8. io mapping refine & qualifier member check & resolver expand (#2396)
* Code refine and adding missing features 1. Add new level for built in symbols. 2. Fix issues for structure members' qualifiers. 3. Global qualifier fix. 4. IO Mapper refine. Add support for checking with mangle names. * Additional missing features * Invariant member. (Only check non-interface). * Split block nesting level and struct nesting level. To fix issues of checking 'invariant' qualifier. Current grammar would check block/struct member without its parent class's information. So we split nesting level, and 'invariant' would only be checked within a struct. * Format anonymous block names. Refine codes for symbols from all kinds of resouces. * Fix writeonly check. * Use LValueBase to find operator. * Fix random null ptr issue. * invariant check, stage in io mapping, reference parameter should be used and remove wrong codes introduced with ordering vector. * Remained: to be fixed with double check link.vk.multiblocksValid * Fix version error. invariant * Revert loc modification.
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25 changed files with 565 additions and 149 deletions
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@ -613,20 +613,24 @@ public:
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//
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protected:
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static const int globalLevel = 3;
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bool isSharedLevel(int level) { return level <= 1; } // exclude all per-compile levels
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bool isBuiltInLevel(int level) { return level <= 2; } // exclude user globals
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bool isGlobalLevel(int level) { return level <= globalLevel; } // include user globals
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static bool isSharedLevel(int level) { return level <= 1; } // exclude all per-compile levels
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static bool isBuiltInLevel(int level) { return level <= 2; } // exclude user globals
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static bool isGlobalLevel(int level) { return level <= globalLevel; } // include user globals
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public:
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bool isEmpty() { return table.size() == 0; }
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bool atBuiltInLevel() { return isBuiltInLevel(currentLevel()); }
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bool atGlobalLevel() { return isGlobalLevel(currentLevel()); }
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static bool isBuiltInSymbol(int uniqueId) {
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int level = uniqueId >> LevelFlagBitOffset;
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return isBuiltInLevel(level);
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}
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void setNoBuiltInRedeclarations() { noBuiltInRedeclarations = true; }
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void setSeparateNameSpaces() { separateNameSpaces = true; }
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void push()
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{
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table.push_back(new TSymbolTableLevel);
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updateUniqueIdLevelFlag();
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}
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// Make a new symbol-table level to represent the scope introduced by a structure
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@ -639,6 +643,7 @@ public:
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{
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assert(thisSymbol.getName().size() == 0);
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table.push_back(new TSymbolTableLevel);
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updateUniqueIdLevelFlag();
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table.back()->setThisLevel();
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insert(thisSymbol);
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}
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@ -648,6 +653,7 @@ public:
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table[currentLevel()]->getPreviousDefaultPrecisions(p);
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delete table.back();
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table.pop_back();
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updateUniqueIdLevelFlag();
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}
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//
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@ -867,12 +873,20 @@ public:
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table[level]->readOnly();
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}
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// Add current level in the high-bits of unique id
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void updateUniqueIdLevelFlag() {
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// clamp level to avoid overflow
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uint32_t level = currentLevel() > 7 ? 7 : currentLevel();
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uniqueId &= ((1 << LevelFlagBitOffset) - 1);
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uniqueId |= (level << LevelFlagBitOffset);
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}
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protected:
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TSymbolTable(TSymbolTable&);
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TSymbolTable& operator=(TSymbolTableLevel&);
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int currentLevel() const { return static_cast<int>(table.size()) - 1; }
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static const uint32_t LevelFlagBitOffset = 28;
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std::vector<TSymbolTableLevel*> table;
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int uniqueId; // for unique identification in code generation
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bool noBuiltInRedeclarations;
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