HLSL Tests: Tests for previous commit, to make it easier to see what's changing.

This commit is contained in:
John Kessenich 2016-09-27 23:09:32 -06:00
parent 6dbc0a7a33
commit 4e55988a47
119 changed files with 8321 additions and 5503 deletions

View file

@ -2,7 +2,7 @@ hlsl.matrixindex.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:10 Function Definition: main( (global structure{temp 4-component vector of float Color})
0:10 Function Definition: main( (temp structure{temp 4-component vector of float Color})
0:10 Function Parameters:
0:? Sequence
0:22 Sequence
@ -94,13 +94,22 @@ gl_FragCoord origin is upper left
0:43 23.000000
0:43 24.000000
0:43 25.000000
0:43 'idx' (uniform int)
0:43 idx: direct index for structure (layout(offset=0 ) uniform int)
0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int idx, layout(offset=16 ) uniform 3X2 matrix of float um})
0:43 Constant:
0:43 0 (const uint)
0:44 Sequence
0:44 move second child to first child (temp 2-component vector of float)
0:44 'r0c' (temp 2-component vector of float)
0:44 indirect index (temp 2-component vector of float)
0:44 'um' (uniform 3X2 matrix of float)
0:44 'idx' (uniform int)
0:44 indirect index (layout(offset=16 ) temp 2-component vector of float)
0:44 um: direct index for structure (layout(offset=16 ) uniform 3X2 matrix of float)
0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int idx, layout(offset=16 ) uniform 3X2 matrix of float um})
0:44 Constant:
0:44 1 (const uint)
0:44 idx: direct index for structure (layout(offset=0 ) uniform int)
0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int idx, layout(offset=16 ) uniform 3X2 matrix of float um})
0:44 Constant:
0:44 0 (const uint)
0:47 move second child to first child (temp 4-component vector of float)
0:47 Color: direct index for structure (temp 4-component vector of float)
0:47 'psout' (temp structure{temp 4-component vector of float Color})
@ -118,9 +127,8 @@ gl_FragCoord origin is upper left
0:48 0 (const int)
0:48 Branch: Return
0:? Linker Objects
0:? 'idx' (uniform int)
0:? 'um' (uniform 3X2 matrix of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int idx, layout(offset=16 ) uniform 3X2 matrix of float um})
Linked fragment stage:
@ -129,7 +137,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:10 Function Definition: main( (global structure{temp 4-component vector of float Color})
0:10 Function Definition: main( (temp structure{temp 4-component vector of float Color})
0:10 Function Parameters:
0:? Sequence
0:22 Sequence
@ -221,13 +229,22 @@ gl_FragCoord origin is upper left
0:43 23.000000
0:43 24.000000
0:43 25.000000
0:43 'idx' (uniform int)
0:43 idx: direct index for structure (layout(offset=0 ) uniform int)
0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int idx, layout(offset=16 ) uniform 3X2 matrix of float um})
0:43 Constant:
0:43 0 (const uint)
0:44 Sequence
0:44 move second child to first child (temp 2-component vector of float)
0:44 'r0c' (temp 2-component vector of float)
0:44 indirect index (temp 2-component vector of float)
0:44 'um' (uniform 3X2 matrix of float)
0:44 'idx' (uniform int)
0:44 indirect index (layout(offset=16 ) temp 2-component vector of float)
0:44 um: direct index for structure (layout(offset=16 ) uniform 3X2 matrix of float)
0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int idx, layout(offset=16 ) uniform 3X2 matrix of float um})
0:44 Constant:
0:44 1 (const uint)
0:44 idx: direct index for structure (layout(offset=0 ) uniform int)
0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int idx, layout(offset=16 ) uniform 3X2 matrix of float um})
0:44 Constant:
0:44 0 (const uint)
0:47 move second child to first child (temp 4-component vector of float)
0:47 Color: direct index for structure (temp 4-component vector of float)
0:47 'psout' (temp structure{temp 4-component vector of float Color})
