) a temp, not a global.
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22 changed files with 6033 additions and 192 deletions
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@ -6,8 +6,8 @@ Shader version: 450
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0:4 'Index' (in uint)
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0:? Sequence
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0:5 Branch: Return with expression
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0:5 textureFetch (global 4-component vector of float)
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0:5 'Position' (uniform samplerBuffer)
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0:5 textureFetch (temp 4-component vector of float)
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0:5 'Position' (layout(rgba32f ) uniform samplerBuffer)
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0:5 Convert uint to int (temp int)
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0:5 'Index' (in uint)
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0:9 Function Definition: RealEntrypoint(u1; (temp 4-component vector of float Position)
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@ -21,7 +21,7 @@ Shader version: 450
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0:10 'Index' (in uint VertexIndex)
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0:10 Branch: Return
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0:? Linker Objects
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0:? 'Position' (uniform samplerBuffer)
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0:? 'Position' (layout(rgba32f ) uniform samplerBuffer)
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0:? '@entryPointOutput' (out 4-component vector of float Position)
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0:? 'Index' (in uint VertexIndex)
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@ -36,8 +36,8 @@ Shader version: 450
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0:4 'Index' (in uint)
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0:? Sequence
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0:5 Branch: Return with expression
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0:5 textureFetch (global 4-component vector of float)
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0:5 'Position' (uniform samplerBuffer)
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0:5 textureFetch (temp 4-component vector of float)
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0:5 'Position' (layout(rgba32f ) uniform samplerBuffer)
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0:5 Convert uint to int (temp int)
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0:5 'Index' (in uint)
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0:9 Function Definition: RealEntrypoint(u1; (temp 4-component vector of float Position)
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@ -51,7 +51,7 @@ Shader version: 450
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0:10 'Index' (in uint VertexIndex)
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0:10 Branch: Return
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0:? Linker Objects
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0:? 'Position' (uniform samplerBuffer)
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0:? 'Position' (layout(rgba32f ) uniform samplerBuffer)
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0:? '@entryPointOutput' (out 4-component vector of float Position)
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0:? 'Index' (in uint VertexIndex)
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@ -81,7 +81,7 @@ Shader version: 450
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8: TypeFloat 32
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9: TypeVector 8(float) 4
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10: TypeFunction 9(fvec4) 7(ptr)
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14: TypeImage 8(float) Buffer sampled format:Unknown
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14: TypeImage 8(float) Buffer sampled format:Rgba32f
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15: TypeSampledImage 14
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16: TypePointer UniformConstant 15
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17(Position): 16(ptr) Variable UniformConstant
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