HLSL Tests: Tests for previous commit, to make it easier to see what's changing.
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119 changed files with 8321 additions and 5503 deletions
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@ -2,7 +2,7 @@ hlsl.inoutquals.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:8 Function Definition: MyFunc(f1;f1;f1; (global void)
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0:8 Function Definition: MyFunc(f1;f1;f1; (temp void)
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0:8 Function Parameters:
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0:8 'x' (in float)
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0:8 'y' (out float)
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@ -18,7 +18,7 @@ gl_FragCoord origin is upper left
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0:11 'x' (in float)
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0:11 Constant:
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0:11 -1.000000
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0:15 Function Definition: main(vf4; (global structure{temp 4-component vector of float Color, temp float Depth})
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0:15 Function Definition: main(vf4; (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:15 Function Parameters:
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0:15 'inpos' (noperspective in 4-component vector of float FragCoord)
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0:? Sequence
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@ -31,7 +31,7 @@ gl_FragCoord origin is upper left
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0:18 'z' (temp float)
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0:18 Constant:
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0:18 3.000000
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0:19 Function Call: MyFunc(f1;f1;f1; (global void)
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0:19 Function Call: MyFunc(f1;f1;f1; (temp void)
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0:19 'x' (temp float)
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0:19 'y' (temp float)
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0:19 'z' (temp float)
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@ -82,7 +82,7 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:8 Function Definition: MyFunc(f1;f1;f1; (global void)
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0:8 Function Definition: MyFunc(f1;f1;f1; (temp void)
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0:8 Function Parameters:
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0:8 'x' (in float)
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0:8 'y' (out float)
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@ -98,7 +98,7 @@ gl_FragCoord origin is upper left
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0:11 'x' (in float)
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0:11 Constant:
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0:11 -1.000000
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0:15 Function Definition: main(vf4; (global structure{temp 4-component vector of float Color, temp float Depth})
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0:15 Function Definition: main(vf4; (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:15 Function Parameters:
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0:15 'inpos' (noperspective in 4-component vector of float FragCoord)
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0:? Sequence
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@ -111,7 +111,7 @@ gl_FragCoord origin is upper left
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0:18 'z' (temp float)
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0:18 Constant:
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0:18 3.000000
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0:19 Function Call: MyFunc(f1;f1;f1; (global void)
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0:19 Function Call: MyFunc(f1;f1;f1; (temp void)
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0:19 'x' (temp float)
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0:19 'y' (temp float)
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0:19 'z' (temp float)
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