Link/SPV: Correct symbol IDs on merging ASTs to a single coherent space
This is one step in providing full linker functionality for creating correct SPIR-V from multiple compilation units for the same stage. (This was the only remaining "hard" part. The rest should be simple.)
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9 changed files with 481 additions and 56 deletions
272
Test/baseResults/spv.unit1.frag.out
Executable file
272
Test/baseResults/spv.unit1.frag.out
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spv.unit1.frag
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Shader version: 460
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gl_FragCoord origin is upper left
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0:? Sequence
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0:8 Function Definition: main( ( global void)
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0:8 Function Parameters:
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0:10 Sequence
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0:10 move second child to first child ( temp highp float)
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0:10 'f' ( global highp float)
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0:10 Constant:
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0:10 10.000000
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0:11 Sequence
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0:11 move second child to first child ( temp highp float)
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0:11 'g' ( temp highp float)
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0:11 Function Call: foo( ( global highp float)
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0:12 add second child into first child ( temp highp float)
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0:12 'f' ( global highp float)
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0:12 'g' ( temp highp float)
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0:13 add second child into first child ( temp highp float)
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0:13 'f' ( global highp float)
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0:13 direct index ( temp highp float)
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0:13 'gl_FragCoord' ( gl_FragCoord highp 4-component vector of float FragCoord)
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0:13 Constant:
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0:13 1 (const int)
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0:? Linker Objects
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0:? 'f' ( global highp float)
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0:? 'a1' ( global highp float)
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spv.unit2.frag
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Shader version: 410
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gl_FragCoord origin is upper left
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0:? Sequence
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0:9 Function Definition: foo( ( global highp float)
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0:9 Function Parameters:
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0:11 Sequence
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0:11 Sequence
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0:11 move second child to first child ( temp highp float)
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0:11 'h2' ( temp highp float)
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0:11 component-wise multiply ( temp highp float)
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0:11 Constant:
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0:11 2.000000
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0:11 'f' ( global highp float)
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0:12 Sequence
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0:12 move second child to first child ( temp highp float)
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0:12 'g2' ( temp highp float)
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0:12 Function Call: bar( ( global highp float)
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0:13 Branch: Return with expression
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0:13 add ( temp highp float)
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0:13 add ( temp highp float)
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0:13 'h2' ( temp highp float)
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0:13 'g2' ( temp highp float)
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0:13 direct index ( temp highp float)
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0:13 'gl_FragCoord' ( gl_FragCoord highp 4-component vector of float FragCoord)
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0:13 Constant:
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0:13 1 (const int)
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0:? Linker Objects
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0:? 'a2' ( global highp float)
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0:? 'f' ( global highp float)
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spv.unit3.frag
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Shader version: 460
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gl_FragCoord origin is upper left
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0:? Sequence
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0:4 Sequence
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0:4 move second child to first child ( temp highp float)
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0:4 'h3' ( global highp float)
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0:4 Constant:
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0:4 3.000000
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0:6 Function Definition: bar( ( global highp float)
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0:6 Function Parameters:
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0:8 Sequence
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0:8 multiply second child into first child ( temp highp float)
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0:8 'h3' ( global highp float)
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0:8 'f' ( global highp float)
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0:9 Sequence
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0:9 move second child to first child ( temp highp float)
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0:9 'g3' ( temp highp float)
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0:9 component-wise multiply ( temp highp float)
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0:9 Constant:
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0:9 2.000000
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0:9 'h3' ( global highp float)
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0:10 Branch: Return with expression
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0:10 add ( temp highp float)
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0:10 add ( temp highp float)
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0:10 'h3' ( global highp float)
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0:10 'g3' ( temp highp float)
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0:10 direct index ( temp highp float)
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0:10 'gl_FragCoord' ( gl_FragCoord highp 4-component vector of float FragCoord)
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0:10 Constant:
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0:10 1 (const int)
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0:? Linker Objects
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0:? 'f' ( global highp float)
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0:? 'h3' ( global highp float)
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Linked fragment stage:
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Shader version: 460
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gl_FragCoord origin is upper left
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0:? Sequence
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0:8 Function Definition: main( ( global void)
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0:8 Function Parameters:
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0:10 Sequence
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0:10 move second child to first child ( temp highp float)
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0:10 'f' ( global highp float)
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0:10 Constant:
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0:10 10.000000
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0:11 Sequence
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0:11 move second child to first child ( temp highp float)
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0:11 'g' ( temp highp float)
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0:11 Function Call: foo( ( global highp float)
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0:12 add second child into first child ( temp highp float)
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0:12 'f' ( global highp float)
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0:12 'g' ( temp highp float)
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0:13 add second child into first child ( temp highp float)
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0:13 'f' ( global highp float)
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0:13 direct index ( temp highp float)
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0:13 'gl_FragCoord' ( gl_FragCoord highp 4-component vector of float FragCoord)
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0:13 Constant:
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0:13 1 (const int)
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0:9 Function Definition: foo( ( global highp float)
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0:9 Function Parameters:
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0:11 Sequence
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0:11 Sequence
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0:11 move second child to first child ( temp highp float)
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0:11 'h2' ( temp highp float)
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0:11 component-wise multiply ( temp highp float)
