WIP: add other builtins to interstage IO
(Still adding tests: do not commit) This fixes PR #632 so that: (a) The 4 PerVertex builtins are added to an interface block for all stages except fragment. (b) Other builtin qualified variables are added as "loose" linkage members. (c) Arrayness from the PerVertex builtins is moved to the PerVertex block. (d) Sometimes, two PerVertex blocks are created, one for in, one for out (e.g, for some GS that both reads and writes a Position)
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16 changed files with 519 additions and 196 deletions
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@ -59,7 +59,7 @@ Shader version: 450
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0:? 'Pos_in' (in 4-component vector of float Position)
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0:? 'x1_in' (layout(location=1 ) in int)
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0:? 'Pos_loose' (in 4-component vector of float Position)
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0:? 'Pos_out' (out 4-component vector of float Position)
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0:? 'PerVertex_out' (out block{out 4-component vector of float Position Pos_out})
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Linked vertex stage:
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@ -125,16 +125,16 @@ Shader version: 450
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0:? 'Pos_in' (in 4-component vector of float Position)
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0:? 'x1_in' (layout(location=1 ) in int)
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0:? 'Pos_loose' (in 4-component vector of float Position)
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0:? 'Pos_out' (out 4-component vector of float Position)
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0:? 'PerVertex_out' (out block{out 4-component vector of float Position Pos_out})
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 46
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// Id's are bound by 49
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 14 20 22 28 33 39
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EntryPoint Vertex 4 "main" 14 20 22 28 33 39 48
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Name 4 "main"
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Name 9 "VS_OUTPUT"
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MemberName 9(VS_OUTPUT) 0 "x0_out"
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@ -150,12 +150,17 @@ Shader version: 450
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MemberName 31(VS_OUTPUT) 1 "x1_out"
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Name 33 "@entryPointOutput"
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Name 39 "Pos_out"
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Name 46 "PerVertex_out"
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MemberName 46(PerVertex_out) 0 "Pos_out"
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Name 48 "PerVertex_out"
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Decorate 14(x0_in) Location 0
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Decorate 20(Pos_in) BuiltIn Position
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Decorate 22(Pos_loose) BuiltIn Position
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Decorate 28(x1_in) Location 1
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Decorate 33(@entryPointOutput) Location 0
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Decorate 39(Pos_out) BuiltIn Position
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MemberDecorate 46(PerVertex_out) 0 BuiltIn Position
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Decorate 46(PerVertex_out) Block
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 1
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@ -180,6 +185,9 @@ Shader version: 450
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36: TypePointer Output 6(int)
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38: TypePointer Output 8(fvec4)
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39(Pos_out): 38(ptr) Variable Output
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46(PerVertex_out): TypeStruct 8(fvec4)
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47: TypePointer Output 46(PerVertex_out)
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48(PerVertex_out): 47(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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11(vsout): 10(ptr) Variable Function
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