HLSL Tests: Tests for previous commit, to make it easier to see what's changing.

This commit is contained in:
John Kessenich 2016-09-27 23:09:32 -06:00
parent 6dbc0a7a33
commit 4e55988a47
119 changed files with 8321 additions and 5503 deletions

View file

@ -1,85 +1,124 @@
hlsl.load.basic.dx10.vert
Shader version: 450
0:? Sequence
0:47 Function Definition: main( (global structure{temp 4-component vector of float Pos})
0:47 Function Definition: main( (temp structure{temp 4-component vector of float Pos})
0:47 Function Parameters:
0:? Sequence
0:51 textureFetch (global 4-component vector of float)
0:51 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:51 vector swizzle (temp int)
0:51 'c2' (uniform 2-component vector of int)
0:51 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:51 Constant:
0:51 1 (const uint)
0:51 Sequence
0:51 Constant:
0:51 0 (const int)
0:51 direct index (temp int)
0:51 'c2' (uniform 2-component vector of int)
0:51 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:51 Constant:
0:51 1 (const uint)
0:51 Constant:
0:51 1 (const int)
0:52 textureFetch (global 4-component vector of int)
0:52 'g_tTex1di4' (uniform itexture1D)
0:52 vector swizzle (temp int)
0:52 'c2' (uniform 2-component vector of int)
0:52 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:52 Constant:
0:52 1 (const uint)
0:52 Sequence
0:52 Constant:
0:52 0 (const int)
0:52 direct index (temp int)
0:52 'c2' (uniform 2-component vector of int)
0:52 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:52 Constant:
0:52 1 (const uint)
0:52 Constant:
0:52 1 (const int)
0:53 textureFetch (global 4-component vector of uint)
0:53 'g_tTex1du4' (uniform utexture1D)
0:53 vector swizzle (temp int)
0:53 'c2' (uniform 2-component vector of int)
0:53 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:53 Constant:
0:53 1 (const uint)
0:53 Sequence
0:53 Constant:
0:53 0 (const int)
0:53 direct index (temp int)
0:53 'c2' (uniform 2-component vector of int)
0:53 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:53 Constant:
0:53 1 (const uint)
0:53 Constant:
0:53 1 (const int)
0:56 textureFetch (global 4-component vector of float)
0:56 'g_tTex2df4' (uniform texture2D)
0:56 vector swizzle (temp 2-component vector of int)
0:56 'c3' (uniform 3-component vector of int)
0:56 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:56 Constant:
0:56 2 (const uint)
0:56 Sequence
0:56 Constant:
0:56 0 (const int)
0:56 Constant:
0:56 1 (const int)
0:56 direct index (temp int)
0:56 'c3' (uniform 3-component vector of int)
0:56 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:56 Constant:
0:56 2 (const uint)
0:56 Constant:
0:56 2 (const int)
0:57 textureFetch (global 4-component vector of int)
0:57 'g_tTex2di4' (uniform itexture2D)
0:57 vector swizzle (temp 2-component vector of int)
0:57 'c3' (uniform 3-component vector of int)
0:57 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:57 Constant:
0:57 2 (const uint)
0:57 Sequence
0:57 Constant:
0:57 0 (const int)
0:57 Constant:
0:57 1 (const int)
0:57 direct index (temp int)
0:57 'c3' (uniform 3-component vector of int)
0:57 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:57 Constant:
0:57 2 (const uint)
0:57 Constant:
0:57 2 (const int)
0:58 textureFetch (global 4-component vector of uint)
0:58 'g_tTex2du4' (uniform utexture2D)
0:58 vector swizzle (temp 2-component vector of int)
0:58 'c3' (uniform 3-component vector of int)
