Turn on ESSL 3.1 for most features:
- images: load/store, memory qualifiers - buffer blocks - compute shaders - atomic counters - texture gather - SSO - uniform locations - all the numeric-based version # comparisons git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@27710 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@ -143,7 +143,7 @@ out bblck5 {
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layout(xfb_stride=80, xfb_buffer=1, xfb_offset=64) vec4 bbv2;
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} bbinst5;
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shared vec4 sharedv;
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shared vec4 sharedv; // ERROR
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void fooBarrier()
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{
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