Track separate precision defaults for each kind of sampler, give initial defaults as per spec. Also make fragment floats have no default. Modify/add tests to adapt to these changes.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@22066 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@ -33,10 +33,10 @@
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//
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#version 300 es
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in vec3 color;
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out vec4 foo;
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in highp vec3 color;
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out highp vec4 foo;
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uniform sampler2DArrayShadow bar;
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uniform highp sampler2DArrayShadow bar;
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void main()
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{
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