HLSL Tests: Tests for previous commit, to make it easier to see what's changing.
This commit is contained in:
parent
6dbc0a7a33
commit
4e55988a47
119 changed files with 8321 additions and 5503 deletions
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@ -1,85 +1,124 @@
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hlsl.load.basic.dx10.vert
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Shader version: 450
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0:? Sequence
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0:47 Function Definition: main( (global structure{temp 4-component vector of float Pos})
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0:47 Function Definition: main( (temp structure{temp 4-component vector of float Pos})
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0:47 Function Parameters:
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0:? Sequence
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0:51 textureFetch (global 4-component vector of float)
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0:51 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:51 vector swizzle (temp int)
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0:51 'c2' (uniform 2-component vector of int)
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0:51 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:51 Constant:
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0:51 1 (const uint)
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0:51 Sequence
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0:51 Constant:
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0:51 0 (const int)
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0:51 direct index (temp int)
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0:51 'c2' (uniform 2-component vector of int)
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0:51 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:51 Constant:
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0:51 1 (const uint)
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0:51 Constant:
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0:51 1 (const int)
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0:52 textureFetch (global 4-component vector of int)
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0:52 'g_tTex1di4' (uniform itexture1D)
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0:52 vector swizzle (temp int)
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0:52 'c2' (uniform 2-component vector of int)
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0:52 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:52 Constant:
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0:52 1 (const uint)
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0:52 Sequence
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0:52 Constant:
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0:52 0 (const int)
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0:52 direct index (temp int)
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0:52 'c2' (uniform 2-component vector of int)
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0:52 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:52 Constant:
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0:52 1 (const uint)
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0:52 Constant:
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0:52 1 (const int)
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0:53 textureFetch (global 4-component vector of uint)
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0:53 'g_tTex1du4' (uniform utexture1D)
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0:53 vector swizzle (temp int)
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0:53 'c2' (uniform 2-component vector of int)
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0:53 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:53 Constant:
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0:53 1 (const uint)
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0:53 Sequence
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0:53 Constant:
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0:53 0 (const int)
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0:53 direct index (temp int)
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0:53 'c2' (uniform 2-component vector of int)
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0:53 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:53 Constant:
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0:53 1 (const uint)
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0:53 Constant:
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0:53 1 (const int)
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0:56 textureFetch (global 4-component vector of float)
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0:56 'g_tTex2df4' (uniform texture2D)
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0:56 vector swizzle (temp 2-component vector of int)
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0:56 'c3' (uniform 3-component vector of int)
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0:56 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:56 Constant:
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0:56 2 (const uint)
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0:56 Sequence
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0:56 Constant:
