WIP: add other builtins to interstage IO
(Still adding tests: do not commit) This fixes PR #632 so that: (a) The 4 PerVertex builtins are added to an interface block for all stages except fragment. (b) Other builtin qualified variables are added as "loose" linkage members. (c) Arrayness from the PerVertex builtins is moved to the PerVertex block. (d) Sometimes, two PerVertex blocks are created, one for in, one for out (e.g, for some GS that both reads and writes a Position)
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16 changed files with 519 additions and 196 deletions
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@ -102,7 +102,7 @@ Shader version: 450
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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0:? 'Pos' (out 4-component vector of float Position)
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0:? 'PerVertex_out' (out block{out 4-component vector of float Position Pos})
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Linked vertex stage:
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@ -211,17 +211,17 @@ Shader version: 450
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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0:? 'Pos' (out 4-component vector of float Position)
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0:? 'PerVertex_out' (out block{out 4-component vector of float Position Pos})
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 121
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// Id's are bound by 124
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Capability Shader
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Capability Sampled1D
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 97
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EntryPoint Vertex 4 "main" 97 123
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Name 4 "main"
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Name 9 "txval20"
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Name 12 "g_tTex2df4"
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@ -248,6 +248,9 @@ Shader version: 450
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Name 114 "g_tTex3df4"
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Name 117 "g_tTex3di4"
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Name 120 "g_tTex3du4"
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Name 121 "PerVertex_out"
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MemberName 121(PerVertex_out) 0 "Pos"
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Name 123 "PerVertex_out"
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Decorate 12(g_tTex2df4) DescriptorSet 0
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Decorate 16(g_sSamp) DescriptorSet 0
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Decorate 16(g_sSamp) Binding 0
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@ -267,6 +270,8 @@ Shader version: 450
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Decorate 114(g_tTex3df4) DescriptorSet 0
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Decorate 117(g_tTex3di4) DescriptorSet 0
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Decorate 120(g_tTex3du4) DescriptorSet 0
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MemberDecorate 121(PerVertex_out) 0 BuiltIn Position
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Decorate 121(PerVertex_out) Block
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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@ -349,6 +354,9 @@ Shader version: 450
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118: TypeImage 41(int) 3D sampled format:Unknown
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119: TypePointer UniformConstant 118
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120(g_tTex3du4): 119(ptr) Variable UniformConstant
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121(PerVertex_out): TypeStruct 7(fvec4)
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122: TypePointer Output 121(PerVertex_out)
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123(PerVertex_out): 122(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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9(txval20): 8(ptr) Variable Function
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