Revert "Revert "GL_ext_vulkan_glsl_relaxed extension support, and cross stage aware IO mapper""
This commit is contained in:
parent
a36d91e5ac
commit
4e064eef46
43 changed files with 6707 additions and 111 deletions
515
Test/baseResults/vk.relaxed.link1.frag.out
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Test/baseResults/vk.relaxed.link1.frag.out
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vk.relaxed.link1.frag
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Shader version: 460
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gl_FragCoord origin is upper left
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0:? Sequence
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0:19 Function Definition: bar( ( global highp 4-component vector of float)
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0:19 Function Parameters:
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0:20 Sequence
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0:20 Sequence
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0:20 move second child to first child ( temp highp uint)
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0:20 'j' ( temp highp uint)
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0:20 add ( temp highp uint)
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0:20 AtomicAdd ( global highp uint)
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0:20 counter1: direct index for structure ( coherent volatile buffer highp uint)
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0:20 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2})
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0:20 Constant:
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0:20 0 (const uint)
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0:20 Constant:
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0:20 1 (const uint)
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0:20 subtract ( temp highp uint)
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0:20 AtomicAdd ( global highp uint)
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0:20 counter2: direct index for structure ( coherent volatile buffer highp uint)
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0:20 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2})
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0:20 Constant:
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0:20 1 (const uint)
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0:20 Constant:
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0:20 4294967295 (const uint)
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0:20 Constant:
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0:20 1 (const uint)
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0:21 Sequence
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0:21 move second child to first child ( temp highp 4-component vector of float)
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0:21 'v' ( temp highp 4-component vector of float)
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0:21 add ( temp highp 4-component vector of float)
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0:21 add ( temp highp 4-component vector of float)
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0:21 add ( temp highp 4-component vector of float)
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0:21 a: direct index for structure ( uniform highp 4-component vector of float)
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0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d})
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0:21 Constant:
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0:21 0 (const uint)
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0:21 Construct vec4 ( temp highp 4-component vector of float)
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0:21 direct index ( temp highp float)
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0:21 b1: direct index for structure ( uniform highp 2-component vector of float)
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0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d})
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0:21 Constant:
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0:21 1 (const uint)
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0:21 Constant:
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0:21 0 (const int)
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0:21 direct index ( temp highp float)
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0:21 b1: direct index for structure ( uniform highp 2-component vector of float)
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0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d})
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0:21 Constant:
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0:21 1 (const uint)
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0:21 Constant:
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0:21 1 (const int)
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0:21 direct index ( temp highp float)
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0:21 b2: direct index for structure ( uniform highp 2-component vector of float)
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0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d})
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0:21 Constant:
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0:21 2 (const uint)
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0:21 Constant:
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0:21 0 (const int)
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0:21 direct index ( temp highp float)
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0:21 b2: direct index for structure ( uniform highp 2-component vector of float)
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0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d})
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0:21 Constant:
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0:21 2 (const uint)
