Force "smooth" interpolation qualification when in a fragment shader.

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@21140 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2013-04-13 06:05:31 +00:00
parent 78016eff17
commit 4d5de020d8
2 changed files with 6 additions and 2 deletions

View file

@ -8,6 +8,7 @@ LD_LIBRARY_PATH=`pwd`/glslang/MachineIndependent/lib:${LD_LIBRARY_PATH}
export LD_LIBRARY_PATH
# run using test data
cd StandAlone
./StandAlone -i sample.vert sample.frag
cd Test
../StandAlone/StandAlone -i sample.vert sample.frag