@ -245,18 +262,17 @@ gl_FragCoord origin is upper left
0:48 0 (const int)
0:48 Branch: Return
0:? Linker Objects
0:? 'idx' (uniform int)
0:? 'um' (uniform 3X2 matrix of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int idx, layout(offset=16 ) uniform 3X2 matrix of float um})
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 75
// Id's are bound by 78
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 71
EntryPoint Fragment 4 "main" 74
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "e1_00"
@ -275,15 +291,23 @@ gl_FragCoord origin is upper left
Name 36 "r1a"
Name 38 "r2a"
Name 40 "r0b"
Name 48 "idx"
Name 51 "indexable"
Name 54 "r0c"
Name 56 "um"
Name 62 "PS_OUTPUT"
MemberName 62(PS_OUTPUT) 0 "Color"
Name 64 "psout"
Name 71 "Color"
Decorate 71(Color) Location 0
Name 47 "$Global"
MemberName 47($Global) 0 "idx"
MemberName 47($Global) 1 "um"
Name 49 ""
Name 55 "indexable"
Name 58 "r0c"
Name 66 "PS_OUTPUT"
MemberName 66(PS_OUTPUT) 0 "Color"
Name 68 "psout"
Name 74 "Color"
MemberDecorate 47($Global) 0 Offset 0
MemberDecorate 47($Global) 1 RowMajor
MemberDecorate 47($Global) 1 Offset 16
MemberDecorate 47($Global) 1 MatrixStride 16
Decorate 47($Global) Block
Decorate 49 DescriptorSet 0
Decorate 74(Color) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -311,19 +335,20 @@ gl_FragCoord origin is upper left
44: 32(fvec2) ConstantComposite 29 31
45: 41 ConstantComposite 42 43 44
46: TypeInt 32 1
47: TypePointer UniformConstant 46(int)
48(idx): 47(ptr) Variable UniformConstant
50: TypePointer Function 41
55: TypePointer UniformConstant 41
56(um): 55(ptr) Variable UniformConstant
58: TypePointer UniformConstant 32(fvec2)
61: TypeVector 6(float) 4
62(PS_OUTPUT): TypeStruct 61(fvec4)
63: TypePointer Function 62(PS_OUTPUT)
65: 46(int) Constant 0
68: TypePointer Function 61(fvec4)
70: TypePointer Output 61(fvec4)
71(Color): 70(ptr) Variable Output
47($Global): TypeStruct 46(int) 41
48: TypePointer Uniform 47($Global)
49: 48(ptr) Variable Uniform
50: 46(int) Constant 0
51: TypePointer Uniform 46(int)
54: TypePointer Function 41
59: 46(int) Constant 1
62: TypePointer Uniform 32(fvec2)
65: TypeVector 6(float) 4
66(PS_OUTPUT): TypeStruct 65(fvec4)
67: TypePointer Function 66(PS_OUTPUT)
71: TypePointer Function 65(fvec4)
73: TypePointer Output 65(fvec4)
74(Color): 73(ptr) Variable Output
4(main): 2 Function None 3
5: Label
8(e1_00): 7(ptr) Variable Function
@ -342,9 +367,9 @@ gl_FragCoord origin is upper left
36(r1a): 33(ptr) Variable Function
38(r2a): 33(ptr) Variable Function
40(r0b): 33(ptr) Variable Function
51(indexable): 50(ptr) Variable Function
54(r0c): 33(ptr) Variable Function
64(psout): 63(ptr) Variable Function
55(indexable): 54(ptr) Variable Function
58(r0c): 33(ptr) Variable Function
68(psout): 67(ptr) Variable Function
Store 8(e1_00) 9
Store 10(e1_01) 11
Store 12(e1_10) 13
@ -360,21 +385,23 @@ gl_FragCoord origin is upper left
Store 34(r0a) 35
Store 36(r1a) 37
Store 38(r2a) 39
49: 46(int) Load 48(idx)
Store 51(indexable) 45
52: 33(ptr) AccessChain 51(indexable) 49
53: 32(fvec2) Load 52
Store 40(r0b) 53
57: 46(int) Load 48(idx)
59: 58(ptr) AccessChain 56(um) 57
60: 32(fvec2) Load 59
Store 54(r0c) 60
66: 6(float) Load 26(e2_11)
67: 61(fvec4) CompositeConstruct 66 66 66 66
69: 68(ptr) AccessChain 64(psout) 65
Store 69 67
72: 68(ptr) AccessChain 64(psout) 65
73: 61(fvec4) Load 72
Store 71(Color) 73
52: 51(ptr) AccessChain 49 50
53: 46(int) Load 52
Store 55(indexable) 45
56: 33(ptr) AccessChain 55(indexable) 53
57: 32(fvec2) Load 56
Store 40(r0b) 57
60: 51(ptr) AccessChain 49 50
61: 46(int) Load 60
63: 62(ptr) AccessChain 49 59 61
64: 32(fvec2) Load 63
Store 58(r0c) 64
69: 6(float) Load 26(e2_11)
70: 65(fvec4) CompositeConstruct 69 69 69 69
72: 71(ptr) AccessChain 68(psout) 50
Store 72 70
75: 71(ptr) AccessChain 68(psout) 50
76: 65(fvec4) Load 75
Store 74(Color) 76
Return
FunctionEnd