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0:21 Constant:
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0:21 1 (const int)
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0:21 c1: direct index for structure ( uniform highp 4-component vector of float)
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0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d})
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0:21 Constant:
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0:21 3 (const uint)
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0:21 d: direct index for structure ( uniform highp 4-component vector of float)
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0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d})
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0:21 Constant:
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0:21 4 (const uint)
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0:23 Branch: Return with expression
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0:23 vector-scale ( temp highp 4-component vector of float)
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0:23 Convert uint to float ( temp highp float)
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0:23 'j' ( temp highp uint)
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0:23 'v' ( temp highp 4-component vector of float)
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0:26 Function Definition: main( ( global void)
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0:26 Function Parameters:
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0:27 Sequence
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0:27 move second child to first child ( temp highp 4-component vector of float)
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0:27 'o' ( out highp 4-component vector of float)
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0:27 add ( temp highp 4-component vector of float)
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0:27 Function Call: foo( ( global highp 4-component vector of float)
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0:27 Function Call: bar( ( global highp 4-component vector of float)
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0:? Linker Objects
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0:? 'o' ( out highp 4-component vector of float)
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0:? 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d})
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0:? 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2})
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vk.relaxed.link2.frag
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Shader version: 460
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gl_FragCoord origin is upper left
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0:? Sequence
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0:14 Function Definition: foo( ( global highp 4-component vector of float)
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0:14 Function Parameters:
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0:15 Sequence
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0:15 Sequence
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0:15 move second child to first child ( temp highp uint)
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0:15 'j' ( temp highp uint)
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0:15 add ( temp highp uint)
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0:15 AtomicAdd ( global highp uint)
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0:15 counter2: direct index for structure ( coherent volatile buffer highp uint)
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0:15 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter3, coherent volatile buffer highp uint counter2})
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0:15 Constant:
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0:15 1 (const uint)
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0:15 Constant:
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0:15 1 (const uint)
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0:15 subtract ( temp highp uint)
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0:15 AtomicAdd ( global highp uint)
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0:15 counter3: direct index for structure ( coherent volatile buffer highp uint)
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0:15 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter3, coherent volatile buffer highp uint counter2})
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0:15 Constant:
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0:15 0 (const uint)
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0:15 Constant:
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0:15 4294967295 (const uint)
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0:15 Constant:
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0:15 1 (const uint)
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0:16 Sequence
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0:16 move second child to first child ( temp highp 4-component vector of float)
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0:16 'v' ( temp highp 4-component vector of float)
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0:16 add ( temp highp 4-component vector of float)
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0:16 add ( temp highp 4-component vector of float)
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0:16 add ( temp highp 4-component vector of float)
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0:16 a: direct index for structure ( uniform highp 4-component vector of float)
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0:16 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d})
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0:16 Constant:
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0:16 0 (const uint)