0:58 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:58 Constant:
0:58 2 (const uint)
0:58 Sequence
0:58 Constant:
0:58 0 (const int)
0:58 Constant:
0:58 1 (const int)
0:58 direct index (temp int)
0:58 'c3' (uniform 3-component vector of int)
0:58 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:58 Constant:
0:58 2 (const uint)
0:58 Constant:
0:58 2 (const int)
0:61 textureFetch (global 4-component vector of float)
0:61 'g_tTex3df4' (uniform texture3D)
0:61 vector swizzle (temp 3-component vector of int)
0:61 'c4' (uniform 4-component vector of int)
0:61 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:61 Constant:
0:61 3 (const uint)
0:61 Sequence
0:61 Constant:
0:61 0 (const int)
@ -88,13 +127,19 @@ Shader version: 450
0:61 Constant:
0:61 2 (const int)
0:61 direct index (temp int)
0:61 'c4' (uniform 4-component vector of int)
0:61 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:61 Constant:
0:61 3 (const uint)
0:61 Constant:
0:61 3 (const int)
0:62 textureFetch (global 4-component vector of int)
0:62 'g_tTex3di4' (uniform itexture3D)
0:62 vector swizzle (temp 3-component vector of int)
0:62 'c4' (uniform 4-component vector of int)
0:62 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:62 Constant:
0:62 3 (const uint)
0:62 Sequence
0:62 Constant:
0:62 0 (const int)
@ -103,13 +148,19 @@ Shader version: 450
0:62 Constant:
0:62 2 (const int)
0:62 direct index (temp int)
0:62 'c4' (uniform 4-component vector of int)
0:62 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:62 Constant:
0:62 3 (const uint)
0:62 Constant:
0:62 3 (const int)
0:63 textureFetch (global 4-component vector of uint)
0:63 'g_tTex3du4' (uniform utexture3D)
0:63 vector swizzle (temp 3-component vector of int)
0:63 'c4' (uniform 4-component vector of int)
0:63 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:63 Constant:
0:63 3 (const uint)
0:63 Sequence
0:63 Constant:
0:63 0 (const int)
@ -118,7 +169,10 @@ Shader version: 450
0:63 Constant:
0:63 2 (const int)
0:63 direct index (temp int)
0:63 'c4' (uniform 4-component vector of int)
0:63 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:63 Constant:
0:63 3 (const uint)
0:63 Constant:
0:63 3 (const int)
0:67 move second child to first child (temp 4-component vector of float)
@ -163,15 +217,8 @@ Shader version: 450
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
0:? 'c1' (uniform int)
0:? 'c2' (uniform 2-component vector of int)
0:? 'c3' (uniform 3-component vector of int)
0:? 'c4' (uniform 4-component vector of int)
0:? 'o1' (uniform int)
0:? 'o2' (uniform 2-component vector of int)
0:? 'o3' (uniform 3-component vector of int)
0:? 'o4' (uniform 4-component vector of int)
0:? 'Pos' (out 4-component vector of float Position)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
Linked vertex stage:
@ -179,85 +226,124 @@ Linked vertex stage:
Shader version: 450
0:? Sequence
0:47 Function Definition: main( (global structure{temp 4-component vector of float Pos})
0:47 Function Definition: main( (temp structure{temp 4-component vector of float Pos})
0:47 Function Parameters:
0:? Sequence
0:51 textureFetch (global 4-component vector of float)
0:51 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:51 vector swizzle (temp int)
0:51 'c2' (uniform 2-component vector of int)
0:51 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:51 Constant:
0:51 1 (const uint)
0:51 Sequence
0:51 Constant:
0:51 0 (const int)
0:51 direct index (temp int)
0:51 'c2' (uniform 2-component vector of int)
