glslang AEP: The extension scheme, extension-enabled stage-existence testing, and compute-shader interface. Still needs in/out blocks, unsized arrays, etc. before real testing can be done.

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31479 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2015-06-12 05:01:25 +00:00
parent 4751ce3fc1
commit 453bb26ef5
10 changed files with 627 additions and 32 deletions

View file

@ -85,6 +85,7 @@ const char* const GL_ARB_shading_language_420pack = "GL_ARB_shading_language
const char* const GL_ARB_texture_gather = "GL_ARB_texture_gather";
const char* const GL_ARB_gpu_shader5 = "GL_ARB_gpu_shader5";
const char* const GL_ARB_separate_shader_objects = "GL_ARB_separate_shader_objects";
const char* const GL_ARB_compute_shader = "GL_ARB_compute_shader";
const char* const GL_ARB_tessellation_shader = "GL_ARB_tessellation_shader";
const char* const GL_ARB_enhanced_layouts = "GL_ARB_enhanced_layouts";
const char* const GL_ARB_texture_cube_map_array = "GL_ARB_texture_cube_map_array";
@ -97,6 +98,23 @@ const char* const GL_ARB_shader_texture_image_samples = "GL_ARB_shader_texture_i
const char* const GL_ARB_viewport_array = "GL_ARB_viewport_array";
//const char* const GL_ARB_cull_distance = "GL_ARB_cull_distance"; // present for 4.5, but need extension control over block members
// AEP
const char* const GL_ANDROID_extension_pack_es31a = "GL_ANDROID_extension_pack_es31a";
const char* const GL_KHR_blend_equation_advanced = "GL_KHR_blend_equation_advanced";
const char* const GL_OES_sample_variables = "GL_OES_sample_variables";
const char* const GL_OES_shader_image_atomic = "GL_OES_shader_image_atomic";
const char* const GL_OES_shader_multisample_interpolation = "GL_OES_shader_multisample_interpolation";
const char* const GL_OES_texture_storage_multisample_2d_array = "GL_OES_texture_storage_multisample_2d_array";
const char* const GL_EXT_geometry_shader = "GL_EXT_geometry_shader";
const char* const GL_EXT_geometry_point_size = "GL_EXT_geometry_point_size";
const char* const GL_EXT_gpu_shader5 = "GL_EXT_gpu_shader5";
const char* const GL_EXT_primitive_bounding_box = "GL_EXT_primitive_bounding_box";
const char* const GL_EXT_shader_io_blocks = "GL_EXT_shader_io_blocks";
const char* const GL_EXT_tessellation_shader = "GL_EXT_tessellation_shader";
const char* const GL_EXT_tessellation_point_size = "GL_EXT_tessellation_point_size";
const char* const GL_EXT_texture_buffer = "GL_EXT_texture_buffer";
const char* const GL_EXT_texture_cube_map_array = "GL_EXT_texture_cube_map_array";
} // end namespace glslang
#endif // _VERSIONS_INCLUDED_