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0:16 Construct vec4 ( temp highp 4-component vector of float)
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0:16 direct index ( temp highp float)
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0:16 b1: direct index for structure ( uniform highp 2-component vector of float)
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0:16 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d})
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0:16 Constant:
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0:16 2 (const uint)
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0:16 Constant:
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0:16 0 (const int)
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0:16 direct index ( temp highp float)
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0:16 b1: direct index for structure ( uniform highp 2-component vector of float)
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0:16 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d})
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0:16 Constant:
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0:16 2 (const uint)
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0:16 Constant:
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0:16 1 (const int)
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0:16 direct index ( temp highp float)
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0:16 b2: direct index for structure ( uniform highp 2-component vector of float)
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0:16 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d})
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0:16 Constant:
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0:16 1 (const uint)
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0:16 Constant:
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0:16 0 (const int)
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0:16 direct index ( temp highp float)
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0:16 b2: direct index for structure ( uniform highp 2-component vector of float)
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0:16 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d})
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0:16 Constant:
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0:16 1 (const uint)
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0:16 Constant:
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0:16 1 (const int)
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0:16 c2: direct index for structure ( uniform highp 4-component vector of float)
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0:16 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d})
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0:16 Constant:
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0:16 3 (const uint)
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0:16 d: direct index for structure ( uniform highp 4-component vector of float)
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0:16 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d})
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0:16 Constant:
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0:16 4 (const uint)
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0:18 Branch: Return with expression
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0:18 vector-scale ( temp highp 4-component vector of float)
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0:18 Convert uint to float ( temp highp float)
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0:18 'j' ( temp highp uint)
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0:18 'v' ( temp highp 4-component vector of float)
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0:? Linker Objects
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0:? 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d})
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0:? 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter3, coherent volatile buffer highp uint counter2})
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Linked fragment stage:
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Shader version: 460
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gl_FragCoord origin is upper left
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0:? Sequence
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0:19 Function Definition: bar( ( global highp 4-component vector of float)
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0:19 Function Parameters:
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0:20 Sequence
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0:20 Sequence
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0:20 move second child to first child ( temp highp uint)
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0:20 'j' ( temp highp uint)
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0:20 add ( temp highp uint)
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0:20 AtomicAdd ( global highp uint)
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0:20 counter1: direct index for structure ( coherent volatile buffer highp uint)
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0:20 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2, coherent volatile buffer highp uint counter3})
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0:20 Constant:
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0:20 0 (const uint)
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0:20 Constant:
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0:20 1 (const uint)
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0:20 subtract ( temp highp uint)
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0:20 AtomicAdd ( global highp uint)
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0:20 counter2: direct index for structure ( coherent volatile buffer highp uint)
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0:20 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2, coherent volatile buffer highp uint counter3})