0:51 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:51 Constant:
0:51 1 (const uint)
0:51 Constant:
0:51 1 (const int)
0:52 textureFetch (global 4-component vector of int)
0:52 'g_tTex1di4' (uniform itexture1D)
0:52 vector swizzle (temp int)
0:52 'c2' (uniform 2-component vector of int)
0:52 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:52 Constant:
0:52 1 (const uint)
0:52 Sequence
0:52 Constant:
0:52 0 (const int)
0:52 direct index (temp int)
0:52 'c2' (uniform 2-component vector of int)
0:52 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:52 Constant:
0:52 1 (const uint)
0:52 Constant:
0:52 1 (const int)
0:53 textureFetch (global 4-component vector of uint)
0:53 'g_tTex1du4' (uniform utexture1D)
0:53 vector swizzle (temp int)
0:53 'c2' (uniform 2-component vector of int)
0:53 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:53 Constant:
0:53 1 (const uint)
0:53 Sequence
0:53 Constant:
0:53 0 (const int)
0:53 direct index (temp int)
0:53 'c2' (uniform 2-component vector of int)
0:53 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:53 Constant:
0:53 1 (const uint)
0:53 Constant:
0:53 1 (const int)
0:56 textureFetch (global 4-component vector of float)
0:56 'g_tTex2df4' (uniform texture2D)
0:56 vector swizzle (temp 2-component vector of int)
0:56 'c3' (uniform 3-component vector of int)
0:56 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:56 Constant:
0:56 2 (const uint)
0:56 Sequence
0:56 Constant:
0:56 0 (const int)
0:56 Constant:
0:56 1 (const int)
0:56 direct index (temp int)
0:56 'c3' (uniform 3-component vector of int)
0:56 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:56 Constant:
0:56 2 (const uint)
0:56 Constant:
0:56 2 (const int)
0:57 textureFetch (global 4-component vector of int)
0:57 'g_tTex2di4' (uniform itexture2D)
0:57 vector swizzle (temp 2-component vector of int)
0:57 'c3' (uniform 3-component vector of int)
0:57 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:57 Constant:
0:57 2 (const uint)
0:57 Sequence
0:57 Constant:
0:57 0 (const int)
0:57 Constant:
0:57 1 (const int)
0:57 direct index (temp int)
0:57 'c3' (uniform 3-component vector of int)
0:57 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:57 Constant:
0:57 2 (const uint)
0:57 Constant:
0:57 2 (const int)
0:58 textureFetch (global 4-component vector of uint)
0:58 'g_tTex2du4' (uniform utexture2D)
0:58 vector swizzle (temp 2-component vector of int)
0:58 'c3' (uniform 3-component vector of int)
0:58 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:58 Constant:
0:58 2 (const uint)
0:58 Sequence
0:58 Constant:
0:58 0 (const int)
0:58 Constant:
0:58 1 (const int)
0:58 direct index (temp int)
0:58 'c3' (uniform 3-component vector of int)
0:58 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:58 Constant:
0:58 2 (const uint)
0:58 Constant:
0:58 2 (const int)
0:61 textureFetch (global 4-component vector of float)
0:61 'g_tTex3df4' (uniform texture3D)
0:61 vector swizzle (temp 3-component vector of int)
0:61 'c4' (uniform 4-component vector of int)
0:61 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:61 Constant:
0:61 3 (const uint)
0:61 Sequence
0:61 Constant:
0:61 0 (const int)
@ -266,13 +352,19 @@ Shader version: 450
0:61 Constant:
0:61 2 (const int)
0:61 direct index (temp int)
0:61 'c4' (uniform 4-component vector of int)
0:61 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:61 Constant:
0:61 3 (const uint)
0:61 Constant:
