GLSL Linker: Track entry point across compilation units.
This wasn't needed until the recent generalization of "main" to "entry point", so makes some HLSL-specific code be generic now, for GLSL functional correctness.
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4 changed files with 8 additions and 2 deletions
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@ -48,6 +48,7 @@ ERROR: Linking geometry stage: At least one shader must specify a layout(max_ver
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Linked fragment stage:
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ERROR: Linking fragment stage: can't handle multiple entry points per stage
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ERROR: Linking fragment stage: Multiple function bodies in multiple compilation units for the same signature in the same stage:
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main(
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