HLSL Tests: Tests for previous commit, to make it easier to see what's changing.
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119 changed files with 8321 additions and 5503 deletions
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@ -1,7 +1,7 @@
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hlsl.multiEntry.vert
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Shader version: 450
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0:? Sequence
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0:4 Function Definition: FakeEntrypoint(u1; (global 4-component vector of float)
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0:4 Function Definition: FakeEntrypoint(u1; (temp 4-component vector of float)
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0:4 Function Parameters:
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0:4 'Index' (in uint)
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0:? Sequence
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@ -10,14 +10,14 @@ Shader version: 450
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0:5 'Position' (uniform samplerBuffer)
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0:5 Convert uint to int (temp int)
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0:5 'Index' (in uint)
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0:9 Function Definition: RealEntrypoint(u1; (global 4-component vector of float Position)
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0:9 Function Definition: RealEntrypoint(u1; (temp 4-component vector of float Position)
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0:9 Function Parameters:
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0:9 'Index' (in uint VertexIndex)
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0:? Sequence
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0:10 Sequence
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0:10 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float Position)
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0:10 Function Call: FakeEntrypoint(u1; (global 4-component vector of float)
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0:10 Function Call: FakeEntrypoint(u1; (temp 4-component vector of float)
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0:10 'Index' (in uint VertexIndex)
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0:10 Branch: Return
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0:? Linker Objects
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@ -31,7 +31,7 @@ Linked vertex stage:
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Shader version: 450
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0:? Sequence
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0:4 Function Definition: FakeEntrypoint(u1; (global 4-component vector of float)
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0:4 Function Definition: FakeEntrypoint(u1; (temp 4-component vector of float)
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0:4 Function Parameters:
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0:4 'Index' (in uint)
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0:? Sequence
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@ -40,14 +40,14 @@ Shader version: 450
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0:5 'Position' (uniform samplerBuffer)
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0:5 Convert uint to int (temp int)
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0:5 'Index' (in uint)
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0:9 Function Definition: RealEntrypoint(u1; (global 4-component vector of float Position)
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0:9 Function Definition: RealEntrypoint(u1; (temp 4-component vector of float Position)
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0:9 Function Parameters:
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0:9 'Index' (in uint VertexIndex)
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0:? Sequence
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0:10 Sequence
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0:10 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float Position)
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0:10 Function Call: FakeEntrypoint(u1; (global 4-component vector of float)
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0:10 Function Call: FakeEntrypoint(u1; (temp 4-component vector of float)
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0:10 'Index' (in uint VertexIndex)
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0:10 Branch: Return
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0:? Linker Objects
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