Parser & SPV: Implement two extensions regarding GLSL sparse texture.

Implement extension "GL_ARB_sparse_texture2".
Implement extension "GL_ARB_sparse_texture_clamp".
This commit is contained in:
Rex Xu 2015-12-31 16:11:41 +08:00
parent e23c9849c2
commit 48edadfd24
12 changed files with 1621 additions and 151 deletions

View file

@ -111,6 +111,8 @@ const char* const E_GL_ARB_shader_draw_parameters = "GL_ARB_shader_draw_pa
const char* const E_GL_ARB_derivative_control = "GL_ARB_derivative_control";
const char* const E_GL_ARB_shader_texture_image_samples = "GL_ARB_shader_texture_image_samples";
const char* const E_GL_ARB_viewport_array = "GL_ARB_viewport_array";
const char* const E_GL_ARB_sparse_texture2 = "GL_ARB_sparse_texture2";
const char* const E_GL_ARB_sparse_texture_clamp = "GL_ARB_sparse_texture_clamp";
//const char* const E_GL_ARB_cull_distance = "GL_ARB_cull_distance"; // present for 4.5, but need extension control over block members
// #line and #include