0:61 3 (const int)
0:62 textureFetch (global 4-component vector of int)
0:62 'g_tTex3di4' (uniform itexture3D)
0:62 vector swizzle (temp 3-component vector of int)
0:62 'c4' (uniform 4-component vector of int)
0:62 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:62 Constant:
0:62 3 (const uint)
0:62 Sequence
0:62 Constant:
0:62 0 (const int)
@ -281,13 +373,19 @@ Shader version: 450
0:62 Constant:
0:62 2 (const int)
0:62 direct index (temp int)
0:62 'c4' (uniform 4-component vector of int)
0:62 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:62 Constant:
0:62 3 (const uint)
0:62 Constant:
0:62 3 (const int)
0:63 textureFetch (global 4-component vector of uint)
0:63 'g_tTex3du4' (uniform utexture3D)
0:63 vector swizzle (temp 3-component vector of int)
0:63 'c4' (uniform 4-component vector of int)
0:63 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:63 Constant:
0:63 3 (const uint)
0:63 Sequence
0:63 Constant:
0:63 0 (const int)
@ -296,7 +394,10 @@ Shader version: 450
0:63 Constant:
0:63 2 (const int)
0:63 direct index (temp int)
0:63 'c4' (uniform 4-component vector of int)
0:63 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:63 Constant:
0:63 3 (const uint)
0:63 Constant:
0:63 3 (const int)
0:67 move second child to first child (temp 4-component vector of float)
@ -341,86 +442,91 @@ Shader version: 450
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
0:? 'c1' (uniform int)
0:? 'c2' (uniform 2-component vector of int)
0:? 'c3' (uniform 3-component vector of int)
0:? 'c4' (uniform 4-component vector of int)
0:? 'o1' (uniform int)
0:? 'o2' (uniform 2-component vector of int)
0:? 'o3' (uniform 3-component vector of int)
0:? 'o4' (uniform 4-component vector of int)
0:? 'Pos' (out 4-component vector of float Position)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 163
// Id's are bound by 166
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 115
EntryPoint Vertex 4 "main" 123
Name 4 "main"
Name 9 "g_tTex1df4"
Name 14 "c2"
Name 27 "g_tTex1di4"
Name 37 "g_tTex1du4"
Name 47 "g_tTex2df4"
Name 51 "c3"
Name 60 "g_tTex2di4"
Name 69 "g_tTex2du4"
Name 78 "g_tTex3df4"
Name 81 "c4"
Name 90 "g_tTex3di4"
Name 99 "g_tTex3du4"
Name 106 "VS_OUTPUT"
MemberName 106(VS_OUTPUT) 0 "Pos"
Name 108 "vsout"
Name 115 "Pos"
Name 121 "g_sSamp"
Name 124 "g_tTexcdf4"
Name 127 "g_tTexcdi4"
Name 130 "g_tTexcdu4"
Name 133 "g_tTex1df4a"
Name 136 "g_tTex1di4a"
Name 139 "g_tTex1du4a"
Name 142 "g_tTex2df4a"
Name 145 "g_tTex2di4a"
Name 148 "g_tTex2du4a"
Name 151 "g_tTexcdf4a"
Name 154 "g_tTexcdi4a"
Name 157 "g_tTexcdu4a"
Name 158 "c1"
Name 159 "o1"
Name 160 "o2"
Name 161 "o3"
Name 162 "o4"
Name 15 "$Global"
MemberName 15($Global) 0 "c1"
MemberName 15($Global) 1 "c2"
MemberName 15($Global) 2 "c3"
MemberName 15($Global) 3 "c4"
MemberName 15($Global) 4 "o1"
MemberName 15($Global) 5 "o2"
MemberName 15($Global) 6 "o3"
MemberName 15($Global) 7 "o4"
Name 17 ""
Name 31 "g_tTex1di4"
Name 40 "g_tTex1du4"
Name 50 "g_tTex2df4"
Name 63 "g_tTex2di4"
Name 73 "g_tTex2du4"
Name 83 "g_tTex3df4"
Name 96 "g_tTex3di4"
Name 106 "g_tTex3du4"
Name 114 "VS_OUTPUT"
MemberName 114(VS_OUTPUT) 0 "Pos"
Name 116 "vsout"
Name 123 "Pos"
Name 129 "g_sSamp"
Name 132 "g_tTexcdf4"
Name 135 "g_tTexcdi4"
Name 138 "g_tTexcdu4"
Name 141 "g_tTex1df4a"
Name 144 "g_tTex1di4a"
Name 147 "g_tTex1du4a"
Name 150 "g_tTex2df4a"
Name 153 "g_tTex2di4a"
Name 156 "g_tTex2du4a"
Name 159 "g_tTexcdf4a"
Name 162 "g_tTexcdi4a"
Name 165 "g_tTexcdu4a"
