Add names for composite constants in SPIR-V

Consider the following code:

    layout(constant_id=0) const int Y = 1;
    layout(constant_id=1) const int Z = 2;
    layout(constant_id=3) const int X = Y + Z;

Previously, it would produce SPIR-V decorations like this:

    Decorate 21(Y) SpecId 1
    Decorate 22 SpecId 3
    Decorate 33(Z) SpecId 0

This seems inaccurate, since the spec constant `X` that is dependent on
the two others did not get a name in the SPIR-V decorations. This behavior
may potentially negatively affect shader introspection capabilities.

This change alters the behavior to always add a name, which results in the code
above producing the following decorations:

    Decorate 21(Y) SpecId 1
    Decorate 22(X) SpecId 3
    Decorate 33(Z) SpecId 0
This commit is contained in:
Grigory Dzhavadyan 2018-10-29 22:56:44 -07:00 committed by nicebyte
parent b2b3d81e9b
commit 4c9876b34c
8 changed files with 232 additions and 117 deletions

View file

@ -236,6 +236,7 @@ layout(constant_id = 101) const uint64_t su64 = 20UL;
layout(constant_id = 102) const int si = -5;
layout(constant_id = 103) const uint su = 4;
layout(constant_id = 104) const bool sb = true;
layout(constant_id = 105) const uint64_t su64inc = su64 + 1UL;
// bool <-> int64/uint64
const bool i64_to_b = bool(si64);