Track separate precision defaults for each kind of sampler, give initial defaults as per spec. Also make fragment floats have no default. Modify/add tests to adapt to these changes.

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@22066 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2013-06-19 05:41:25 +00:00
parent c59d0cd9e6
commit 41a36bbb2f
13 changed files with 91 additions and 34 deletions

View file

@ -1,9 +1,11 @@
#version 300 es
precision mediump float;
struct S {
vec4 u;
uvec4 v;
isampler3D sampler;
lowp isampler3D sampler;
vec3 w;
struct T1 { // ERROR
int a;
@ -15,7 +17,7 @@ uniform S s;
uniform fooBlock {
uvec4 bv;
mat2 bm2;
isampler2D sampler; // ERROR
lowp isampler2D sampler; // ERROR
struct T2 { // ERROR
int a;
} t;
@ -35,5 +37,5 @@ uniform barBlockArray {
void main()
{
texture(s.sampler, vec3(inst.ni, bv.y, insts[2].nbv.z));
insts[s.v.x]; // ERROR
insts[s.v.x]; // ERROR
}