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0:56 0 (const int)
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0:56 Constant:
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0:56 1 (const int)
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0:56 direct index (temp int)
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0:56 'c3' (uniform 3-component vector of int)
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0:56 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:56 Constant:
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0:56 2 (const uint)
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0:56 Constant:
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0:56 2 (const int)
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0:57 textureFetch (global 4-component vector of int)
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0:57 'g_tTex2di4' (uniform itexture2D)
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0:57 vector swizzle (temp 2-component vector of int)
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0:57 'c3' (uniform 3-component vector of int)
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0:57 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:57 Constant:
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0:57 2 (const uint)
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0:57 Sequence
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0:57 Constant:
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0:57 0 (const int)
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0:57 Constant:
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0:57 1 (const int)
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0:57 direct index (temp int)
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0:57 'c3' (uniform 3-component vector of int)
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0:57 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:57 Constant:
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0:57 2 (const uint)
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0:57 Constant:
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0:57 2 (const int)
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0:58 textureFetch (global 4-component vector of uint)
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0:58 'g_tTex2du4' (uniform utexture2D)
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0:58 vector swizzle (temp 2-component vector of int)
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0:58 'c3' (uniform 3-component vector of int)
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0:58 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:58 Constant:
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0:58 2 (const uint)
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0:58 Sequence
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0:58 Constant:
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0:58 0 (const int)
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0:58 Constant:
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0:58 1 (const int)
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0:58 direct index (temp int)
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0:58 'c3' (uniform 3-component vector of int)
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0:58 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:58 Constant:
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0:58 2 (const uint)
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0:58 Constant:
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0:58 2 (const int)
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0:61 textureFetch (global 4-component vector of float)
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0:61 'g_tTex3df4' (uniform texture3D)
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0:61 vector swizzle (temp 3-component vector of int)
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0:61 'c4' (uniform 4-component vector of int)
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0:61 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
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0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:61 Constant:
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0:61 3 (const uint)
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0:61 Sequence
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0:61 Constant:
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0:61 0 (const int)
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@ -88,13 +127,19 @@ Shader version: 450
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0:61 Constant:
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0:61 2 (const int)
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0:61 direct index (temp int)
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0:61 'c4' (uniform 4-component vector of int)
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0:61 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
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0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:61 Constant:
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0:61 3 (const uint)
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0:61 Constant:
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0:61 3 (const int)
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0:62 textureFetch (global 4-component vector of int)
