glslang AEP: The extension scheme, extension-enabled stage-existence testing, and compute-shader interface. Still needs in/out blocks, unsized arrays, etc. before real testing can be done.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31479 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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10 changed files with 627 additions and 32 deletions
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@ -85,6 +85,7 @@ const char* const GL_ARB_shading_language_420pack = "GL_ARB_shading_language
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const char* const GL_ARB_texture_gather = "GL_ARB_texture_gather";
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const char* const GL_ARB_gpu_shader5 = "GL_ARB_gpu_shader5";
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const char* const GL_ARB_separate_shader_objects = "GL_ARB_separate_shader_objects";
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const char* const GL_ARB_compute_shader = "GL_ARB_compute_shader";
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const char* const GL_ARB_tessellation_shader = "GL_ARB_tessellation_shader";
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const char* const GL_ARB_enhanced_layouts = "GL_ARB_enhanced_layouts";
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const char* const GL_ARB_texture_cube_map_array = "GL_ARB_texture_cube_map_array";
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@ -97,6 +98,23 @@ const char* const GL_ARB_shader_texture_image_samples = "GL_ARB_shader_texture_i
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const char* const GL_ARB_viewport_array = "GL_ARB_viewport_array";
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//const char* const GL_ARB_cull_distance = "GL_ARB_cull_distance"; // present for 4.5, but need extension control over block members
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// AEP
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const char* const GL_ANDROID_extension_pack_es31a = "GL_ANDROID_extension_pack_es31a";
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const char* const GL_KHR_blend_equation_advanced = "GL_KHR_blend_equation_advanced";
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const char* const GL_OES_sample_variables = "GL_OES_sample_variables";
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const char* const GL_OES_shader_image_atomic = "GL_OES_shader_image_atomic";
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const char* const GL_OES_shader_multisample_interpolation = "GL_OES_shader_multisample_interpolation";
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const char* const GL_OES_texture_storage_multisample_2d_array = "GL_OES_texture_storage_multisample_2d_array";
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const char* const GL_EXT_geometry_shader = "GL_EXT_geometry_shader";
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const char* const GL_EXT_geometry_point_size = "GL_EXT_geometry_point_size";
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const char* const GL_EXT_gpu_shader5 = "GL_EXT_gpu_shader5";
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const char* const GL_EXT_primitive_bounding_box = "GL_EXT_primitive_bounding_box";
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const char* const GL_EXT_shader_io_blocks = "GL_EXT_shader_io_blocks";
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const char* const GL_EXT_tessellation_shader = "GL_EXT_tessellation_shader";
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const char* const GL_EXT_tessellation_point_size = "GL_EXT_tessellation_point_size";
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const char* const GL_EXT_texture_buffer = "GL_EXT_texture_buffer";
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const char* const GL_EXT_texture_cube_map_array = "GL_EXT_texture_cube_map_array";
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} // end namespace glslang
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#endif // _VERSIONS_INCLUDED_
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