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0:11 Constant:
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0:11 2.000000
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0:11 'f' ( global highp float)
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0:12 Sequence
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0:12 move second child to first child ( temp highp float)
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0:12 'g2' ( temp highp float)
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0:12 Function Call: bar( ( global highp float)
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0:13 Branch: Return with expression
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0:13 add ( temp highp float)
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0:13 add ( temp highp float)
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0:13 'h2' ( temp highp float)
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0:13 'g2' ( temp highp float)
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0:13 direct index ( temp highp float)
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0:13 'gl_FragCoord' ( gl_FragCoord highp 4-component vector of float FragCoord)
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0:13 Constant:
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0:13 1 (const int)
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0:4 Sequence
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0:4 move second child to first child ( temp highp float)
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0:4 'h3' ( global highp float)
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0:4 Constant:
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0:4 3.000000
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0:6 Function Definition: bar( ( global highp float)
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0:6 Function Parameters:
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0:8 Sequence
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0:8 multiply second child into first child ( temp highp float)
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0:8 'h3' ( global highp float)
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0:8 'f' ( global highp float)
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0:9 Sequence
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0:9 move second child to first child ( temp highp float)
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0:9 'g3' ( temp highp float)
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0:9 component-wise multiply ( temp highp float)
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0:9 Constant:
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0:9 2.000000
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0:9 'h3' ( global highp float)
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0:10 Branch: Return with expression
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0:10 add ( temp highp float)
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0:10 add ( temp highp float)
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0:10 'h3' ( global highp float)
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0:10 'g3' ( temp highp float)
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0:10 direct index ( temp highp float)
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0:10 'gl_FragCoord' ( gl_FragCoord highp 4-component vector of float FragCoord)
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0:10 Constant:
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0:10 1 (const int)
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0:? Linker Objects
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0:? 'f' ( global highp float)
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0:? 'a1' ( global highp float)
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0:? 'a2' ( global highp float)
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0:? 'h3' ( global highp float)
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// Module Version 10000
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// Generated by (magic number): 80007
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// Id's are bound by 63
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 25
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ExecutionMode 4 OriginUpperLeft
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Source GLSL 460
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Name 4 "main"
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Name 8 "foo("
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Name 10 "bar("
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Name 13 "h3"
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Name 15 "f"
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Name 18 "g"
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Name 25 "gl_FragCoord"
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Name 33 "h2"
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Name 37 "g2"
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Name 50 "g3"
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Name 61 "a1"
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Name 62 "a2"
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Decorate 25(gl_FragCoord) BuiltIn FragCoord
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeFunction 6(float)
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12: TypePointer Private 6(float)
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13(h3): 12(ptr) Variable Private
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14: 6(float) Constant 1077936128
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15(f): 12(ptr) Variable Private
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16: 6(float) Constant 1092616192
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17: TypePointer Function 6(float)
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23: TypeVector 6(float) 4
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24: TypePointer Input 23(fvec4)
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25(gl_FragCoord): 24(ptr) Variable Input
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26: TypeInt 32 0
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27: 26(int) Constant 1
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28: TypePointer Input 6(float)
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34: 6(float) Constant 1073741824
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61(a1): 12(ptr) Variable Private
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62(a2): 12(ptr) Variable Private
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4(main): 2 Function None 3
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5: Label
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18(g): 17(ptr) Variable Function
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Store 13(h3) 14
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Store 15(f) 16
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19: 6(float) FunctionCall 8(foo()
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Store 18(g) 19
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20: 6(float) Load 18(g)
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21: 6(float) Load 15(f)
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22: 6(float) FAdd 21 20
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Store 15(f) 22
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29: 28(ptr) AccessChain 25(gl_FragCoord) 27
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30: 6(float) Load 29
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31: 6(float) Load 15(f)
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32: 6(float) FAdd 31 30
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Store 15(f) 32
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Return
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FunctionEnd
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8(foo(): 6(float) Function None 7
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9: Label
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33(h2): 17(ptr) Variable Function
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37(g2): 17(ptr) Variable Function
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35: 6(float) Load 15(f)
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36: 6(float) FMul 34 35
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Store 33(h2) 36
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38: 6(float) FunctionCall 10(bar()
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Store 37(g2) 38
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39: 6(float) Load 33(h2)
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40: 6(float) Load 37(g2)
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41: 6(float) FAdd 39 40
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42: 28(ptr) AccessChain 25(gl_FragCoord) 27
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43: 6(float) Load 42
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44: 6(float) FAdd 41 43
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ReturnValue 44
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FunctionEnd
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10(bar(): 6(float) Function None 7
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11: Label
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50(g3): 17(ptr) Variable Function
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47: 6(float) Load 15(f)
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48: 6(float) Load 13(h3)
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49: 6(float) FMul 48 47
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Store 13(h3) 49
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51: 6(float) Load 13(h3)
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52: 6(float) FMul 34 51
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Store 50(g3) 52
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53: 6(float) Load 13(h3)
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54: 6(float) Load 50(g3)
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55: 6(float) FAdd 53 54
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56: 28(ptr) AccessChain 25(gl_FragCoord) 27
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57: 6(float) Load 56
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58: 6(float) FAdd 55 57
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ReturnValue 58
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FunctionEnd
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