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0:62 'g_tTex3di4' (uniform itexture3D)
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0:62 vector swizzle (temp 3-component vector of int)
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0:62 'c4' (uniform 4-component vector of int)
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0:62 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
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0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:62 Constant:
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0:62 3 (const uint)
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0:62 Sequence
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0:62 Constant:
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0:62 0 (const int)
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@ -103,13 +148,19 @@ Shader version: 450
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0:62 Constant:
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0:62 2 (const int)
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0:62 direct index (temp int)
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0:62 'c4' (uniform 4-component vector of int)
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0:62 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
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0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:62 Constant:
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0:62 3 (const uint)
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0:62 Constant:
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0:62 3 (const int)
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0:63 textureFetch (global 4-component vector of uint)
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0:63 'g_tTex3du4' (uniform utexture3D)
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0:63 vector swizzle (temp 3-component vector of int)
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0:63 'c4' (uniform 4-component vector of int)
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0:63 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
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0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:63 Constant:
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0:63 3 (const uint)
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0:63 Sequence
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0:63 Constant:
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0:63 0 (const int)
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@ -118,7 +169,10 @@ Shader version: 450
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0:63 Constant:
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0:63 2 (const int)
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0:63 direct index (temp int)
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0:63 'c4' (uniform 4-component vector of int)
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0:63 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
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0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:63 Constant:
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0:63 3 (const uint)
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0:63 Constant:
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0:63 3 (const int)
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0:67 move second child to first child (temp 4-component vector of float)
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@ -163,15 +217,8 @@ Shader version: 450
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0:? 'g_tTexcdf4a' (uniform textureCubeArray)
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0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
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0:? 'c1' (uniform int)
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0:? 'c2' (uniform 2-component vector of int)
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0:? 'c3' (uniform 3-component vector of int)
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0:? 'c4' (uniform 4-component vector of int)
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0:? 'o1' (uniform int)
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0:? 'o2' (uniform 2-component vector of int)
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0:? 'o3' (uniform 3-component vector of int)
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0:? 'o4' (uniform 4-component vector of int)
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0:? 'Pos' (out 4-component vector of float Position)
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0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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Linked vertex stage:
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@ -179,85 +226,124 @@ Linked vertex stage:
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Shader version: 450
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0:? Sequence
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0:47 Function Definition: main( (global structure{temp 4-component vector of float Pos})
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0:47 Function Definition: main( (temp structure{temp 4-component vector of float Pos})
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0:47 Function Parameters:
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0:? Sequence
