SPV: Fix #1258: cache constant structs by id, not opcode.

Constants were generally cached by type opcode, but all structures share the
same type opcode (OpTypeStruct), so they need to be cached by type id.
This commit is contained in:
John Kessenich 2018-02-26 19:20:05 -07:00
parent 57f6a016f0
commit 46413d5780
5 changed files with 120 additions and 17 deletions

View file

@ -0,0 +1,45 @@
spv.constStruct.vert
// Module Version 10000
// Generated by (magic number): 80004
// Id's are bound by 23
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main"
Source GLSL 450
Name 4 "main"
Name 9 "T"
MemberName 9(T) 0 "m"
Name 10 "U"
MemberName 10(U) 0 "m"
Name 11 "S"
MemberName 11(S) 0 "t"
MemberName 11(S) 1 "u"
Name 13 "s1"
Name 22 "s2"
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 2
8: TypeMatrix 7(fvec2) 2
9(T): TypeStruct 8
10(U): TypeStruct 8
11(S): TypeStruct 9(T) 10(U)
12: TypePointer Function 11(S)
14: 6(float) Constant 1065353216
15: 6(float) Constant 0
16: 7(fvec2) ConstantComposite 14 15
17: 7(fvec2) ConstantComposite 15 14
18: 8 ConstantComposite 16 17
19: 9(T) ConstantComposite 18
20: 10(U) ConstantComposite 18
21: 11(S) ConstantComposite 19 20
4(main): 2 Function None 3
5: Label
13(s1): 12(ptr) Variable Function
22(s2): 12(ptr) Variable Function
Store 13(s1) 21
Store 22(s2) 21
Return
FunctionEnd

22
Test/spv.constStruct.vert Normal file
View file

@ -0,0 +1,22 @@
#version 450
precision highp float;
struct U {
mat2 m;
};
struct T {
mat2 m;
};
struct S {
T t;
U u;
};
void main()
{
S s1 = S(T(mat2(1.0)), U(mat2(1.0)));
S s2 = S(T(mat2(1.0)), U(mat2(1.0)));
}