Add --no-link option
Adds the --no-link option which outputs the compiled shader binaries without linking them. This is a first step towards allowing users to create SPIR-v binary, non-executable libraries. When using the --no-link option, all functions are decorated with the Export linkage attribute.
This commit is contained in:
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a4aceb57de
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4c57db1595
24 changed files with 1671 additions and 1454 deletions
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@ -133,7 +133,7 @@ public:
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bool visitLoop(glslang::TVisit, glslang::TIntermLoop*);
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bool visitBranch(glslang::TVisit visit, glslang::TIntermBranch*);
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void finishSpv();
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void finishSpv(bool compileOnly);
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void dumpSpv(std::vector<unsigned int>& out);
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protected:
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@ -167,6 +167,7 @@ protected:
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bool filterMember(const glslang::TType& member);
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spv::Id convertGlslangStructToSpvType(const glslang::TType&, const glslang::TTypeList* glslangStruct,
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glslang::TLayoutPacking, const glslang::TQualifier&);
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spv::LinkageType convertGlslangLinkageToSpv(glslang::TLinkType glslangLinkType);
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void decorateStructType(const glslang::TType&, const glslang::TTypeList* glslangStruct, glslang::TLayoutPacking,
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const glslang::TQualifier&, spv::Id, const std::vector<spv::Id>& spvMembers);
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spv::Id makeArraySizeId(const glslang::TArraySizes&, int dim, bool allowZero = false);
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@ -1588,8 +1589,12 @@ TGlslangToSpvTraverser::TGlslangToSpvTraverser(unsigned int spvVersion,
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builder.addCapability(spv::CapabilityVariablePointers);
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}
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shaderEntry = builder.makeEntryPoint(glslangIntermediate->getEntryPointName().c_str());
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entryPoint = builder.addEntryPoint(executionModel, shaderEntry, glslangIntermediate->getEntryPointName().c_str());
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// If not linking, there is no entry point
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if (!options.compileOnly) {
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shaderEntry = builder.makeEntryPoint(glslangIntermediate->getEntryPointName().c_str());
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entryPoint =
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builder.addEntryPoint(executionModel, shaderEntry, glslangIntermediate->getEntryPointName().c_str());
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}
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// Add the source extensions
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const auto& sourceExtensions = glslangIntermediate->getRequestedExtensions();
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@ -1939,23 +1944,26 @@ TGlslangToSpvTraverser::TGlslangToSpvTraverser(unsigned int spvVersion,
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}
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// Finish creating SPV, after the traversal is complete.
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void TGlslangToSpvTraverser::finishSpv()
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void TGlslangToSpvTraverser::finishSpv(bool compileOnly)
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{
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// Finish the entry point function
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if (! entryPointTerminated) {
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builder.setBuildPoint(shaderEntry->getLastBlock());
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builder.leaveFunction();
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}
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// If not linking, an entry point is not expected
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if (!compileOnly) {
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// Finish the entry point function
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if (!entryPointTerminated) {
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builder.setBuildPoint(shaderEntry->getLastBlock());
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builder.leaveFunction();
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}
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// finish off the entry-point SPV instruction by adding the Input/Output <id>
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for (auto it = iOSet.cbegin(); it != iOSet.cend(); ++it)
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entryPoint->addIdOperand(*it);
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// finish off the entry-point SPV instruction by adding the Input/Output <id>
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for (auto it = iOSet.cbegin(); it != iOSet.cend(); ++it)
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entryPoint->addIdOperand(*it);
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}
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// Add capabilities, extensions, remove unneeded decorations, etc.,
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// based on the resulting SPIR-V.
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// Note: WebGPU code generation must have the opportunity to aggressively
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// prune unreachable merge blocks and continue targets.
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builder.postProcess();
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builder.postProcess(compileOnly);
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}
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// Write the SPV into 'out'.
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@ -2840,9 +2848,12 @@ bool TGlslangToSpvTraverser::visitAggregate(glslang::TVisit visit, glslang::TInt
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// In all cases, still let the traverser visit the children for us.