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0:51 textureFetch (global 4-component vector of float)
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0:51 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:51 vector swizzle (temp int)
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0:51 'c2' (uniform 2-component vector of int)
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0:51 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:51 Constant:
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0:51 1 (const uint)
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0:51 Sequence
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0:51 Constant:
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0:51 0 (const int)
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0:51 direct index (temp int)
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0:51 'c2' (uniform 2-component vector of int)
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0:51 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:51 Constant:
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0:51 1 (const uint)
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0:51 Constant:
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0:51 1 (const int)
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0:52 textureFetch (global 4-component vector of int)
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0:52 'g_tTex1di4' (uniform itexture1D)
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0:52 vector swizzle (temp int)
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0:52 'c2' (uniform 2-component vector of int)
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0:52 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:52 Constant:
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0:52 1 (const uint)
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0:52 Sequence
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0:52 Constant:
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0:52 0 (const int)
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0:52 direct index (temp int)
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0:52 'c2' (uniform 2-component vector of int)
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0:52 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:52 Constant:
|
||||
0:52 1 (const uint)
|
||||
0:52 Constant:
|
||||
0:52 1 (const int)
|
||||
0:53 textureFetch (global 4-component vector of uint)
|
||||
0:53 'g_tTex1du4' (uniform utexture1D)
|
||||
0:53 vector swizzle (temp int)
|
||||
0:53 'c2' (uniform 2-component vector of int)
|
||||
0:53 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
|
||||
0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:53 Constant:
|
||||
0:53 1 (const uint)
|
||||
0:53 Sequence
|
||||
0:53 Constant:
|
||||
0:53 0 (const int)
|
||||
0:53 direct index (temp int)
|
||||
0:53 'c2' (uniform 2-component vector of int)
|
||||
0:53 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
|
||||
0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:53 Constant:
|
||||
0:53 1 (const uint)
|
||||
0:53 Constant:
|
||||
0:53 1 (const int)
|
||||
0:56 textureFetch (global 4-component vector of float)
|
||||
0:56 'g_tTex2df4' (uniform texture2D)
|
||||
0:56 vector swizzle (temp 2-component vector of int)
|
||||
0:56 'c3' (uniform 3-component vector of int)
|
||||
0:56 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
||||
0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:56 Constant:
|
||||
0:56 2 (const uint)
|
||||
0:56 Sequence
|
||||
0:56 Constant:
|
||||
0:56 0 (const int)
|
||||
0:56 Constant:
|
||||
0:56 1 (const int)
|
||||
0:56 direct index (temp int)
|
||||
0:56 'c3' (uniform 3-component vector of int)
|
||||
0:56 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
||||
0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:56 Constant:
|
||||
0:56 2 (const uint)
|
||||
0:56 Constant:
|
||||
0:56 2 (const int)
|
||||
0:57 textureFetch (global 4-component vector of int)
|
||||
0:57 'g_tTex2di4' (uniform itexture2D)
|
||||
0:57 vector swizzle (temp 2-component vector of int)
|
||||
0:57 'c3' (uniform 3-component vector of int)
|
||||
0:57 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
||||
0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:57 Constant:
|
||||
0:57 2 (const uint)
|
||||
0:57 Sequence
|
||||
0:57 Constant:
|
||||
0:57 0 (const int)
|
||||
0:57 Constant:
|
||||
0:57 1 (const int)
|
||||
0:57 direct index (temp int)
|
||||
0:57 'c3' (uniform 3-component vector of int)
|
||||
0:57 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
||||
0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:57 Constant:
|
||||
0:57 2 (const uint)
|
||||
0:57 Constant:
|
||||
0:57 2 (const int)
|
||||
0:58 textureFetch (global 4-component vector of uint)
|
||||
0:58 'g_tTex2du4' (uniform utexture2D)
|
||||
0:58 vector swizzle (temp 2-component vector of int)
|
||||
0:58 'c3' (uniform 3-component vector of int)
|
||||
0:58 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
||||
0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:58 Constant:
|
||||
0:58 2 (const uint)
|
||||
0:58 Sequence
|
||||
0:58 Constant:
|
||||
0:58 0 (const int)
|
||||
0:58 Constant:
|
||||
0:58 1 (const int)
|
||||
0:58 direct index (temp int)
|
||||
0:58 'c3' (uniform 3-component vector of int)
|
||||
0:58 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
||||
0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:58 Constant:
|
||||
0:58 2 (const uint)
