HLSL Tests: Tests for previous commit, to make it easier to see what's changing.
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119 changed files with 8321 additions and 5503 deletions
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@ -2,12 +2,7 @@ hlsl.matType.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:1 Sequence
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0:1 move second child to first child (temp 1-component vector of float)
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0:1 'f1' (global 1-component vector of float)
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0:1 Constant:
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0:1 1.000000
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0:9 Function Definition: ShaderFunction(vf1;f1; (global 1-component vector of float)
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0:9 Function Definition: ShaderFunction(vf1;f1; (temp 1-component vector of float)
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0:9 Function Parameters:
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0:9 'inFloat1' (in 1-component vector of float)
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0:9 'inScalar' (in float)
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@ -15,12 +10,7 @@ gl_FragCoord origin is upper left
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0:10 Branch: Return with expression
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0:10 'inFloat1' (in 1-component vector of float)
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0:? Linker Objects
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0:? 'f1' (global 1-component vector of float)
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0:? 'fmat11' (global 1X1 matrix of float)
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0:? 'fmat41' (global 4X1 matrix of float)
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0:? 'fmat12' (global 1X2 matrix of float)
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0:? 'dmat23' (global 2X3 matrix of double)
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0:? 'int44' (global 4X4 matrix of int)
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0:? 'anon@0' (uniform block{layout(offset=0 ) uniform 1-component vector of float f1, layout(offset=16 ) uniform 1X1 matrix of float fmat11, layout(offset=32 ) uniform 4X1 matrix of float fmat41, layout(offset=48 ) uniform 1X2 matrix of float fmat12, layout(offset=80 ) uniform 2X3 matrix of double dmat23, layout(offset=128 ) uniform 4X4 matrix of int int44})
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Linked fragment stage:
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@ -29,12 +19,7 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:1 Sequence
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0:1 move second child to first child (temp 1-component vector of float)
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0:1 'f1' (global 1-component vector of float)
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0:1 Constant:
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0:1 1.000000
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0:9 Function Definition: ShaderFunction(vf1;f1; (global 1-component vector of float)
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0:9 Function Definition: ShaderFunction(vf1;f1; (temp 1-component vector of float)
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0:9 Function Parameters:
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0:9 'inFloat1' (in 1-component vector of float)
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0:9 'inScalar' (in float)
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@ -42,16 +27,11 @@ gl_FragCoord origin is upper left
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0:10 Branch: Return with expression
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0:10 'inFloat1' (in 1-component vector of float)
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0:? Linker Objects
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0:? 'f1' (global 1-component vector of float)
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0:? 'fmat11' (global 1X1 matrix of float)
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0:? 'fmat41' (global 4X1 matrix of float)
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0:? 'fmat12' (global 1X2 matrix of float)
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0:? 'dmat23' (global 2X3 matrix of double)
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0:? 'int44' (global 4X4 matrix of int)
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0:? 'anon@0' (uniform block{layout(offset=0 ) uniform 1-component vector of float f1, layout(offset=16 ) uniform 1X1 matrix of float fmat11, layout(offset=32 ) uniform 4X1 matrix of float fmat41, layout(offset=48 ) uniform 1X2 matrix of float fmat12, layout(offset=80 ) uniform 2X3 matrix of double dmat23, layout(offset=128 ) uniform 4X4 matrix of int int44})
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 40
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// Id's are bound by 30
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Capability Shader
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Capability Float64
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@ -63,49 +43,42 @@ gl_FragCoord origin is upper left
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Name 11 "ShaderFunction(vf1;f1;"
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Name 9 "inFloat1"
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Name 10 "inScalar"
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Name 14 "f1"
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Name 22 "fmat11"
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Name 25 "fmat41"
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Name 29 "fmat12"
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Name 34 "dmat23"
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Name 39 "int44"
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Name 27 "$Global"
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MemberName 27($Global) 0 "f1"
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MemberName 27($Global) 1 "fmat11"
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MemberName 27($Global) 2 "fmat41"
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MemberName 27($Global) 3 "fmat12"
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MemberName 27($Global) 4 "dmat23"
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MemberName 27($Global) 5 "int44"
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Name 29 ""
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Decorate 27($Global) Block
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Decorate 29 DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypePointer Function 6(float)
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8: TypeFunction 6(float) 7(ptr) 7(ptr)
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13: TypePointer Private 6(float)
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14(f1): 13(ptr) Variable Private
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15: 6(float) Constant 1065353216
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19: TypeVector 6(float) 1
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20: TypeMatrix 19(fvec) 1
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21: TypePointer Private 20
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22(fmat11): 21(ptr) Variable Private
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23: TypeMatrix 19(fvec) 4
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24: TypePointer Private 23
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25(fmat41): 24(ptr) Variable Private
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26: TypeVector 6(float) 2
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27: TypeMatrix 26(fvec2) 1
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28: TypePointer Private 27
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29(fmat12): 28(ptr) Variable Private
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30: TypeFloat 64
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31: TypeVector 30(float) 3
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32: TypeMatrix 31(fvec3) 2
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33: TypePointer Private 32
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34(dmat23): 33(ptr) Variable Private
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35: TypeInt 32 1
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36: TypeVector 35(int) 4
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37: TypeMatrix 36(ivec4) 4
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38: TypePointer Private 37
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39(int44): 38(ptr) Variable Private
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16: TypeVector 6(float) 1
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17: TypeMatrix 16(fvec) 1
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18: TypeMatrix 16(fvec) 4
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19: TypeVector 6(float) 2
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20: TypeMatrix 19(fvec2) 1
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21: TypeFloat 64
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22: TypeVector 21(float) 3
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23: TypeMatrix 22(fvec3) 2
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24: TypeInt 32 1
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25: TypeVector 24(int) 4
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26: TypeMatrix 25(ivec4) 4
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27($Global): TypeStruct 6(float) 17 18 20 23 26
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28: TypePointer Uniform 27($Global)
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29: 28(ptr) Variable Uniform
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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Store 14(f1) 15
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FunctionEnd
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11(ShaderFunction(vf1;f1;): 6(float) Function None 8
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9(inFloat1): 7(ptr) FunctionParameter
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10(inScalar): 7(ptr) FunctionParameter
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12: Label
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16: 6(float) Load 9(inFloat1)
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ReturnValue 16
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13: 6(float) Load 9(inFloat1)
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ReturnValue 13
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FunctionEnd
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