HLSL Tests: Tests for previous commit, to make it easier to see what's changing.
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119 changed files with 8321 additions and 5503 deletions
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@ -2,7 +2,7 @@ hlsl.intrinsics.negative.comp
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Shader version: 450
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local_size = (1, 1, 1)
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0:? Sequence
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0:2 Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; (global float)
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0:2 Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; (temp float)
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0:2 Function Parameters:
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0:2 'inF0' (in float)
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0:2 'inF1' (in float)
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@ -12,7 +12,7 @@ local_size = (1, 1, 1)
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0:53 Branch: Return with expression
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0:53 Constant:
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0:53 0.000000
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0:57 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1;vi1; (global 1-component vector of float)
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0:57 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1;vi1; (temp 1-component vector of float)
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0:57 Function Parameters:
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0:57 'inF0' (in 1-component vector of float)
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0:57 'inF1' (in 1-component vector of float)
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@ -22,7 +22,7 @@ local_size = (1, 1, 1)
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0:62 Branch: Return with expression
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0:62 Constant:
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0:62 0.000000
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0:66 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vi2; (global 2-component vector of float)
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0:66 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vi2; (temp 2-component vector of float)
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0:66 Function Parameters:
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0:66 'inF0' (in 2-component vector of float)
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0:66 'inF1' (in 2-component vector of float)
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@ -33,7 +33,7 @@ local_size = (1, 1, 1)
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:113 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; (global 3-component vector of float)
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0:113 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; (temp 3-component vector of float)
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0:113 Function Parameters:
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0:113 'inF0' (in 3-component vector of float)
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0:113 'inF1' (in 3-component vector of float)
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@ -45,7 +45,7 @@ local_size = (1, 1, 1)
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:158 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vi4; (global 4-component vector of float)
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0:158 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float)
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0:158 Function Parameters:
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0:158 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:158 'inF1' (layout(location=1 ) in 4-component vector of float)
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@ -75,7 +75,7 @@ Linked compute stage:
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Shader version: 450
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local_size = (1, 1, 1)
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0:? Sequence
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0:2 Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; (global float)
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0:2 Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; (temp float)
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0:2 Function Parameters:
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0:2 'inF0' (in float)
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0:2 'inF1' (in float)
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@ -85,7 +85,7 @@ local_size = (1, 1, 1)
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0:53 Branch: Return with expression
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0:53 Constant:
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0:53 0.000000
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0:57 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1;vi1; (global 1-component vector of float)
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0:57 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1;vi1; (temp 1-component vector of float)
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0:57 Function Parameters:
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0:57 'inF0' (in 1-component vector of float)
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0:57 'inF1' (in 1-component vector of float)
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@ -95,7 +95,7 @@ local_size = (1, 1, 1)
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0:62 Branch: Return with expression
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0:62 Constant:
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0:62 0.000000
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0:66 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vi2; (global 2-component vector of float)
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0:66 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vi2; (temp 2-component vector of float)
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0:66 Function Parameters:
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0:66 'inF0' (in 2-component vector of float)
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0:66 'inF1' (in 2-component vector of float)
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@ -106,7 +106,7 @@ local_size = (1, 1, 1)
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:113 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; (global 3-component vector of float)
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0:113 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; (temp 3-component vector of float)
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0:113 Function Parameters:
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0:113 'inF0' (in 3-component vector of float)
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0:113 'inF1' (in 3-component vector of float)
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@ -118,7 +118,7 @@ local_size = (1, 1, 1)
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:158 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vi4; (global 4-component vector of float)
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0:158 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float)
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0:158 Function Parameters:
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0:158 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:158 'inF1' (layout(location=1 ) in 4-component vector of float)
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