|
||||
0:58 Constant:
|
||||
0:58 2 (const int)
|
||||
0:61 textureFetch (global 4-component vector of float)
|
||||
0:61 'g_tTex3df4' (uniform texture3D)
|
||||
0:61 vector swizzle (temp 3-component vector of int)
|
||||
0:61 'c4' (uniform 4-component vector of int)
|
||||
0:61 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
|
||||
0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:61 Constant:
|
||||
0:61 3 (const uint)
|
||||
0:61 Sequence
|
||||
0:61 Constant:
|
||||
0:61 0 (const int)
|
||||
|
|
@ -266,13 +352,19 @@ Shader version: 450
|
|||
0:61 Constant:
|
||||
0:61 2 (const int)
|
||||
0:61 direct index (temp int)
|
||||
0:61 'c4' (uniform 4-component vector of int)
|
||||
0:61 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
|
||||
0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:61 Constant:
|
||||
0:61 3 (const uint)
|
||||
0:61 Constant:
|
||||
0:61 3 (const int)
|
||||
0:62 textureFetch (global 4-component vector of int)
|
||||
0:62 'g_tTex3di4' (uniform itexture3D)
|
||||
0:62 vector swizzle (temp 3-component vector of int)
|
||||
0:62 'c4' (uniform 4-component vector of int)
|
||||
0:62 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
|
||||
0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:62 Constant:
|
||||
0:62 3 (const uint)
|
||||
0:62 Sequence
|
||||
0:62 Constant:
|
||||
0:62 0 (const int)
|
||||
|
|
@ -281,13 +373,19 @@ Shader version: 450
|
|||
0:62 Constant:
|
||||
0:62 2 (const int)
|
||||
0:62 direct index (temp int)
|
||||
0:62 'c4' (uniform 4-component vector of int)
|
||||
0:62 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
|
||||
0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:62 Constant:
|
||||
0:62 3 (const uint)
|
||||
0:62 Constant:
|
||||
0:62 3 (const int)
|
||||
0:63 textureFetch (global 4-component vector of uint)
|
||||
0:63 'g_tTex3du4' (uniform utexture3D)
|
||||
0:63 vector swizzle (temp 3-component vector of int)
|
||||
0:63 'c4' (uniform 4-component vector of int)
|
||||
0:63 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
|
||||
0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:63 Constant:
|
||||
0:63 3 (const uint)
|
||||
0:63 Sequence
|
||||
0:63 Constant:
|
||||
0:63 0 (const int)
|
||||
|
|
@ -296,7 +394,10 @@ Shader version: 450
|
|||
0:63 Constant:
|
||||
0:63 2 (const int)
|
||||
0:63 direct index (temp int)
|
||||
0:63 'c4' (uniform 4-component vector of int)
|
||||
0:63 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
|
||||
0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:63 Constant:
|
||||
0:63 3 (const uint)
|
||||
0:63 Constant:
|
||||
0:63 3 (const int)
|
||||
0:67 move second child to first child (temp 4-component vector of float)
|
||||
|
|
@ -341,86 +442,91 @@ Shader version: 450
|
|||
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
|
||||
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
|
||||
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
|
||||
0:? 'c1' (uniform int)
|
||||
0:? 'c2' (uniform 2-component vector of int)
|
||||
0:? 'c3' (uniform 3-component vector of int)
|
||||
0:? 'c4' (uniform 4-component vector of int)
|
||||
0:? 'o1' (uniform int)
|
||||
0:? 'o2' (uniform 2-component vector of int)
|
||||
0:? 'o3' (uniform 3-component vector of int)
|
||||
0:? 'o4' (uniform 4-component vector of int)
|
||||
0:? 'Pos' (out 4-component vector of float Position)
|
||||
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 163
|
||||
// Id's are bound by 166
|
||||
|
||||
Capability Shader
|
||||
Capability Sampled1D
|
||||
Capability SampledCubeArray
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Vertex 4 "main" 115
|
||||
EntryPoint Vertex 4 "main" 123
|
||||
Name 4 "main"
|
||||
Name 9 "g_tTex1df4"
|
||||
Name 14 "c2"
|
||||
Name 27 "g_tTex1di4"
|
||||
Name 37 "g_tTex1du4"
|
||||
Name 47 "g_tTex2df4"
|
||||
Name 51 "c3"
|
||||
Name 60 "g_tTex2di4"
|
||||
Name 69 "g_tTex2du4"
|
||||
Name 78 "g_tTex3df4"
|
||||
Name 81 "c4"
|
||||
Name 90 "g_tTex3di4"
|
||||
Name 99 "g_tTex3du4"
|
||||
Name 106 "VS_OUTPUT"
|
||||
MemberName 106(VS_OUTPUT) 0 "Pos"
|
||||
Name 108 "vsout"
|
||||
Name 115 "Pos"
|
||||
Name 121 "g_sSamp"
|
||||
Name 124 "g_tTexcdf4"
|
||||
Name 127 "g_tTexcdi4"
|
||||
Name 130 "g_tTexcdu4"
|
||||
Name 133 "g_tTex1df4a"
|
||||
Name 136 "g_tTex1di4a"
|
||||
Name 139 "g_tTex1du4a"
|
||||
Name 142 "g_tTex2df4a"
|
||||
Name 145 "g_tTex2di4a"
|
||||
Name 148 "g_tTex2du4a"
|
||||
Name 151 "g_tTexcdf4a"
|
||||
Name 154 "g_tTexcdi4a"
|
||||
Name 157 "g_tTexcdu4a"
|
||||
Name 158 "c1"
|
||||
Name 159 "o1"
|
||||
Name 160 "o2"
|
||||
Name 161 "o3"
|
||||
Name 162 "o4"
|
||||
Name 15 "$Global"
|
||||
MemberName 15($Global) 0 "c1"
|
||||
MemberName 15($Global) 1 "c2"
|
||||
MemberName 15($Global) 2 "c3"
|
||||
MemberName 15($Global) 3 "c4"
|
||||
MemberName 15($Global) 4 "o1"
|
||||
MemberName 15($Global) 5 "o2"
|
||||
MemberName 15($Global) 6 "o3"
|
||||
MemberName 15($Global) 7 "o4"
|
||||
Name 17 ""
|
||||
Name 31 "g_tTex1di4"
|
||||
Name 40 "g_tTex1du4"
|
||||
Name 50 "g_tTex2df4"
|
||||
Name 63 "g_tTex2di4"
|
||||
Name 73 "g_tTex2du4"
|
||||
Name 83 "g_tTex3df4"
|
||||
Name 96 "g_tTex3di4"
|
||||
Name 106 "g_tTex3du4"
|
||||
Name 114 "VS_OUTPUT"
|
||||
MemberName 114(VS_OUTPUT) 0 "Pos"
|
||||
Name 116 "vsout"
|
||||
Name 123 "Pos"
|
||||
Name 129 "g_sSamp"
|
||||
Name 132 "g_tTexcdf4"
|
||||
Name 135 "g_tTexcdi4"
|
||||
Name 138 "g_tTexcdu4"
|
||||
Name 141 "g_tTex1df4a"
|
||||
Name 144 "g_tTex1di4a"
|
||||
Name 147 "g_tTex1du4a"
|
||||
Name 150 "g_tTex2df4a"
|
||||
Name 153 "g_tTex2di4a"