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0:20 Constant:
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0:20 1 (const uint)
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0:20 Constant:
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0:20 4294967295 (const uint)
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0:20 Constant:
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0:20 1 (const uint)
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0:21 Sequence
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0:21 move second child to first child ( temp highp 4-component vector of float)
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0:21 'v' ( temp highp 4-component vector of float)
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0:21 add ( temp highp 4-component vector of float)
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0:21 add ( temp highp 4-component vector of float)
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0:21 add ( temp highp 4-component vector of float)
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0:21 a: direct index for structure ( uniform highp 4-component vector of float)
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0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d, uniform highp 4-component vector of float c2})
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0:21 Constant:
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0:21 0 (const uint)
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0:21 Construct vec4 ( temp highp 4-component vector of float)
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0:21 direct index ( temp highp float)
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0:21 b1: direct index for structure ( uniform highp 2-component vector of float)
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0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d, uniform highp 4-component vector of float c2})
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0:21 Constant:
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0:21 1 (const uint)
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0:21 Constant:
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0:21 0 (const int)
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0:21 direct index ( temp highp float)
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0:21 b1: direct index for structure ( uniform highp 2-component vector of float)
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0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d, uniform highp 4-component vector of float c2})
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0:21 Constant:
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0:21 1 (const uint)
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0:21 Constant:
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0:21 1 (const int)
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0:21 direct index ( temp highp float)
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0:21 b2: direct index for structure ( uniform highp 2-component vector of float)
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0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d, uniform highp 4-component vector of float c2})
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0:21 Constant:
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0:21 2 (const uint)
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0:21 Constant:
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0:21 0 (const int)
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0:21 direct index ( temp highp float)
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0:21 b2: direct index for structure ( uniform highp 2-component vector of float)
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0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d, uniform highp 4-component vector of float c2})
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0:21 Constant:
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0:21 2 (const uint)
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0:21 Constant:
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0:21 1 (const int)
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0:21 c1: direct index for structure ( uniform highp 4-component vector of float)
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0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d, uniform highp 4-component vector of float c2})
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0:21 Constant:
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0:21 3 (const uint)
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0:21 d: direct index for structure ( uniform highp 4-component vector of float)
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0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d, uniform highp 4-component vector of float c2})
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0:21 Constant:
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0:21 4 (const uint)
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0:23 Branch: Return with expression
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0:23 vector-scale ( temp highp 4-component vector of float)
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0:23 Convert uint to float ( temp highp float)
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0:23 'j' ( temp highp uint)
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0:23 'v' ( temp highp 4-component vector of float)
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0:26 Function Definition: main( ( global void)
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0:26 Function Parameters:
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0:27 Sequence
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0:27 move second child to first child ( temp highp 4-component vector of float)
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0:27 'o' ( out highp 4-component vector of float)