Decorate 9(g_tTex1df4) DescriptorSet 0
Decorate 9(g_tTex1df4) Binding 0
Decorate 27(g_tTex1di4) DescriptorSet 0
Decorate 37(g_tTex1du4) DescriptorSet 0
Decorate 47(g_tTex2df4) DescriptorSet 0
Decorate 60(g_tTex2di4) DescriptorSet 0
Decorate 69(g_tTex2du4) DescriptorSet 0
Decorate 78(g_tTex3df4) DescriptorSet 0
Decorate 90(g_tTex3di4) DescriptorSet 0
Decorate 99(g_tTex3du4) DescriptorSet 0
Decorate 115(Pos) BuiltIn Position
Decorate 121(g_sSamp) DescriptorSet 0
Decorate 121(g_sSamp) Binding 0
Decorate 124(g_tTexcdf4) DescriptorSet 0
Decorate 127(g_tTexcdi4) DescriptorSet 0
Decorate 130(g_tTexcdu4) DescriptorSet 0
Decorate 133(g_tTex1df4a) DescriptorSet 0
Decorate 136(g_tTex1di4a) DescriptorSet 0
Decorate 139(g_tTex1du4a) DescriptorSet 0
Decorate 142(g_tTex2df4a) DescriptorSet 0
Decorate 145(g_tTex2di4a) DescriptorSet 0
Decorate 148(g_tTex2du4a) DescriptorSet 0
Decorate 151(g_tTexcdf4a) DescriptorSet 0
Decorate 154(g_tTexcdi4a) DescriptorSet 0
Decorate 157(g_tTexcdu4a) DescriptorSet 0
MemberDecorate 15($Global) 0 Offset 0
MemberDecorate 15($Global) 1 Offset 8
MemberDecorate 15($Global) 2 Offset 16
MemberDecorate 15($Global) 3 Offset 32
MemberDecorate 15($Global) 4 Offset 48
MemberDecorate 15($Global) 5 Offset 56
MemberDecorate 15($Global) 6 Offset 64
MemberDecorate 15($Global) 7 Offset 80
Decorate 15($Global) Block
Decorate 17 DescriptorSet 0
Decorate 31(g_tTex1di4) DescriptorSet 0
Decorate 40(g_tTex1du4) DescriptorSet 0
Decorate 50(g_tTex2df4) DescriptorSet 0
Decorate 63(g_tTex2di4) DescriptorSet 0
Decorate 73(g_tTex2du4) DescriptorSet 0
Decorate 83(g_tTex3df4) DescriptorSet 0
Decorate 96(g_tTex3di4) DescriptorSet 0
Decorate 106(g_tTex3du4) DescriptorSet 0
Decorate 123(Pos) BuiltIn Position
Decorate 129(g_sSamp) DescriptorSet 0
Decorate 129(g_sSamp) Binding 0
Decorate 132(g_tTexcdf4) DescriptorSet 0
Decorate 135(g_tTexcdi4) DescriptorSet 0
Decorate 138(g_tTexcdu4) DescriptorSet 0
Decorate 141(g_tTex1df4a) DescriptorSet 0
Decorate 144(g_tTex1di4a) DescriptorSet 0
Decorate 147(g_tTex1du4a) DescriptorSet 0
Decorate 150(g_tTex2df4a) DescriptorSet 0
Decorate 153(g_tTex2di4a) DescriptorSet 0
Decorate 156(g_tTex2du4a) DescriptorSet 0
Decorate 159(g_tTexcdf4a) DescriptorSet 0
Decorate 162(g_tTexcdi4a) DescriptorSet 0
Decorate 165(g_tTexcdu4a) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -429,159 +535,162 @@ Shader version: 450
9(g_tTex1df4): 8(ptr) Variable UniformConstant
11: TypeInt 32 1
12: TypeVector 11(int) 2
13: TypePointer UniformConstant 12(ivec2)
14(c2): 13(ptr) Variable UniformConstant
15: TypeInt 32 0
16: 15(int) Constant 0
17: TypePointer UniformConstant 11(int)
20: 15(int) Constant 1
23: TypeVector 6(float) 4
25: TypeImage 11(int) 1D sampled format:Unknown
26: TypePointer UniformConstant 25
27(g_tTex1di4): 26(ptr) Variable UniformConstant
33: TypeVector 11(int) 4
35: TypeImage 15(int) 1D sampled format:Unknown
36: TypePointer UniformConstant 35
37(g_tTex1du4): 36(ptr) Variable UniformConstant
43: TypeVector 15(int) 4
45: TypeImage 6(float) 2D sampled format:Unknown
46: TypePointer UniformConstant 45
47(g_tTex2df4): 46(ptr) Variable UniformConstant
49: TypeVector 11(int) 3
50: TypePointer UniformConstant 49(ivec3)
51(c3): 50(ptr) Variable UniformConstant
54: 15(int) Constant 2
58: TypeImage 11(int) 2D sampled format:Unknown
59: TypePointer UniformConstant 58
60(g_tTex2di4): 59(ptr) Variable UniformConstant
67: TypeImage 15(int) 2D sampled format:Unknown
68: TypePointer UniformConstant 67