|
||||
Name 156 "g_tTex2du4a"
|
||||
Name 159 "g_tTexcdf4a"
|
||||
Name 162 "g_tTexcdi4a"
|
||||
Name 165 "g_tTexcdu4a"
|
||||
Decorate 9(g_tTex1df4) DescriptorSet 0
|
||||
Decorate 9(g_tTex1df4) Binding 0
|
||||
Decorate 27(g_tTex1di4) DescriptorSet 0
|
||||
Decorate 37(g_tTex1du4) DescriptorSet 0
|
||||
Decorate 47(g_tTex2df4) DescriptorSet 0
|
||||
Decorate 60(g_tTex2di4) DescriptorSet 0
|
||||
Decorate 69(g_tTex2du4) DescriptorSet 0
|
||||
Decorate 78(g_tTex3df4) DescriptorSet 0
|
||||
Decorate 90(g_tTex3di4) DescriptorSet 0
|
||||
Decorate 99(g_tTex3du4) DescriptorSet 0
|
||||
Decorate 115(Pos) BuiltIn Position
|
||||
Decorate 121(g_sSamp) DescriptorSet 0
|
||||
Decorate 121(g_sSamp) Binding 0
|
||||
Decorate 124(g_tTexcdf4) DescriptorSet 0
|
||||
Decorate 127(g_tTexcdi4) DescriptorSet 0
|
||||
Decorate 130(g_tTexcdu4) DescriptorSet 0
|
||||
Decorate 133(g_tTex1df4a) DescriptorSet 0
|
||||
Decorate 136(g_tTex1di4a) DescriptorSet 0
|
||||
Decorate 139(g_tTex1du4a) DescriptorSet 0
|
||||
Decorate 142(g_tTex2df4a) DescriptorSet 0
|
||||
Decorate 145(g_tTex2di4a) DescriptorSet 0
|
||||
Decorate 148(g_tTex2du4a) DescriptorSet 0
|
||||
Decorate 151(g_tTexcdf4a) DescriptorSet 0
|
||||
Decorate 154(g_tTexcdi4a) DescriptorSet 0
|
||||
Decorate 157(g_tTexcdu4a) DescriptorSet 0
|
||||
MemberDecorate 15($Global) 0 Offset 0
|
||||
MemberDecorate 15($Global) 1 Offset 8
|
||||
MemberDecorate 15($Global) 2 Offset 16
|
||||
MemberDecorate 15($Global) 3 Offset 32
|
||||
MemberDecorate 15($Global) 4 Offset 48
|
||||
MemberDecorate 15($Global) 5 Offset 56
|
||||
MemberDecorate 15($Global) 6 Offset 64
|
||||
MemberDecorate 15($Global) 7 Offset 80
|
||||
Decorate 15($Global) Block
|
||||
Decorate 17 DescriptorSet 0
|
||||
Decorate 31(g_tTex1di4) DescriptorSet 0
|
||||
Decorate 40(g_tTex1du4) DescriptorSet 0
|
||||
Decorate 50(g_tTex2df4) DescriptorSet 0
|
||||
Decorate 63(g_tTex2di4) DescriptorSet 0
|
||||
Decorate 73(g_tTex2du4) DescriptorSet 0
|
||||
Decorate 83(g_tTex3df4) DescriptorSet 0
|
||||
Decorate 96(g_tTex3di4) DescriptorSet 0
|
||||
Decorate 106(g_tTex3du4) DescriptorSet 0
|
||||
Decorate 123(Pos) BuiltIn Position
|
||||
Decorate 129(g_sSamp) DescriptorSet 0
|
||||
Decorate 129(g_sSamp) Binding 0
|
||||
Decorate 132(g_tTexcdf4) DescriptorSet 0
|
||||
Decorate 135(g_tTexcdi4) DescriptorSet 0
|
||||
Decorate 138(g_tTexcdu4) DescriptorSet 0
|
||||
Decorate 141(g_tTex1df4a) DescriptorSet 0
|
||||
Decorate 144(g_tTex1di4a) DescriptorSet 0
|
||||
Decorate 147(g_tTex1du4a) DescriptorSet 0
|
||||
Decorate 150(g_tTex2df4a) DescriptorSet 0
|
||||
Decorate 153(g_tTex2di4a) DescriptorSet 0
|
||||
Decorate 156(g_tTex2du4a) DescriptorSet 0
|
||||
Decorate 159(g_tTexcdf4a) DescriptorSet 0
|
||||
Decorate 162(g_tTexcdi4a) DescriptorSet 0
|
||||
Decorate 165(g_tTexcdu4a) DescriptorSet 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
|
|
@ -429,159 +535,162 @@ Shader version: 450
|
|||
9(g_tTex1df4): 8(ptr) Variable UniformConstant
|
||||
11: TypeInt 32 1
|
||||
12: TypeVector 11(int) 2
|
||||
13: TypePointer UniformConstant 12(ivec2)
|
||||
14(c2): 13(ptr) Variable UniformConstant
|
||||
15: TypeInt 32 0
|
||||
16: 15(int) Constant 0
|
||||
17: TypePointer UniformConstant 11(int)
|
||||
20: 15(int) Constant 1
|
||||
23: TypeVector 6(float) 4
|
||||
25: TypeImage 11(int) 1D sampled format:Unknown
|
||||
26: TypePointer UniformConstant 25
|
||||
27(g_tTex1di4): 26(ptr) Variable UniformConstant
|
||||
33: TypeVector 11(int) 4
|
||||
35: TypeImage 15(int) 1D sampled format:Unknown
|
||||
36: TypePointer UniformConstant 35
|
||||
37(g_tTex1du4): 36(ptr) Variable UniformConstant
|
||||
43: TypeVector 15(int) 4
|
||||
45: TypeImage 6(float) 2D sampled format:Unknown
|
||||
46: TypePointer UniformConstant 45
|
||||
47(g_tTex2df4): 46(ptr) Variable UniformConstant
|
||||
49: TypeVector 11(int) 3
|
||||
50: TypePointer UniformConstant 49(ivec3)
|
||||
51(c3): 50(ptr) Variable UniformConstant
|
||||
54: 15(int) Constant 2
|
||||
58: TypeImage 11(int) 2D sampled format:Unknown
|
||||
59: TypePointer UniformConstant 58
|
||||
60(g_tTex2di4): 59(ptr) Variable UniformConstant
|
||||
67: TypeImage 15(int) 2D sampled format:Unknown
|
||||
68: TypePointer UniformConstant 67
|
||||
69(g_tTex2du4): 68(ptr) Variable UniformConstant
|
||||
76: TypeImage 6(float) 3D sampled format:Unknown
|
||||
77: TypePointer UniformConstant 76
|
||||
78(g_tTex3df4): 77(ptr) Variable UniformConstant
|
||||
80: TypePointer UniformConstant 33(ivec4)
|
||||
81(c4): 80(ptr) Variable UniformConstant
|
||||
84: 15(int) Constant 3
|
||||
88: TypeImage 11(int) 3D sampled format:Unknown
|
||||
89: TypePointer UniformConstant 88
|
||||
90(g_tTex3di4): 89(ptr) Variable UniformConstant
|
||||
97: TypeImage 15(int) 3D sampled format:Unknown
|
||||
98: TypePointer UniformConstant 97
|
||||
99(g_tTex3du4): 98(ptr) Variable UniformConstant
|
||||
106(VS_OUTPUT): TypeStruct 23(fvec4)
|
||||
107: TypePointer Function 106(VS_OUTPUT)
|
||||
109: 11(int) Constant 0
|
||||
110: 6(float) Constant 0
|
||||
111: 23(fvec4) ConstantComposite 110 110 110 110
|
||||
112: TypePointer Function 23(fvec4)
|
||||
114: TypePointer Output 23(fvec4)
|
||||
115(Pos): 114(ptr) Variable Output
|
||||
119: TypeSampler
|
||||
120: TypePointer UniformConstant 119
|
||||
121(g_sSamp): 120(ptr) Variable UniformConstant
|
||||
122: TypeImage 6(float) Cube sampled format:Unknown
|
||||
123: TypePointer UniformConstant 122
|
||||
124(g_tTexcdf4): 123(ptr) Variable UniformConstant
|
||||
125: TypeImage 11(int) Cube sampled format:Unknown
