Fix #1563: Corrupt token when an object macro miscalls a function macro
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5 changed files with 27 additions and 8 deletions
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@ -10,6 +10,7 @@ ERROR: 5 compilation errors. No code generated.
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Shader version: 100
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ERROR: node is still EOpNull!
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0:? Linker Objects
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0:? 'n' ( global highp int)
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Linked vertex stage:
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@ -19,4 +20,5 @@ ERROR: Linking vertex stage: Missing entry point: Each stage requires one entry
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Shader version: 100
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ERROR: node is still EOpNull!
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0:? Linker Objects
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0:? 'n' ( global highp int)
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