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makeFunctions(node->getAsAggregate()->getSequence());
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// Also, we want all globals initializers to go into the beginning of the entry point, before
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// anything else gets there, so visit out of order, doing them all now.
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makeGlobalInitializers(node->getAsAggregate()->getSequence());
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// Global initializers is specific to the shader entry point, which does not exist in compile-only mode
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if (!options.compileOnly) {
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// Also, we want all globals initializers to go into the beginning of the entry point, before
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// anything else gets there, so visit out of order, doing them all now.
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makeGlobalInitializers(node->getAsAggregate()->getSequence());
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}
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//Pre process linker objects for ray tracing stages
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if (glslangIntermediate->isRayTracingStage())
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@ -4329,6 +4340,16 @@ spv::Id TGlslangToSpvTraverser::convertGlslangToSpvType(const glslang::TType& ty
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return convertGlslangToSpvType(type, getExplicitLayout(type), type.getQualifier(), false, forwardReferenceOnly);
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}
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spv::LinkageType TGlslangToSpvTraverser::convertGlslangLinkageToSpv(glslang::TLinkType linkType)
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{
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switch (linkType) {
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case glslang::ELinkExport:
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return spv::LinkageTypeExport;
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default:
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return spv::LinkageTypeMax;
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}
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}
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// Do full recursive conversion of an arbitrary glslang type to a SPIR-V Id.
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// explicitLayout can be kept the same throughout the hierarchical recursive walk.
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// Mutually recursive with convertGlslangStructToSpvType().
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@ -5396,10 +5417,10 @@ void TGlslangToSpvTraverser::makeFunctions(const glslang::TIntermSequence& glslF
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}
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spv::Block* functionBlock;
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spv::Function *function = builder.makeFunctionEntry(TranslatePrecisionDecoration(glslFunction->getType()),
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convertGlslangToSpvType(glslFunction->getType()),
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glslFunction->getName().c_str(), paramTypes, paramNames,
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paramDecorations, &functionBlock);
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spv::Function* function = builder.makeFunctionEntry(
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TranslatePrecisionDecoration(glslFunction->getType()), convertGlslangToSpvType(glslFunction->getType()),
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glslFunction->getName().c_str(), convertGlslangLinkageToSpv(glslFunction->getLinkType()), paramTypes,
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paramNames, paramDecorations, &functionBlock);
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if (implicitThis)
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function->setImplicitThis();
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@ -10102,7 +10123,7 @@ void GlslangToSpv(const TIntermediate& intermediate, std::vector<unsigned int>&
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TGlslangToSpvTraverser it(intermediate.getSpv().spv, &intermediate, logger, *options);
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root->traverse(&it);
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it.finishSpv();
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it.finishSpv(options->compileOnly);
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it.dumpSpv(spirv);
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#if ENABLE_OPT
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@ -1835,6 +1835,10 @@ Instruction* Builder::addEntryPoint(ExecutionModel model, Function* function, co
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// Currently relying on the fact that all 'value' of interest are small non-negative values.