|
||||
126: TypePointer UniformConstant 125
|
||||
127(g_tTexcdi4): 126(ptr) Variable UniformConstant
|
||||
128: TypeImage 15(int) Cube sampled format:Unknown
|
||||
129: TypePointer UniformConstant 128
|
||||
130(g_tTexcdu4): 129(ptr) Variable UniformConstant
|
||||
131: TypeImage 6(float) 1D array sampled format:Unknown
|
||||
132: TypePointer UniformConstant 131
|
||||
133(g_tTex1df4a): 132(ptr) Variable UniformConstant
|
||||
134: TypeImage 11(int) 1D array sampled format:Unknown
|
||||
135: TypePointer UniformConstant 134
|
||||
136(g_tTex1di4a): 135(ptr) Variable UniformConstant
|
||||
137: TypeImage 15(int) 1D array sampled format:Unknown
|
||||
138: TypePointer UniformConstant 137
|
||||
139(g_tTex1du4a): 138(ptr) Variable UniformConstant
|
||||
140: TypeImage 6(float) 2D array sampled format:Unknown
|
||||
141: TypePointer UniformConstant 140
|
||||
142(g_tTex2df4a): 141(ptr) Variable UniformConstant
|
||||
143: TypeImage 11(int) 2D array sampled format:Unknown
|
||||
144: TypePointer UniformConstant 143
|
||||
145(g_tTex2di4a): 144(ptr) Variable UniformConstant
|
||||
146: TypeImage 15(int) 2D array sampled format:Unknown
|
||||
147: TypePointer UniformConstant 146
|
||||
148(g_tTex2du4a): 147(ptr) Variable UniformConstant
|
||||
149: TypeImage 6(float) Cube array sampled format:Unknown
|
||||
150: TypePointer UniformConstant 149
|
||||
151(g_tTexcdf4a): 150(ptr) Variable UniformConstant
|
||||
152: TypeImage 11(int) Cube array sampled format:Unknown
|
||||
153: TypePointer UniformConstant 152
|
||||
154(g_tTexcdi4a): 153(ptr) Variable UniformConstant
|
||||
155: TypeImage 15(int) Cube array sampled format:Unknown
|
||||
156: TypePointer UniformConstant 155
|
||||
157(g_tTexcdu4a): 156(ptr) Variable UniformConstant
|
||||
158(c1): 17(ptr) Variable UniformConstant
|
||||
159(o1): 17(ptr) Variable UniformConstant
|
||||
160(o2): 13(ptr) Variable UniformConstant
|
||||
161(o3): 50(ptr) Variable UniformConstant
|
||||
162(o4): 80(ptr) Variable UniformConstant
|
||||
13: TypeVector 11(int) 3
|
||||
14: TypeVector 11(int) 4
|
||||
15($Global): TypeStruct 11(int) 12(ivec2) 13(ivec3) 14(ivec4) 11(int) 12(ivec2) 13(ivec3) 14(ivec4)
|
||||
16: TypePointer Uniform 15($Global)
|
||||
17: 16(ptr) Variable Uniform
|
||||
18: 11(int) Constant 1
|
||||
19: TypeInt 32 0
|
||||
20: 19(int) Constant 0
|
||||
21: TypePointer Uniform 11(int)
|
||||
24: 19(int) Constant 1
|
||||
27: TypeVector 6(float) 4
|
||||
29: TypeImage 11(int) 1D sampled format:Unknown
|
||||
30: TypePointer UniformConstant 29
|
||||
31(g_tTex1di4): 30(ptr) Variable UniformConstant
|
||||
38: TypeImage 19(int) 1D sampled format:Unknown
|
||||
39: TypePointer UniformConstant 38
|
||||
40(g_tTex1du4): 39(ptr) Variable UniformConstant
|
||||
46: TypeVector 19(int) 4
|
||||
48: TypeImage 6(float) 2D sampled format:Unknown
|
||||
49: TypePointer UniformConstant 48
|
||||
50(g_tTex2df4): 49(ptr) Variable UniformConstant
|
||||
52: 11(int) Constant 2
|
||||
53: TypePointer Uniform 13(ivec3)
|
||||
57: 19(int) Constant 2
|
||||
61: TypeImage 11(int) 2D sampled format:Unknown
|
||||
62: TypePointer UniformConstant 61
|
||||
63(g_tTex2di4): 62(ptr) Variable UniformConstant
|
||||
71: TypeImage 19(int) 2D sampled format:Unknown
|
||||
72: TypePointer UniformConstant 71
|
||||
73(g_tTex2du4): 72(ptr) Variable UniformConstant
|
||||
81: TypeImage 6(float) 3D sampled format:Unknown
|
||||
82: TypePointer UniformConstant 81
|
||||
83(g_tTex3df4): 82(ptr) Variable UniformConstant
|
||||
85: 11(int) Constant 3
|
||||
86: TypePointer Uniform 14(ivec4)
|
||||
90: 19(int) Constant 3
|
||||
94: TypeImage 11(int) 3D sampled format:Unknown
|
||||
95: TypePointer UniformConstant 94
|
||||
96(g_tTex3di4): 95(ptr) Variable UniformConstant
|
||||
104: TypeImage 19(int) 3D sampled format:Unknown
|
||||
105: TypePointer UniformConstant 104
|
||||
106(g_tTex3du4): 105(ptr) Variable UniformConstant
|
||||
114(VS_OUTPUT): TypeStruct 27(fvec4)
|
||||
115: TypePointer Function 114(VS_OUTPUT)
|
||||
117: 11(int) Constant 0
|
||||
118: 6(float) Constant 0
|
||||
119: 27(fvec4) ConstantComposite 118 118 118 118
|
||||
120: TypePointer Function 27(fvec4)
|
||||
122: TypePointer Output 27(fvec4)
|
||||
123(Pos): 122(ptr) Variable Output
|
||||
127: TypeSampler
|
||||
128: TypePointer UniformConstant 127
|
||||
129(g_sSamp): 128(ptr) Variable UniformConstant
|
||||
130: TypeImage 6(float) Cube sampled format:Unknown
|
||||
131: TypePointer UniformConstant 130
|
||||
132(g_tTexcdf4): 131(ptr) Variable UniformConstant
|
||||
133: TypeImage 11(int) Cube sampled format:Unknown
|
||||
134: TypePointer UniformConstant 133
|
||||
135(g_tTexcdi4): 134(ptr) Variable UniformConstant
|
||||
136: TypeImage 19(int) Cube sampled format:Unknown
|
||||
137: TypePointer UniformConstant 136
|
||||
138(g_tTexcdu4): 137(ptr) Variable UniformConstant
|
||||
139: TypeImage 6(float) 1D array sampled format:Unknown
|
||||
140: TypePointer UniformConstant 139
|
||||
141(g_tTex1df4a): 140(ptr) Variable UniformConstant
|
||||
142: TypeImage 11(int) 1D array sampled format:Unknown
|
||||
143: TypePointer UniformConstant 142
|
||||
144(g_tTex1di4a): 143(ptr) Variable UniformConstant
|
||||
145: TypeImage 19(int) 1D array sampled format:Unknown
|
||||
146: TypePointer UniformConstant 145
|
||||
147(g_tTex1du4a): 146(ptr) Variable UniformConstant
|
||||
148: TypeImage 6(float) 2D array sampled format:Unknown
|
||||
149: TypePointer UniformConstant 148
|
||||
150(g_tTex2df4a): 149(ptr) Variable UniformConstant
|
||||
151: TypeImage 11(int) 2D array sampled format:Unknown
