Pass 2 at building on linux: remove compile errors from the preprocessor.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@20539 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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9 changed files with 33 additions and 31 deletions
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@ -105,14 +105,14 @@ typedef struct InputSrc {
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int line;
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} InputSrc;
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int InitScanner(CPPStruct *cpp); // Intialise the cpp scanner.
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int ScanFromString(char *); // Start scanning the input from the string mentioned.
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int check_EOF(int); // check if we hit a EOF abruptly
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void CPPErrorToInfoLog(char *); // sticking the msg,line into the Shader's.Info.log
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int InitScanner(CPPStruct *cpp); // Intialise the cpp scanner.
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int ScanFromString(char *); // Start scanning the input from the string mentioned.
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int check_EOF(int); // check if we hit a EOF abruptly
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void CPPErrorToInfoLog(const char *); // sticking the msg,line into the Shader's.Info.log
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void SetLineNumber(int);
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void SetStringNumber(int);
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void IncLineNumber(void);
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void DecLineNumber(void);
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int FreeScanner(void); // Free the cpp scanner
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int FreeScanner(void); // Free the cpp scanner
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#endif // !(defined(__SCANNER_H)
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