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0:27 add ( temp highp 4-component vector of float)
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0:27 Function Call: foo( ( global highp 4-component vector of float)
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0:27 Function Call: bar( ( global highp 4-component vector of float)
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0:14 Function Definition: foo( ( global highp 4-component vector of float)
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0:14 Function Parameters:
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0:15 Sequence
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0:15 Sequence
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0:15 move second child to first child ( temp highp uint)
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0:15 'j' ( temp highp uint)
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0:15 add ( temp highp uint)
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0:15 AtomicAdd ( global highp uint)
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0:15 counter2: direct index for structure ( coherent volatile buffer highp uint)
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0:15 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2, coherent volatile buffer highp uint counter3})
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0:15 Constant:
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0:15 1 (const uint)
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0:15 Constant:
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0:15 1 (const uint)
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0:15 subtract ( temp highp uint)
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0:15 AtomicAdd ( global highp uint)
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0:15 counter3: direct index for structure ( coherent volatile buffer highp uint)
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0:15 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2, coherent volatile buffer highp uint counter3})
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0:15 Constant:
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0:15 2 (const uint)
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0:15 Constant:
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0:15 4294967295 (const uint)
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0:15 Constant:
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0:15 1 (const uint)
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0:16 Sequence
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0:16 move second child to first child ( temp highp 4-component vector of float)
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0:16 'v' ( temp highp 4-component vector of float)
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0:16 add ( temp highp 4-component vector of float)
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0:16 add ( temp highp 4-component vector of float)
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0:16 add ( temp highp 4-component vector of float)
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0:16 a: direct index for structure ( uniform highp 4-component vector of float)
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0:16 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d, uniform highp 4-component vector of float c2})
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0:16 Constant:
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0:16 0 (const uint)
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0:16 Construct vec4 ( temp highp 4-component vector of float)
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0:16 direct index ( temp highp float)
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0:16 b1: direct index for structure ( uniform highp 2-component vector of float)
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0:16 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d, uniform highp 4-component vector of float c2})
|
||||
0:16 Constant:
|
||||
0:16 1 (const uint)
|
||||
0:16 Constant:
|
||||
0:16 0 (const int)
|
||||
0:16 direct index ( temp highp float)
|
||||
0:16 b1: direct index for structure ( uniform highp 2-component vector of float)
|
||||
0:16 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d, uniform highp 4-component vector of float c2})
|
||||
0:16 Constant:
|
||||
0:16 1 (const uint)
|
||||
0:16 Constant:
|
||||
0:16 1 (const int)
|
||||
0:16 direct index ( temp highp float)
|
||||
0:16 b2: direct index for structure ( uniform highp 2-component vector of float)
|
||||
0:16 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d, uniform highp 4-component vector of float c2})
|
||||
0:16 Constant:
|
||||
0:16 2 (const uint)
|
||||
0:16 Constant:
|
||||
0:16 0 (const int)
|
||||
0:16 direct index ( temp highp float)
|
||||
0:16 b2: direct index for structure ( uniform highp 2-component vector of float)
|
||||
0:16 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d, uniform highp 4-component vector of float c2})
|
||||
0:16 Constant:
|
||||
0:16 2 (const uint)
|
||||
0:16 Constant:
|
||||
0:16 1 (const int)
|
||||
0:16 c2: direct index for structure ( uniform highp 4-component vector of float)
|
||||
0:16 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d, uniform highp 4-component vector of float c2})
|
||||
0:16 Constant:
|
||||
0:16 5 (const uint)
|
||||
0:16 d: direct index for structure ( uniform highp 4-component vector of float)
|
||||
0:16 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d, uniform highp 4-component vector of float c2})
|
||||
0:16 Constant:
|
||||
0:16 4 (const uint)
|
||||
0:18 Branch: Return with expression
|
||||
0:18 vector-scale ( temp highp 4-component vector of float)
|
||||
0:18 Convert uint to float ( temp highp float)
|
||||
0:18 'j' ( temp highp uint)
|
||||
0:18 'v' ( temp highp 4-component vector of float)
|
||||
0:? Linker Objects
|
||||
0:? 'o' ( out highp 4-component vector of float)
|
||||
0:? 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d, uniform highp 4-component vector of float c2})
|
||||
