Turn on ESSL 3.1 for most features:
- images: load/store, memory qualifiers - buffer blocks - compute shaders - atomic counters - texture gather - SSO - uniform locations - all the numeric-based version # comparisons git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@27710 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@ -9,7 +9,8 @@ uint func(atomic_uint c)
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uint func2(out atomic_uint c) // ERROR
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{
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return counter;
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return counter; // ERROR, type mismatch
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return atomicCounter(counter);
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}
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void main()
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