Revert "Revert "GL_ext_vulkan_glsl_relaxed extension support, and cross stage aware IO mapper""

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greg-lunarg 2021-03-15 11:26:11 -06:00 committed by GitHub
parent a36d91e5ac
commit 4e064eef46
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43 changed files with 6707 additions and 111 deletions

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#version 460
layout (location = 0) out vec4 io;
// default uniforms will be gathered into a uniform block
// final global block will merge uniforms from all linked files
uniform vec4 a; // declared in both stages
uniform vec2 b2; // declaration order swapped in other stage
uniform vec2 b1;
uniform vec4 c2; // not delcared in other file
uniform vec4 d;
uniform vec4 s[4];
layout (binding = 0) uniform atomic_uint counter3;
layout (binding = 0) uniform atomic_uint counter2;
vec4 foo() {
uint j = atomicCounterIncrement(counter2) + atomicCounterDecrement(counter3);
vec4 v = a + vec4(b1.x, b1.y, b2.x, b2.y) + c2 + d;
return float(j) * v;
}
void main() {
vec4 v = foo();
v = v + s[gl_VertexID];
v.x = v.x - float(gl_InstanceID);
io = v;
}