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void Builder::addExecutionMode(Function* entryPoint, ExecutionMode mode, int value1, int value2, int value3)
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{
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// entryPoint can be null if we are in compile-only mode
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if (!entryPoint)
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return;
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Instruction* instr = new Instruction(OpExecutionMode);
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instr->addIdOperand(entryPoint->getId());
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instr->addImmediateOperand(mode);
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@ -1850,6 +1854,10 @@ void Builder::addExecutionMode(Function* entryPoint, ExecutionMode mode, int val
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void Builder::addExecutionMode(Function* entryPoint, ExecutionMode mode, const std::vector<unsigned>& literals)
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{
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// entryPoint can be null if we are in compile-only mode
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if (!entryPoint)
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return;
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Instruction* instr = new Instruction(OpExecutionMode);
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instr->addIdOperand(entryPoint->getId());
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instr->addImmediateOperand(mode);
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@ -1861,6 +1869,10 @@ void Builder::addExecutionMode(Function* entryPoint, ExecutionMode mode, const s
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void Builder::addExecutionModeId(Function* entryPoint, ExecutionMode mode, const std::vector<Id>& operandIds)
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{
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// entryPoint can be null if we are in compile-only mode
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if (!entryPoint)
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return;
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Instruction* instr = new Instruction(OpExecutionModeId);
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instr->addIdOperand(entryPoint->getId());
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instr->addImmediateOperand(mode);
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@ -1944,6 +1956,16 @@ void Builder::addDecoration(Id id, Decoration decoration, const std::vector<cons
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decorations.push_back(std::unique_ptr<Instruction>(dec));
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}
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void Builder::addLinkageDecoration(Id id, const char* name, spv::LinkageType linkType) {
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Instruction* dec = new Instruction(OpDecorate);
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dec->addIdOperand(id);
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dec->addImmediateOperand(spv::DecorationLinkageAttributes);
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dec->addStringOperand(name);
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dec->addImmediateOperand(linkType);
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decorations.push_back(std::unique_ptr<Instruction>(dec));
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}
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void Builder::addDecorationId(Id id, Decoration decoration, Id idDecoration)
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{
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if (decoration == spv::DecorationMax)
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@ -2048,7 +2070,7 @@ Function* Builder::makeEntryPoint(const char* entryPoint)
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emitNonSemanticShaderDebugInfo = false;
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}
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entryPointFunction = makeFunctionEntry(NoPrecision, returnType, entryPoint, paramsTypes, paramNames, decorations, &entry);
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entryPointFunction = makeFunctionEntry(NoPrecision, returnType, entryPoint, LinkageTypeMax, paramsTypes, paramNames, decorations, &entry);
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emitNonSemanticShaderDebugInfo = restoreNonSemanticShaderDebugInfo;
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@ -2056,7 +2078,7 @@ Function* Builder::makeEntryPoint(const char* entryPoint)
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}
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// Comments in header
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Function* Builder::makeFunctionEntry(Decoration precision, Id returnType, const char* name,
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Function* Builder::makeFunctionEntry(Decoration precision, Id returnType, const char* name, LinkageType linkType,
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const std::vector<Id>& paramTypes, const std::vector<char const*>& paramNames,
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const std::vector<std::vector<Decoration>>& decorations, Block **entry)
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{
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@ -2064,7 +2086,7 @@ Function* Builder::makeFunctionEntry(Decoration precision, Id returnType, const
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Id typeId = makeFunctionType(returnType, paramTypes);
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Id firstParamId = paramTypes.size() == 0 ? 0 : getUniqueIds((int)paramTypes.size());
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Id funcId = getUniqueId();
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Function* function = new Function(funcId, returnType, typeId, firstParamId, module);
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Function* function = new Function(funcId, returnType, typeId, firstParamId, linkType, name, module);
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// Set up the precisions
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setPrecision(function->getId(), precision);
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@ -2234,6 +2256,12 @@ void Builder::enterFunction(Function const* function)
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defInst->addIdOperand(funcId);
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buildPoint->addInstruction(std::unique_ptr<Instruction>(defInst));
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}
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if (auto linkType = function->getLinkType(); linkType != LinkageTypeMax) {
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Id funcId = function->getFuncId();
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addCapability(CapabilityLinkage);
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addLinkageDecoration(funcId, function->getExportName(), linkType);
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}
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}
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// Comments in header
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@ -393,6 +393,7 @@ public:
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void addDecoration(Id, Decoration, const char*);
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void addDecoration(Id, Decoration, const std::vector<unsigned>& literals);
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void addDecoration(Id, Decoration, const std::vector<const char*>& strings);
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void addLinkageDecoration(Id id, const char* name, spv::LinkageType linkType);
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void addDecorationId(Id id, Decoration, Id idDecoration);
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void addDecorationId(Id id, Decoration, const std::vector<Id>& operandIds);
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void addMemberDecoration(Id, unsigned int member, Decoration, int num = -1);
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@ -417,7 +418,8 @@ public:
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// Return the function, pass back the entry.
