SPV: Fix #807: use --hlsl-offsets to allow hlsl-style offsets in a buffer.
Corresponds to the EShMsgHlslOffsets flag in messages. Works for both GLSL and HLSL.
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12 changed files with 276 additions and 10 deletions
84
Test/baseResults/hlsl.hlslOffset.vert.out
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84
Test/baseResults/hlsl.hlslOffset.vert.out
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@ -0,0 +1,84 @@
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hlsl.hlslOffset.vert
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Shader version: 450
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0:? Sequence
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0:20 Function Definition: @main( ( temp void)
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0:20 Function Parameters:
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0:20 Function Definition: main( ( temp void)
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0:20 Function Parameters:
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0:? Sequence
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0:20 Function Call: @main( ( temp void)
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0:? Linker Objects
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0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform float m0, layout( row_major std140) uniform 3-component vector of float m4, layout( row_major std140) uniform float m16, layout( row_major std140 offset=20) uniform 3-component vector of float m20, layout( row_major std140 offset=36) uniform 3-component vector of float m36, layout( row_major std140 offset=56) uniform 2-component vector of float m56, layout( row_major std140) uniform float m64, layout( row_major std140) uniform 2-component vector of float m68, layout( row_major std140) uniform float m76, layout( row_major std140) uniform float m80, layout( row_major std140) uniform 1-element array of 2-component vector of float m96})
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Linked vertex stage:
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Shader version: 450
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0:? Sequence
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0:20 Function Definition: @main( ( temp void)
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0:20 Function Parameters:
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0:20 Function Definition: main( ( temp void)
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0:20 Function Parameters:
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0:? Sequence
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0:20 Function Call: @main( ( temp void)
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0:? Linker Objects
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0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform float m0, layout( row_major std140) uniform 3-component vector of float m4, layout( row_major std140) uniform float m16, layout( row_major std140 offset=20) uniform 3-component vector of float m20, layout( row_major std140 offset=36) uniform 3-component vector of float m36, layout( row_major std140 offset=56) uniform 2-component vector of float m56, layout( row_major std140) uniform float m64, layout( row_major std140) uniform 2-component vector of float m68, layout( row_major std140) uniform float m76, layout( row_major std140) uniform float m80, layout( row_major std140) uniform 1-element array of 2-component vector of float m96})
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 18
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main"
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Name 4 "main"
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Name 6 "@main("
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Name 15 "b"
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MemberName 15(b) 0 "m0"
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MemberName 15(b) 1 "m4"
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MemberName 15(b) 2 "m16"
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MemberName 15(b) 3 "m20"
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MemberName 15(b) 4 "m36"
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MemberName 15(b) 5 "m56"
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MemberName 15(b) 6 "m64"
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MemberName 15(b) 7 "m68"
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MemberName 15(b) 8 "m76"
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MemberName 15(b) 9 "m80"
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MemberName 15(b) 10 "m96"
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Name 17 ""
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Decorate 14 ArrayStride 16
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MemberDecorate 15(b) 0 Offset 0
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MemberDecorate 15(b) 1 Offset 4
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MemberDecorate 15(b) 2 Offset 16
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MemberDecorate 15(b) 3 Offset 20
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MemberDecorate 15(b) 4 Offset 36
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MemberDecorate 15(b) 5 Offset 56
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MemberDecorate 15(b) 6 Offset 64
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MemberDecorate 15(b) 7 Offset 68
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MemberDecorate 15(b) 8 Offset 76
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MemberDecorate 15(b) 9 Offset 80
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MemberDecorate 15(b) 10 Offset 96
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Decorate 15(b) Block
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Decorate 17 DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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9: TypeFloat 32
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10: TypeVector 9(float) 3
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11: TypeVector 9(float) 2
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12: TypeInt 32 0
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13: 12(int) Constant 1
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14: TypeArray 11(fvec2) 13
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15(b): TypeStruct 9(float) 10(fvec3) 9(float) 10(fvec3) 10(fvec3) 11(fvec2) 9(float) 11(fvec2) 9(float) 9(float) 14
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16: TypePointer Uniform 15(b)
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17: 16(ptr) Variable Uniform
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4(main): 2 Function None 3
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5: Label
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8: 2 FunctionCall 6(@main()
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Return
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FunctionEnd
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6(@main(): 2 Function None 3
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7: Label
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Return
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FunctionEnd
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