69(g_tTex2du4): 68(ptr) Variable UniformConstant
76: TypeImage 6(float) 3D sampled format:Unknown
77: TypePointer UniformConstant 76
78(g_tTex3df4): 77(ptr) Variable UniformConstant
80: TypePointer UniformConstant 33(ivec4)
81(c4): 80(ptr) Variable UniformConstant
84: 15(int) Constant 3
88: TypeImage 11(int) 3D sampled format:Unknown
89: TypePointer UniformConstant 88
90(g_tTex3di4): 89(ptr) Variable UniformConstant
97: TypeImage 15(int) 3D sampled format:Unknown
98: TypePointer UniformConstant 97
99(g_tTex3du4): 98(ptr) Variable UniformConstant
106(VS_OUTPUT): TypeStruct 23(fvec4)
107: TypePointer Function 106(VS_OUTPUT)
109: 11(int) Constant 0
110: 6(float) Constant 0
111: 23(fvec4) ConstantComposite 110 110 110 110
112: TypePointer Function 23(fvec4)
114: TypePointer Output 23(fvec4)
115(Pos): 114(ptr) Variable Output
119: TypeSampler
120: TypePointer UniformConstant 119
121(g_sSamp): 120(ptr) Variable UniformConstant
122: TypeImage 6(float) Cube sampled format:Unknown
123: TypePointer UniformConstant 122
124(g_tTexcdf4): 123(ptr) Variable UniformConstant
125: TypeImage 11(int) Cube sampled format:Unknown
126: TypePointer UniformConstant 125
127(g_tTexcdi4): 126(ptr) Variable UniformConstant
128: TypeImage 15(int) Cube sampled format:Unknown
129: TypePointer UniformConstant 128
130(g_tTexcdu4): 129(ptr) Variable UniformConstant
131: TypeImage 6(float) 1D array sampled format:Unknown
132: TypePointer UniformConstant 131
133(g_tTex1df4a): 132(ptr) Variable UniformConstant
134: TypeImage 11(int) 1D array sampled format:Unknown
135: TypePointer UniformConstant 134
136(g_tTex1di4a): 135(ptr) Variable UniformConstant
137: TypeImage 15(int) 1D array sampled format:Unknown
138: TypePointer UniformConstant 137
139(g_tTex1du4a): 138(ptr) Variable UniformConstant
140: TypeImage 6(float) 2D array sampled format:Unknown
141: TypePointer UniformConstant 140
142(g_tTex2df4a): 141(ptr) Variable UniformConstant
143: TypeImage 11(int) 2D array sampled format:Unknown
144: TypePointer UniformConstant 143
145(g_tTex2di4a): 144(ptr) Variable UniformConstant
146: TypeImage 15(int) 2D array sampled format:Unknown
147: TypePointer UniformConstant 146
148(g_tTex2du4a): 147(ptr) Variable UniformConstant
149: TypeImage 6(float) Cube array sampled format:Unknown
150: TypePointer UniformConstant 149
151(g_tTexcdf4a): 150(ptr) Variable UniformConstant
152: TypeImage 11(int) Cube array sampled format:Unknown
153: TypePointer UniformConstant 152
154(g_tTexcdi4a): 153(ptr) Variable UniformConstant
155: TypeImage 15(int) Cube array sampled format:Unknown
156: TypePointer UniformConstant 155
157(g_tTexcdu4a): 156(ptr) Variable UniformConstant
158(c1): 17(ptr) Variable UniformConstant
159(o1): 17(ptr) Variable UniformConstant
160(o2): 13(ptr) Variable UniformConstant
161(o3): 50(ptr) Variable UniformConstant
162(o4): 80(ptr) Variable UniformConstant
13: TypeVector 11(int) 3
14: TypeVector 11(int) 4
15($Global): TypeStruct 11(int) 12(ivec2) 13(ivec3) 14(ivec4) 11(int) 12(ivec2) 13(ivec3) 14(ivec4)
16: TypePointer Uniform 15($Global)
17: 16(ptr) Variable Uniform
18: 11(int) Constant 1
19: TypeInt 32 0
20: 19(int) Constant 0
21: TypePointer Uniform 11(int)
24: 19(int) Constant 1
27: TypeVector 6(float) 4
29: TypeImage 11(int) 1D sampled format:Unknown
30: TypePointer UniformConstant 29
31(g_tTex1di4): 30(ptr) Variable UniformConstant
38: TypeImage 19(int) 1D sampled format:Unknown
39: TypePointer UniformConstant 38
