Add ray query capability if acceleration structure or ray query types declared (#2469)

* Add ray query capability if acceleration structure used

Fixes #2430

in non-ray tracing stages and the extension is enabled

* Add ray query capability if ray query declared

* Fix printing of TypeRayQueryKHR

It's no longer spelled with "Provisional"
This commit is contained in:
Daniel Koch 2020-11-24 23:06:16 -05:00 committed by GitHub
parent ffccefddfd
commit 4d41da3b81
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14 changed files with 145 additions and 9 deletions

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#version 460
#extension GL_ARB_separate_shader_objects : enable
#extension GL_EXT_nonuniform_qualifier : enable
#extension GL_GOOGLE_include_directive : enable
#extension GL_EXT_scalar_block_layout : enable
#extension GL_EXT_ray_query : enable
layout(location = 0) out vec4 outColor;
rayQueryEXT rq;
void main() {
outColor = vec4(0.0);
}