HLSL Tests: Tests for previous commit, to make it easier to see what's changing.

This commit is contained in:
John Kessenich 2016-09-27 23:09:32 -06:00
parent 6dbc0a7a33
commit 4e55988a47
119 changed files with 8321 additions and 5503 deletions

View file

@ -9,7 +9,7 @@ ERROR: 4 compilation errors. No code generated.
Shader version: 450
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:2 Function Definition: PixelShaderFunctionS(f1; (global float)
0:2 Function Definition: PixelShaderFunctionS(f1; (temp float)
0:2 Function Parameters:
0:2 'inF0' (in float)
0:? Sequence
@ -19,14 +19,14 @@ ERROR: node is still EOpNull!
0:5 Branch: Return with expression
0:5 Constant:
0:5 0.000000
0:9 Function Definition: PixelShaderFunction1(vf1; (global 1-component vector of float)
0:9 Function Definition: PixelShaderFunction1(vf1; (temp 1-component vector of float)
0:9 Function Parameters:
0:9 'inF0' (in 1-component vector of float)
0:? Sequence
0:11 Branch: Return with expression
0:11 Constant:
0:11 0.000000
0:15 Function Definition: PixelShaderFunction2(vf2; (global 2-component vector of float)
0:15 Function Definition: PixelShaderFunction2(vf2; (temp 2-component vector of float)
0:15 Function Parameters:
0:15 'inF0' (in 2-component vector of float)
0:? Sequence
@ -37,7 +37,7 @@ ERROR: node is still EOpNull!
0:? Constant:
0:? 1.000000
0:? 2.000000
0:22 Function Definition: PixelShaderFunction3(vf3; (global 3-component vector of float)
0:22 Function Definition: PixelShaderFunction3(vf3; (temp 3-component vector of float)
0:22 Function Parameters:
0:22 'inF0' (in 3-component vector of float)
0:? Sequence
@ -49,7 +49,7 @@ ERROR: node is still EOpNull!
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:29 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:29 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
0:29 Function Parameters:
0:29 'inF0' (layout(location=0 ) in 4-component vector of float)
0:? Sequence
@ -76,7 +76,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:2 Function Definition: PixelShaderFunctionS(f1; (global float)
0:2 Function Definition: PixelShaderFunctionS(f1; (temp float)
0:2 Function Parameters:
0:2 'inF0' (in float)
0:? Sequence
@ -86,14 +86,14 @@ ERROR: node is still EOpNull!
0:5 Branch: Return with expression
0:5 Constant:
0:5 0.000000
0:9 Function Definition: PixelShaderFunction1(vf1; (global 1-component vector of float)
0:9 Function Definition: PixelShaderFunction1(vf1; (temp 1-component vector of float)
0:9 Function Parameters:
0:9 'inF0' (in 1-component vector of float)
0:? Sequence
0:11 Branch: Return with expression
0:11 Constant:
0:11 0.000000
0:15 Function Definition: PixelShaderFunction2(vf2; (global 2-component vector of float)
0:15 Function Definition: PixelShaderFunction2(vf2; (temp 2-component vector of float)
0:15 Function Parameters:
0:15 'inF0' (in 2-component vector of float)
0:? Sequence
@ -104,7 +104,7 @@ ERROR: node is still EOpNull!
0:? Constant:
0:? 1.000000
0:? 2.000000
0:22 Function Definition: PixelShaderFunction3(vf3; (global 3-component vector of float)
0:22 Function Definition: PixelShaderFunction3(vf3; (temp 3-component vector of float)
0:22 Function Parameters:
0:22 'inF0' (in 3-component vector of float)
0:? Sequence
@ -116,7 +116,7 @@ ERROR: node is still EOpNull!
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:29 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:29 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
0:29 Function Parameters:
0:29 'inF0' (layout(location=0 ) in 4-component vector of float)
0:? Sequence