0:? 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2, coherent volatile buffer highp uint counter3})
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Id's are bound by 105
|
||||
|
||||
Capability Shader
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 68
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source GLSL 460
|
||||
Name 4 "main"
|
||||
Name 9 "bar("
|
||||
Name 11 "foo("
|
||||
Name 15 "j"
|
||||
Name 16 "gl_AtomicCounterBlock_0"
|
||||
MemberName 16(gl_AtomicCounterBlock_0) 0 "counter1"
|
||||
MemberName 16(gl_AtomicCounterBlock_0) 1 "counter2"
|
||||
MemberName 16(gl_AtomicCounterBlock_0) 2 "counter3"
|
||||
Name 18 ""
|
||||
Name 33 "v"
|
||||
Name 35 "gl_DefaultUniformBlock"
|
||||
MemberName 35(gl_DefaultUniformBlock) 0 "a"
|
||||
MemberName 35(gl_DefaultUniformBlock) 1 "b1"
|
||||
MemberName 35(gl_DefaultUniformBlock) 2 "b2"
|
||||
MemberName 35(gl_DefaultUniformBlock) 3 "c1"
|
||||
MemberName 35(gl_DefaultUniformBlock) 4 "d"
|
||||
MemberName 35(gl_DefaultUniformBlock) 5 "c2"
|
||||
Name 37 ""
|
||||
Name 68 "o"
|
||||
Name 72 "j"
|
||||
Name 79 "v"
|
||||
MemberDecorate 16(gl_AtomicCounterBlock_0) 0 Coherent
|
||||
MemberDecorate 16(gl_AtomicCounterBlock_0) 0 Volatile
|
||||
MemberDecorate 16(gl_AtomicCounterBlock_0) 0 Coherent
|
||||
MemberDecorate 16(gl_AtomicCounterBlock_0) 0 Offset 0
|
||||
MemberDecorate 16(gl_AtomicCounterBlock_0) 1 Coherent
|
||||
MemberDecorate 16(gl_AtomicCounterBlock_0) 1 Volatile
|
||||
MemberDecorate 16(gl_AtomicCounterBlock_0) 1 Coherent
|
||||
MemberDecorate 16(gl_AtomicCounterBlock_0) 1 Offset 4
|
||||
MemberDecorate 16(gl_AtomicCounterBlock_0) 2 Coherent
|
||||
MemberDecorate 16(gl_AtomicCounterBlock_0) 2 Volatile
|
||||
MemberDecorate 16(gl_AtomicCounterBlock_0) 2 Coherent
|
||||
MemberDecorate 16(gl_AtomicCounterBlock_0) 2 Offset 8
|
||||
Decorate 16(gl_AtomicCounterBlock_0) BufferBlock
|
||||
Decorate 18 DescriptorSet 0
|
||||
Decorate 18 Binding 1
|
||||
MemberDecorate 35(gl_DefaultUniformBlock) 0 Offset 0
|
||||
MemberDecorate 35(gl_DefaultUniformBlock) 1 Offset 16
|
||||
MemberDecorate 35(gl_DefaultUniformBlock) 2 Offset 24
|
||||
MemberDecorate 35(gl_DefaultUniformBlock) 3 Offset 32
|
||||
MemberDecorate 35(gl_DefaultUniformBlock) 4 Offset 48
|
||||
MemberDecorate 35(gl_DefaultUniformBlock) 5 Offset 64
|
||||
Decorate 35(gl_DefaultUniformBlock) Block
|
||||
Decorate 37 DescriptorSet 0
|
||||
Decorate 37 Binding 0
|
||||
Decorate 68(o) Location 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 4
|
||||
8: TypeFunction 7(fvec4)
|
||||
13: TypeInt 32 0
|
||||
14: TypePointer Function 13(int)
|
||||
16(gl_AtomicCounterBlock_0): TypeStruct 13(int) 13(int) 13(int)
|
||||
17: TypePointer Uniform 16(gl_AtomicCounterBlock_0)
|
||||
18: 17(ptr) Variable Uniform
|
||||
19: TypeInt 32 1
|
||||
20: 19(int) Constant 0
|
||||
21: TypePointer Uniform 13(int)
|
||||
23: 13(int) Constant 1
|
||||
24: 13(int) Constant 0
|
||||
26: 19(int) Constant 1
|
||||
28: 13(int) Constant 4294967295
|
||||
32: TypePointer Function 7(fvec4)
|
||||
34: TypeVector 6(float) 2
|
||||
35(gl_DefaultUniformBlock): TypeStruct 7(fvec4) 34(fvec2) 34(fvec2) 7(fvec4) 7(fvec4) 7(fvec4)
|
||||
36: TypePointer Uniform 35(gl_DefaultUniformBlock)
|
||||
37: 36(ptr) Variable Uniform
|
||||
38: TypePointer Uniform 7(fvec4)
|
||||
41: TypePointer Uniform 6(float)
|
||||
46: 19(int) Constant 2
|
||||
53: 19(int) Constant 3
|
||||
57: 19(int) Constant 4
|
||||
67: TypePointer Output 7(fvec4)
|
||||
68(o): 67(ptr) Variable Output
|
||||
92: 19(int) Constant 5
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
69: 7(fvec4) FunctionCall 11(foo()
|
||||
70: 7(fvec4) FunctionCall 9(bar()
|
||||
71: 7(fvec4) FAdd 69 70
|
||||
Store 68(o) 71
|
||||
Return
|
||||
FunctionEnd
|
||||
9(bar(): 7(fvec4) Function None 8
|
||||
10: Label
|
||||
15(j): 14(ptr) Variable Function
|
||||
33(v): 32(ptr) Variable Function
|
||||
22: 21(ptr) AccessChain 18 20
|
||||
25: 13(int) AtomicIAdd 22 23 24 23
|
||||
27: 21(ptr) AccessChain 18 26
|
||||
29: 13(int) AtomicIAdd 27 23 24 28
|
||||
30: 13(int) ISub 29 23
|
||||
31: 13(int) IAdd 25 30
|
||||
Store 15(j) 31
|
||||
39: 38(ptr) AccessChain 37 20
|
||||
40: 7(fvec4) Load 39
|
||||
42: 41(ptr) AccessChain 37 26 24
|
||||
43: 6(float) Load 42
|
||||
44: 41(ptr) AccessChain 37 26 23
|
||||
45: 6(float) Load 44
|
||||
47: 41(ptr) AccessChain 37 46 24
|
||||
48: 6(float) Load 47
|
||||
49: 41(ptr) AccessChain 37 46 23
|
||||
50: 6(float) Load 49
|
||||
51: 7(fvec4) CompositeConstruct 43 45 48 50
|
||||
52: 7(fvec4) FAdd 40 51
|
||||
54: 38(ptr) AccessChain 37 53
|
||||
55: 7(fvec4) Load 54
|
||||
56: 7(fvec4) FAdd 52 55
|
||||
58: 38(ptr) AccessChain 37 57
|
||||
59: 7(fvec4) Load 58
|
||||
60: 7(fvec4) FAdd 56 59
|
||||
Store 33(v) 60
|
||||
61: 13(int) Load 15(j)
|
||||
62: 6(float) ConvertUToF 61
|
||||
63: 7(fvec4) Load 33(v)
|
||||
64: 7(fvec4) VectorTimesScalar 63 62
|
||||
ReturnValue 64
|
||||
FunctionEnd
|
||||
11(foo(): 7(fvec4) Function None 8
|
||||
12: Label
|
||||
72(j): 14(ptr) Variable Function
|
||||
79(v): 32(ptr) Variable Function
|
||||
73: 21(ptr) AccessChain 18 26
|
||||
74: 13(int) AtomicIAdd 73 23 24 23
|
||||
75: 21(ptr) AccessChain 18 46
|
||||
76: 13(int) AtomicIAdd 75 23 24 28
|
||||
77: 13(int) ISub 76 23
|
||||
78: 13(int) IAdd 74 77
|
||||
Store 72(j) 78
|
||||
80: 38(ptr) AccessChain 37 20
|
||||
81: 7(fvec4) Load 80
|
||||
82: 41(ptr) AccessChain 37 26 24
|
||||
83: 6(float) Load 82
|
||||
84: 41(ptr) AccessChain 37 26 23
|
||||
85: 6(float) Load 84
|
||||
86: 41(ptr) AccessChain 37 46 24
|
||||
87: 6(float) Load 86
|
||||
88: 41(ptr) AccessChain 37 46 23
|
||||
89: 6(float) Load 88
|
||||
90: 7(fvec4) CompositeConstruct 83 85 87 89
|
||||
91: 7(fvec4) FAdd 81 90
|
||||
93: 38(ptr) AccessChain 37 92
|
||||
94: 7(fvec4) Load 93
|
||||
95: 7(fvec4) FAdd 91 94
|
||||
96: 38(ptr) AccessChain 37 57
|
||||
97: 7(fvec4) Load 96
|
||||
98: 7(fvec4) FAdd 95 97
|
||||
Store 79(v) 98
|
||||
99: 13(int) Load 72(j)
|
||||
100: 6(float) ConvertUToF 99
|
||||
101: 7(fvec4) Load 79(v)
|
||||
102: 7(fvec4) VectorTimesScalar 101 100
|
||||
ReturnValue 102
|
||||
FunctionEnd
|
||||
Loading…
Add table
Add a link
Reference in a new issue