40(g_tTex1du4): 39(ptr) Variable UniformConstant
46: TypeVector 19(int) 4
48: TypeImage 6(float) 2D sampled format:Unknown
49: TypePointer UniformConstant 48
50(g_tTex2df4): 49(ptr) Variable UniformConstant
52: 11(int) Constant 2
53: TypePointer Uniform 13(ivec3)
57: 19(int) Constant 2
61: TypeImage 11(int) 2D sampled format:Unknown
62: TypePointer UniformConstant 61
63(g_tTex2di4): 62(ptr) Variable UniformConstant
71: TypeImage 19(int) 2D sampled format:Unknown
72: TypePointer UniformConstant 71
73(g_tTex2du4): 72(ptr) Variable UniformConstant
81: TypeImage 6(float) 3D sampled format:Unknown
82: TypePointer UniformConstant 81
83(g_tTex3df4): 82(ptr) Variable UniformConstant
85: 11(int) Constant 3
86: TypePointer Uniform 14(ivec4)
90: 19(int) Constant 3
94: TypeImage 11(int) 3D sampled format:Unknown
95: TypePointer UniformConstant 94
96(g_tTex3di4): 95(ptr) Variable UniformConstant
104: TypeImage 19(int) 3D sampled format:Unknown
105: TypePointer UniformConstant 104
106(g_tTex3du4): 105(ptr) Variable UniformConstant
114(VS_OUTPUT): TypeStruct 27(fvec4)
115: TypePointer Function 114(VS_OUTPUT)
117: 11(int) Constant 0
118: 6(float) Constant 0
119: 27(fvec4) ConstantComposite 118 118 118 118
120: TypePointer Function 27(fvec4)
122: TypePointer Output 27(fvec4)
123(Pos): 122(ptr) Variable Output
127: TypeSampler
128: TypePointer UniformConstant 127
129(g_sSamp): 128(ptr) Variable UniformConstant
130: TypeImage 6(float) Cube sampled format:Unknown
131: TypePointer UniformConstant 130
132(g_tTexcdf4): 131(ptr) Variable UniformConstant
133: TypeImage 11(int) Cube sampled format:Unknown
134: TypePointer UniformConstant 133
135(g_tTexcdi4): 134(ptr) Variable UniformConstant
136: TypeImage 19(int) Cube sampled format:Unknown
137: TypePointer UniformConstant 136
138(g_tTexcdu4): 137(ptr) Variable UniformConstant
139: TypeImage 6(float) 1D array sampled format:Unknown
140: TypePointer UniformConstant 139
141(g_tTex1df4a): 140(ptr) Variable UniformConstant
142: TypeImage 11(int) 1D array sampled format:Unknown
143: TypePointer UniformConstant 142
144(g_tTex1di4a): 143(ptr) Variable UniformConstant
145: TypeImage 19(int) 1D array sampled format:Unknown
146: TypePointer UniformConstant 145
147(g_tTex1du4a): 146(ptr) Variable UniformConstant
148: TypeImage 6(float) 2D array sampled format:Unknown
149: TypePointer UniformConstant 148
150(g_tTex2df4a): 149(ptr) Variable UniformConstant
151: TypeImage 11(int) 2D array sampled format:Unknown
152: TypePointer UniformConstant 151
153(g_tTex2di4a): 152(ptr) Variable UniformConstant
154: TypeImage 19(int) 2D array sampled format:Unknown
155: TypePointer UniformConstant 154
156(g_tTex2du4a): 155(ptr) Variable UniformConstant
157: TypeImage 6(float) Cube array sampled format:Unknown
158: TypePointer UniformConstant 157
159(g_tTexcdf4a): 158(ptr) Variable UniformConstant
160: TypeImage 11(int) Cube array sampled format:Unknown
161: TypePointer UniformConstant 160
162(g_tTexcdi4a): 161(ptr) Variable UniformConstant
163: TypeImage 19(int) Cube array sampled format:Unknown
164: TypePointer UniformConstant 163
165(g_tTexcdu4a): 164(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
108(vsout): 107(ptr) Variable Function
116(vsout): 115(ptr) Variable Function
10: 7 Load 9(g_tTex1df4)
18: 17(ptr) AccessChain 14(c2) 16
19: 11(int) Load 18
21: 17(ptr) AccessChain 14(c2) 20
22: 11(int) Load 21
24: 23(fvec4) ImageFetch 10 19 Lod 22
28: 25 Load 27(g_tTex1di4)
29: 17(ptr) AccessChain 14(c2) 16
