TextureOffset not support sampler2DArrayShadow sampler until 430.

Signed-off-by: ZhiqianXia <xzq0528@outlook.com>
This commit is contained in:
ZhiqianXia 2021-04-15 21:38:35 +08:00
parent a7f846a86c
commit 41992e432c
4 changed files with 26 additions and 0 deletions

View file

@ -115,6 +115,7 @@ struct TSampler { // misnomer now; includes images, textures without sampler,
#endif
bool is1D() const { return dim == Esd1D; }
bool is2D() const { return dim == Esd2D; }
bool isBuffer() const { return dim == EsdBuffer; }
bool isRect() const { return dim == EsdRect; }
bool isSubpass() const { return dim == EsdSubpass; }

View file

@ -2191,6 +2191,16 @@ void TParseContext::builtInOpCheck(const TSourceLoc& loc, const TFunction& fnCan
"[gl_MinProgramTexelOffset, gl_MaxProgramTexelOffset]");
}
}
if (callNode.getOp() == EOpTextureOffset) {
TSampler s = arg0->getType().getSampler();
if (s.is2D() && s.isArrayed() && s.isShadow()) {
if (isEsProfile())
error(loc, "TextureOffset does not support sampler2DArrayShadow : ", "sampler", "ES Profile");
else if (version <= 420)
error(loc, "TextureOffset does not support sampler2DArrayShadow : ", "sampler", "version <= 420");
}
}
}
break;