|
||||
152: TypePointer UniformConstant 151
|
||||
153(g_tTex2di4a): 152(ptr) Variable UniformConstant
|
||||
154: TypeImage 19(int) 2D array sampled format:Unknown
|
||||
155: TypePointer UniformConstant 154
|
||||
156(g_tTex2du4a): 155(ptr) Variable UniformConstant
|
||||
157: TypeImage 6(float) Cube array sampled format:Unknown
|
||||
158: TypePointer UniformConstant 157
|
||||
159(g_tTexcdf4a): 158(ptr) Variable UniformConstant
|
||||
160: TypeImage 11(int) Cube array sampled format:Unknown
|
||||
161: TypePointer UniformConstant 160
|
||||
162(g_tTexcdi4a): 161(ptr) Variable UniformConstant
|
||||
163: TypeImage 19(int) Cube array sampled format:Unknown
|
||||
164: TypePointer UniformConstant 163
|
||||
165(g_tTexcdu4a): 164(ptr) Variable UniformConstant
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
108(vsout): 107(ptr) Variable Function
|
||||
116(vsout): 115(ptr) Variable Function
|
||||
10: 7 Load 9(g_tTex1df4)
|
||||
18: 17(ptr) AccessChain 14(c2) 16
|
||||
19: 11(int) Load 18
|
||||
21: 17(ptr) AccessChain 14(c2) 20
|
||||
22: 11(int) Load 21
|
||||
24: 23(fvec4) ImageFetch 10 19 Lod 22
|
||||
28: 25 Load 27(g_tTex1di4)
|
||||
29: 17(ptr) AccessChain 14(c2) 16
|
||||
30: 11(int) Load 29
|
||||
31: 17(ptr) AccessChain 14(c2) 20
|
||||
32: 11(int) Load 31
|
||||
34: 33(ivec4) ImageFetch 28 30 Lod 32
|
||||
38: 35 Load 37(g_tTex1du4)
|
||||
39: 17(ptr) AccessChain 14(c2) 16
|
||||
40: 11(int) Load 39
|
||||
41: 17(ptr) AccessChain 14(c2) 20
|
||||
42: 11(int) Load 41
|
||||
44: 43(ivec4) ImageFetch 38 40 Lod 42
|
||||
48: 45 Load 47(g_tTex2df4)
|
||||
52: 49(ivec3) Load 51(c3)
|
||||
53: 12(ivec2) VectorShuffle 52 52 0 1
|
||||
55: 17(ptr) AccessChain 51(c3) 54
|
||||
56: 11(int) Load 55
|
||||
57: 23(fvec4) ImageFetch 48 53 Lod 56
|
||||
61: 58 Load 60(g_tTex2di4)
|
||||
62: 49(ivec3) Load 51(c3)
|
||||
63: 12(ivec2) VectorShuffle 62 62 0 1
|
||||
64: 17(ptr) AccessChain 51(c3) 54
|
||||
65: 11(int) Load 64
|
||||
66: 33(ivec4) ImageFetch 61 63 Lod 65
|
||||
70: 67 Load 69(g_tTex2du4)
|
||||
71: 49(ivec3) Load 51(c3)
|
||||
72: 12(ivec2) VectorShuffle 71 71 0 1
|
||||
73: 17(ptr) AccessChain 51(c3) 54
|
||||
74: 11(int) Load 73
|
||||
75: 43(ivec4) ImageFetch 70 72 Lod 74
|
||||
79: 76 Load 78(g_tTex3df4)
|
||||
82: 33(ivec4) Load 81(c4)
|
||||
83: 49(ivec3) VectorShuffle 82 82 0 1 2
|
||||
85: 17(ptr) AccessChain 81(c4) 84
|
||||
86: 11(int) Load 85
|
||||
87: 23(fvec4) ImageFetch 79 83 Lod 86
|
||||
91: 88 Load 90(g_tTex3di4)
|
||||
92: 33(ivec4) Load 81(c4)
|
||||
93: 49(ivec3) VectorShuffle 92 92 0 1 2
|
||||
94: 17(ptr) AccessChain 81(c4) 84
|
||||
95: 11(int) Load 94
|
||||
96: 33(ivec4) ImageFetch 91 93 Lod 95
|
||||
100: 97 Load 99(g_tTex3du4)
|
||||
101: 33(ivec4) Load 81(c4)
|
||||
102: 49(ivec3) VectorShuffle 101 101 0 1 2
|
||||
103: 17(ptr) AccessChain 81(c4) 84
|
||||
104: 11(int) Load 103
|
||||
105: 43(ivec4) ImageFetch 100 102 Lod 104
|
||||
113: 112(ptr) AccessChain 108(vsout) 109
|
||||
Store 113 111
|
||||
116: 112(ptr) AccessChain 108(vsout) 109
|
||||
117: 23(fvec4) Load 116
|
||||
Store 115(Pos) 117
|
||||
22: 21(ptr) AccessChain 17 18 20
|
||||
23: 11(int) Load 22
|
||||
25: 21(ptr) AccessChain 17 18 24
|
||||
26: 11(int) Load 25
|
||||
28: 27(fvec4) ImageFetch 10 23 Lod 26
|
||||
32: 29 Load 31(g_tTex1di4)
|
||||
33: 21(ptr) AccessChain 17 18 20
|
||||
34: 11(int) Load 33
|
||||
35: 21(ptr) AccessChain 17 18 24
|
||||
36: 11(int) Load 35
|
||||
37: 14(ivec4) ImageFetch 32 34 Lod 36
|
||||
41: 38 Load 40(g_tTex1du4)
|
||||
42: 21(ptr) AccessChain 17 18 20
|
||||
43: 11(int) Load 42
|
||||
44: 21(ptr) AccessChain 17 18 24
|
||||
45: 11(int) Load 44
|
||||
47: 46(ivec4) ImageFetch 41 43 Lod 45
|
||||
51: 48 Load 50(g_tTex2df4)
|
||||
54: 53(ptr) AccessChain 17 52
|
||||
55: 13(ivec3) Load 54
|
||||
56: 12(ivec2) VectorShuffle 55 55 0 1
|
||||
58: 21(ptr) AccessChain 17 52 57
|
||||
59: 11(int) Load 58
|
||||
60: 27(fvec4) ImageFetch 51 56 Lod 59
|
||||
64: 61 Load 63(g_tTex2di4)
|
||||
65: 53(ptr) AccessChain 17 52
|
||||
66: 13(ivec3) Load 65
|
||||
67: 12(ivec2) VectorShuffle 66 66 0 1
|
||||
68: 21(ptr) AccessChain 17 52 57
|
||||
69: 11(int) Load 68
|
||||
70: 14(ivec4) ImageFetch 64 67 Lod 69
|
||||
74: 71 Load 73(g_tTex2du4)
|
||||
75: 53(ptr) AccessChain 17 52
|
||||
76: 13(ivec3) Load 75
|
||||
77: 12(ivec2) VectorShuffle 76 76 0 1
|
||||
78: 21(ptr) AccessChain 17 52 57
|
||||
79: 11(int) Load 78
|
||||
80: 46(ivec4) ImageFetch 74 77 Lod 79
|
||||
84: 81 Load 83(g_tTex3df4)
|
||||
87: 86(ptr) AccessChain 17 85
|
||||
88: 14(ivec4) Load 87
|
||||
89: 13(ivec3) VectorShuffle 88 88 0 1 2
|
||||
91: 21(ptr) AccessChain 17 85 90
|
||||
92: 11(int) Load 91
|
||||
93: 27(fvec4) ImageFetch 84 89 Lod 92
|
||||
97: 94 Load 96(g_tTex3di4)
|
||||
98: 86(ptr) AccessChain 17 85
|
||||
99: 14(ivec4) Load 98
|
||||
100: 13(ivec3) VectorShuffle 99 99 0 1 2
|
||||
101: 21(ptr) AccessChain 17 85 90
|
||||
102: 11(int) Load 101
|
||||
103: 14(ivec4) ImageFetch 97 100 Lod 102
|
||||
107: 104 Load 106(g_tTex3du4)
|
||||
108: 86(ptr) AccessChain 17 85
|
||||
109: 14(ivec4) Load 108
|
||||
110: 13(ivec3) VectorShuffle 109 109 0 1 2
|
||||
111: 21(ptr) AccessChain 17 85 90
|
||||
112: 11(int) Load 111
|
||||
113: 46(ivec4) ImageFetch 107 110 Lod 112
|
||||
121: 120(ptr) AccessChain 116(vsout) 117
|
||||
Store 121 119
|
||||
124: 120(ptr) AccessChain 116(vsout) 117
|
||||
125: 27(fvec4) Load 124
|
||||
Store 123(Pos) 125
|
||||
Return
|
||||
FunctionEnd
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue