Track expected test results and add more README information.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@22602 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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README.txt
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README.txt
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@ -55,8 +55,39 @@ shell.
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Note: Despite appearances, the use of a DLL is currently disabled; it
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simply makes a standalone executable from a statically linked library.
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Basic Operation
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---------------
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Basic external programmatic interface
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-------------------------------------
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Another piece of software can programmatically translate shaders to an AST
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using the C-style ShInitialize(), ShCompile(), et. al. interface. The main() in
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StandAlone/StandAlone.cpp shows an example way of using these.
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The Sh*() interface takes a "compiler" call-back object, which it calls after
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building call back that is passed the AST and can then execute a backend on it.
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The following is a simplified resulting run-time call stack:
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ShCompile(shader, compiler) -> compiler(AST) -> <back end>
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In practice, ShCompile() takes shader strings, default version, and
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warning/error and other options for controling compilation.
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Testing
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-------
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"Test" is an active test directory that contains test input and a
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subdirectory baseResults that contains the expected results of the
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tests. Both the tests and baseResults are under source-code control.
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Executing the script ./runtests will generate current results in
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the localResults directory and diff them against the baseResults.
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When you want to update the tracked test results, they need to be
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copied from localResults to baseResults
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There are some tests borrowed from LunarGLASS. If LunarGLASS is
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missing, those tests just won't run.
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Basic Internal Operation
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------------------------
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- Initial lexical analysis is done be the preprocessor in
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MachineIndependent/Preprocessor, and then refined by a GLSL scanner
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