HLSL Tests: Tests for previous commit, to make it easier to see what's changing.

This commit is contained in:
John Kessenich 2016-09-27 23:09:32 -06:00
parent 6dbc0a7a33
commit 4e55988a47
119 changed files with 8321 additions and 5503 deletions

View file

@ -1,7 +1,7 @@
hlsl.multiEntry.vert
Shader version: 450
0:? Sequence
0:4 Function Definition: FakeEntrypoint(u1; (global 4-component vector of float)
0:4 Function Definition: FakeEntrypoint(u1; (temp 4-component vector of float)
0:4 Function Parameters:
0:4 'Index' (in uint)
0:? Sequence
@ -10,14 +10,14 @@ Shader version: 450
0:5 'Position' (uniform samplerBuffer)
0:5 Convert uint to int (temp int)
0:5 'Index' (in uint)
0:9 Function Definition: RealEntrypoint(u1; (global 4-component vector of float Position)
0:9 Function Definition: RealEntrypoint(u1; (temp 4-component vector of float Position)
0:9 Function Parameters:
0:9 'Index' (in uint VertexIndex)
0:? Sequence
0:10 Sequence
0:10 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (out 4-component vector of float Position)
0:10 Function Call: FakeEntrypoint(u1; (global 4-component vector of float)
0:10 Function Call: FakeEntrypoint(u1; (temp 4-component vector of float)
0:10 'Index' (in uint VertexIndex)
0:10 Branch: Return
0:? Linker Objects
@ -31,7 +31,7 @@ Linked vertex stage:
Shader version: 450
0:? Sequence
0:4 Function Definition: FakeEntrypoint(u1; (global 4-component vector of float)
0:4 Function Definition: FakeEntrypoint(u1; (temp 4-component vector of float)
0:4 Function Parameters:
0:4 'Index' (in uint)
0:? Sequence
@ -40,14 +40,14 @@ Shader version: 450
0:5 'Position' (uniform samplerBuffer)
0:5 Convert uint to int (temp int)
0:5 'Index' (in uint)
0:9 Function Definition: RealEntrypoint(u1; (global 4-component vector of float Position)
0:9 Function Definition: RealEntrypoint(u1; (temp 4-component vector of float Position)
0:9 Function Parameters:
0:9 'Index' (in uint VertexIndex)
0:? Sequence
0:10 Sequence
0:10 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (out 4-component vector of float Position)
0:10 Function Call: FakeEntrypoint(u1; (global 4-component vector of float)
0:10 Function Call: FakeEntrypoint(u1; (temp 4-component vector of float)
0:10 'Index' (in uint VertexIndex)
0:10 Branch: Return
0:? Linker Objects