Pass 2 at building on linux: remove compile errors from the preprocessor.

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@20539 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2013-02-12 04:58:22 +00:00
parent 54d8cda95e
commit 3e1fcf34c5
9 changed files with 33 additions and 31 deletions

View file

@ -105,14 +105,14 @@ typedef struct InputSrc {
int line;
} InputSrc;
int InitScanner(CPPStruct *cpp); // Intialise the cpp scanner.
int ScanFromString(char *); // Start scanning the input from the string mentioned.
int check_EOF(int); // check if we hit a EOF abruptly
void CPPErrorToInfoLog(char *); // sticking the msg,line into the Shader's.Info.log
int InitScanner(CPPStruct *cpp); // Intialise the cpp scanner.
int ScanFromString(char *); // Start scanning the input from the string mentioned.
int check_EOF(int); // check if we hit a EOF abruptly
void CPPErrorToInfoLog(const char *); // sticking the msg,line into the Shader's.Info.log
void SetLineNumber(int);
void SetStringNumber(int);
void IncLineNumber(void);
void DecLineNumber(void);
int FreeScanner(void); // Free the cpp scanner
int FreeScanner(void); // Free the cpp scanner
#endif // !(defined(__SCANNER_H)