HLSL Tests: Tests for previous commit, to make it easier to see what's changing.
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119 changed files with 8321 additions and 5503 deletions
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@ -2,16 +2,16 @@ hlsl.void.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:1 Function Definition: foo1( (global void)
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0:1 Function Definition: foo1( (temp void)
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0:1 Function Parameters:
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0:2 Function Definition: foo2( (global void)
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0:2 Function Definition: foo2( (temp void)
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0:2 Function Parameters:
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0:5 Function Definition: PixelShaderFunction(vf4; (global void)
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0:5 Function Definition: PixelShaderFunction(vf4; (temp void)
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0:5 Function Parameters:
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0:5 'input' (layout(location=0 ) in 4-component vector of float)
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0:? Sequence
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0:6 Function Call: foo1( (global void)
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0:7 Function Call: foo2( (global void)
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0:6 Function Call: foo1( (temp void)
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0:7 Function Call: foo2( (temp void)
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0:8 Branch: Return
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0:? Linker Objects
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0:? 'input' (layout(location=0 ) in 4-component vector of float)
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@ -23,16 +23,16 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:1 Function Definition: foo1( (global void)
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0:1 Function Definition: foo1( (temp void)
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0:1 Function Parameters:
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0:2 Function Definition: foo2( (global void)
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0:2 Function Definition: foo2( (temp void)
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0:2 Function Parameters:
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0:5 Function Definition: PixelShaderFunction(vf4; (global void)
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0:5 Function Definition: PixelShaderFunction(vf4; (temp void)
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0:5 Function Parameters:
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0:5 'input' (layout(location=0 ) in 4-component vector of float)
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0:? Sequence
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0:6 Function Call: foo1( (global void)
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0:7 Function Call: foo2( (global void)
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0:6 Function Call: foo1( (temp void)
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0:7 Function Call: foo2( (temp void)
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0:8 Branch: Return
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0:? Linker Objects
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0:? 'input' (layout(location=0 ) in 4-component vector of float)
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