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// The returned pointer is only valid for the lifetime of this builder.
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Function* makeFunctionEntry(Decoration precision, Id returnType, const char* name,
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const std::vector<Id>& paramTypes, const std::vector<char const*>& paramNames,
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LinkageType linkType, const std::vector<Id>& paramTypes,
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const std::vector<char const*>& paramNames,
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const std::vector<std::vector<Decoration>>& precisions, Block **entry = nullptr);
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// Create a return. An 'implicit' return is one not appearing in the source
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@ -828,7 +830,7 @@ public:
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// Add capabilities, extensions, remove unneeded decorations, etc.,
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// based on the resulting SPIR-V.
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void postProcess();
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void postProcess(bool compileOnly);
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// Prune unreachable blocks in the CFG and remove unneeded decorations.
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void postProcessCFG();
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@ -483,9 +483,13 @@ void Builder::postProcessFeatures() {
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}
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// comment in header
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void Builder::postProcess() {
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postProcessCFG();
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postProcessFeatures();
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void Builder::postProcess(bool compileOnly)
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{
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// postProcessCFG needs an entrypoint to determine what is reachable, but if we are not creating an "executable" shader, we don't have an entrypoint
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if (!compileOnly)
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postProcessCFG();
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postProcessFeatures();
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}
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}; // end spv namespace
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@ -61,6 +61,7 @@ struct SpvOptions {
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bool validate {false};
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bool emitNonSemanticShaderDebugInfo {false};
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bool emitNonSemanticShaderDebugSource{ false };
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bool compileOnly{false};
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};
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#if ENABLE_OPT
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@ -323,7 +323,7 @@ void inReadableOrder(Block* root, std::function<void(Block*, ReachReason, Block*
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class Function {
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public:
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Function(Id id, Id resultType, Id functionType, Id firstParam, Module& parent);
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Function(Id id, Id resultType, Id functionType, Id firstParam, LinkageType linkage, const std::string& name, Module& parent);
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virtual ~Function()
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{
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for (int i = 0; i < (int)parameterInstructions.size(); ++i)
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@ -402,6 +402,9 @@ public:
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end.dump(out);
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}
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LinkageType getLinkType() const { return linkType; }
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const char* getExportName() const { return exportName.c_str(); }
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protected:
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Function(const Function&);
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Function& operator=(Function&);
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@ -414,6 +417,8 @@ protected:
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bool implicitThis; // true if this is a member function expecting to be passed a 'this' as the first argument
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bool reducedPrecisionReturn;
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std::set<int> reducedPrecisionParams; // list of parameter indexes that need a relaxed precision arg
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LinkageType linkType;
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std::string exportName;
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};
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//
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@ -473,10 +478,11 @@ protected:
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// Add both
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// - the OpFunction instruction
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// - all the OpFunctionParameter instructions
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__inline Function::Function(Id id, Id resultType, Id functionType, Id firstParamId, Module& parent)
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__inline Function::Function(Id id, Id resultType, Id functionType, Id firstParamId, LinkageType linkage, const std::string& name, Module& parent)
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: parent(parent), lineInstruction(nullptr),
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functionInstruction(id, resultType, OpFunction), implicitThis(false),
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reducedPrecisionReturn(false)
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reducedPrecisionReturn(false),
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linkType(linkage)
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{
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// OpFunction
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functionInstruction.addImmediateOperand(FunctionControlMaskNone);
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@ -492,6 +498,11 @@ __inline Function::Function(Id id, Id resultType, Id functionType, Id firstParam
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parent.mapInstruction(param);
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parameterInstructions.push_back(param);
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}
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// If importing/exporting, save the function name (without the mangled parameters) for the linkage decoration
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if (linkType != LinkageTypeMax) {
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exportName = name.substr(0, name.find_first_of('('));
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}
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}
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__inline void Function::addLocalVariable(std::unique_ptr<Instruction> inst)
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