30: 11(int) Load 29
31: 17(ptr) AccessChain 14(c2) 20
32: 11(int) Load 31
34: 33(ivec4) ImageFetch 28 30 Lod 32
38: 35 Load 37(g_tTex1du4)
39: 17(ptr) AccessChain 14(c2) 16
40: 11(int) Load 39
41: 17(ptr) AccessChain 14(c2) 20
42: 11(int) Load 41
44: 43(ivec4) ImageFetch 38 40 Lod 42
48: 45 Load 47(g_tTex2df4)
52: 49(ivec3) Load 51(c3)
53: 12(ivec2) VectorShuffle 52 52 0 1
55: 17(ptr) AccessChain 51(c3) 54
56: 11(int) Load 55
57: 23(fvec4) ImageFetch 48 53 Lod 56
61: 58 Load 60(g_tTex2di4)
62: 49(ivec3) Load 51(c3)
63: 12(ivec2) VectorShuffle 62 62 0 1
64: 17(ptr) AccessChain 51(c3) 54
65: 11(int) Load 64
66: 33(ivec4) ImageFetch 61 63 Lod 65
70: 67 Load 69(g_tTex2du4)
71: 49(ivec3) Load 51(c3)
72: 12(ivec2) VectorShuffle 71 71 0 1
73: 17(ptr) AccessChain 51(c3) 54
74: 11(int) Load 73
75: 43(ivec4) ImageFetch 70 72 Lod 74
79: 76 Load 78(g_tTex3df4)
82: 33(ivec4) Load 81(c4)
83: 49(ivec3) VectorShuffle 82 82 0 1 2
85: 17(ptr) AccessChain 81(c4) 84
86: 11(int) Load 85
87: 23(fvec4) ImageFetch 79 83 Lod 86
91: 88 Load 90(g_tTex3di4)
92: 33(ivec4) Load 81(c4)
93: 49(ivec3) VectorShuffle 92 92 0 1 2
94: 17(ptr) AccessChain 81(c4) 84
95: 11(int) Load 94
96: 33(ivec4) ImageFetch 91 93 Lod 95
100: 97 Load 99(g_tTex3du4)
101: 33(ivec4) Load 81(c4)
102: 49(ivec3) VectorShuffle 101 101 0 1 2
103: 17(ptr) AccessChain 81(c4) 84
104: 11(int) Load 103
105: 43(ivec4) ImageFetch 100 102 Lod 104
113: 112(ptr) AccessChain 108(vsout) 109
Store 113 111
116: 112(ptr) AccessChain 108(vsout) 109
117: 23(fvec4) Load 116
Store 115(Pos) 117
22: 21(ptr) AccessChain 17 18 20
23: 11(int) Load 22
25: 21(ptr) AccessChain 17 18 24
26: 11(int) Load 25
28: 27(fvec4) ImageFetch 10 23 Lod 26
32: 29 Load 31(g_tTex1di4)
33: 21(ptr) AccessChain 17 18 20
34: 11(int) Load 33
35: 21(ptr) AccessChain 17 18 24
36: 11(int) Load 35
37: 14(ivec4) ImageFetch 32 34 Lod 36
41: 38 Load 40(g_tTex1du4)
42: 21(ptr) AccessChain 17 18 20
43: 11(int) Load 42
44: 21(ptr) AccessChain 17 18 24
45: 11(int) Load 44
47: 46(ivec4) ImageFetch 41 43 Lod 45
51: 48 Load 50(g_tTex2df4)
54: 53(ptr) AccessChain 17 52
55: 13(ivec3) Load 54
56: 12(ivec2) VectorShuffle 55 55 0 1
58: 21(ptr) AccessChain 17 52 57
59: 11(int) Load 58
60: 27(fvec4) ImageFetch 51 56 Lod 59
64: 61 Load 63(g_tTex2di4)
65: 53(ptr) AccessChain 17 52
66: 13(ivec3) Load 65
67: 12(ivec2) VectorShuffle 66 66 0 1
68: 21(ptr) AccessChain 17 52 57
69: 11(int) Load 68
70: 14(ivec4) ImageFetch 64 67 Lod 69
74: 71 Load 73(g_tTex2du4)
75: 53(ptr) AccessChain 17 52
76: 13(ivec3) Load 75
77: 12(ivec2) VectorShuffle 76 76 0 1
78: 21(ptr) AccessChain 17 52 57
79: 11(int) Load 78
80: 46(ivec4) ImageFetch 74 77 Lod 79
84: 81 Load 83(g_tTex3df4)
87: 86(ptr) AccessChain 17 85
88: 14(ivec4) Load 87
89: 13(ivec3) VectorShuffle 88 88 0 1 2
91: 21(ptr) AccessChain 17 85 90
92: 11(int) Load 91
93: 27(fvec4) ImageFetch 84 89 Lod 92
97: 94 Load 96(g_tTex3di4)
98: 86(ptr) AccessChain 17 85
99: 14(ivec4) Load 98
100: 13(ivec3) VectorShuffle 99 99 0 1 2
101: 21(ptr) AccessChain 17 85 90
102: 11(int) Load 101
103: 14(ivec4) ImageFetch 97 100 Lod 102
107: 104 Load 106(g_tTex3du4)
108: 86(ptr) AccessChain 17 85
109: 14(ivec4) Load 108
110: 13(ivec3) VectorShuffle 109 109 0 1 2
111: 21(ptr) AccessChain 17 85 90
112: 11(int) Load 111
113: 46(ivec4) ImageFetch 107 110 Lod 112
121: 120(ptr) AccessChain 116(vsout) 117
Store 121 119
124: 120(ptr) AccessChain 116(vsout) 117
125: 27(fvec4) Load 124
Store 123(Pos) 125
Return
FunctionEnd