HLSL: add error for expected comparison sampler in SampleCmp* ops
This adds an error message if a non-comparison sampler is used with comparison sampling methods. There's no functional change for correct shaders.
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6 changed files with 224 additions and 0 deletions
96
Test/baseResults/hlsl.samplecmp.negative.frag.out
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96
Test/baseResults/hlsl.samplecmp.negative.frag.out
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hlsl.samplecmp.negative.frag
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ERROR: 0:9: '' : expected: SamplerComparisonState
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ERROR: 1 compilation errors. No code generated.
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Shader version: 500
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gl_FragCoord origin is upper left
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ERROR: node is still EOpNull!
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0:7 Function Definition: @main( ( temp 4-component vector of float)
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0:7 Function Parameters:
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0:? Sequence
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0:8 texture ( temp float)
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0:8 Construct combined texture-sampler ( temp sampler2DShadow)
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0:8 'g_shadowTex' ( uniform texture2D)
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0:8 'g_shadowSamplerComp' ( uniform sampler)
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0:8 Construct vec3 ( temp 3-component vector of float)
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0:? Constant:
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0:? 0.000000
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0:? 0.000000
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0:8 Constant:
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0:8 0.000000
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0:9 ERROR: Bad aggregation op
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( temp float)
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0:9 'g_shadowTex' ( uniform texture2D)
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0:9 'g_shadowSampler' ( uniform sampler)
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0:? Constant:
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0:? 0.000000
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0:? 0.000000
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0:9 Constant:
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0:9 0.000000
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0:11 Branch: Return with expression
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0:11 Constant:
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0:11 0.000000
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0:11 0.000000
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0:11 0.000000
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0:11 0.000000
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0:7 Function Definition: main( ( temp void)
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0:7 Function Parameters:
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0:? Sequence
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0:7 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:7 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'g_shadowTex' ( uniform texture2D)
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0:? 'g_shadowSampler' ( uniform sampler)
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0:? 'g_shadowSamplerComp' ( uniform sampler)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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ERROR: node is still EOpNull!
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0:7 Function Definition: @main( ( temp 4-component vector of float)
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0:7 Function Parameters:
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0:? Sequence
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0:8 texture ( temp float)
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0:8 Construct combined texture-sampler ( temp sampler2DShadow)
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0:8 'g_shadowTex' ( uniform texture2D)
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0:8 'g_shadowSamplerComp' ( uniform sampler)
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0:8 Construct vec3 ( temp 3-component vector of float)
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0:? Constant:
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0:? 0.000000
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0:? 0.000000
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0:8 Constant:
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0:8 0.000000
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0:9 ERROR: Bad aggregation op
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( temp float)
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0:9 'g_shadowTex' ( uniform texture2D)
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0:9 'g_shadowSampler' ( uniform sampler)
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0:? Constant:
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0:? 0.000000
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0:? 0.000000
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0:9 Constant:
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0:9 0.000000
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0:11 Branch: Return with expression
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0:11 Constant:
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0:11 0.000000
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0:11 0.000000
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0:11 0.000000
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0:11 0.000000
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0:7 Function Definition: main( ( temp void)
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0:7 Function Parameters:
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0:? Sequence
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0:7 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:7 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'g_shadowTex' ( uniform texture2D)
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0:? 'g_shadowSampler' ( uniform sampler)
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0:? 'g_shadowSamplerComp' ( uniform sampler)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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SPIR-V is not generated for failed compile or link
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80
Test/baseResults/hlsl.samplecmp.negative2.frag.out
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Test/baseResults/hlsl.samplecmp.negative2.frag.out
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hlsl.samplecmp.negative2.frag
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ERROR: 0:7: '' : expected: SamplerComparisonState
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ERROR: 1 compilation errors. No code generated.
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Shader version: 500
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gl_FragCoord origin is upper left
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ERROR: node is still EOpNull!
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0:6 Function Definition: @main( ( temp 4-component vector of float)
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0:6 Function Parameters:
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0:? Sequence
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0:7 ERROR: Bad aggregation op
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( temp 4-component vector of float)
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0:7 'g_shadowTex' ( uniform texture2D)
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0:7 'g_shadowSampler' ( uniform sampler)
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0:? Constant:
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0:? 0.000000
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0:? 0.000000
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0:7 Constant:
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0:7 0.000000
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0:? Constant:
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0:? 0 (const int)
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0:? 0 (const int)
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0:9 Branch: Return with expression
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0:9 Constant:
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0:9 0.000000
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0:9 0.000000
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0:9 0.000000
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0:9 0.000000
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0:6 Function Definition: main( ( temp void)
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0:6 Function Parameters:
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0:? Sequence
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0:6 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:6 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'g_shadowTex' ( uniform texture2D)
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0:? 'g_shadowSampler' ( uniform sampler)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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ERROR: node is still EOpNull!
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0:6 Function Definition: @main( ( temp 4-component vector of float)
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0:6 Function Parameters:
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0:? Sequence
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0:7 ERROR: Bad aggregation op
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( temp 4-component vector of float)
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0:7 'g_shadowTex' ( uniform texture2D)
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0:7 'g_shadowSampler' ( uniform sampler)
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0:? Constant:
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0:? 0.000000
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0:? 0.000000
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0:7 Constant:
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0:7 0.000000
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0:? Constant:
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0:? 0 (const int)
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0:? 0 (const int)
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0:9 Branch: Return with expression
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0:9 Constant:
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0:9 0.000000
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0:9 0.000000
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0:9 0.000000
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0:9 0.000000
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0:6 Function Definition: main( ( temp void)
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0:6 Function Parameters:
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0:? Sequence
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0:6 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:6 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'g_shadowTex' ( uniform texture2D)
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0:? 'g_shadowSampler' ( uniform sampler)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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SPIR-V is not generated for failed compile or link
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12
Test/hlsl.samplecmp.negative.frag
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12
Test/hlsl.samplecmp.negative.frag
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Texture2D g_shadowTex;
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SamplerState g_shadowSampler;
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SamplerComparisonState g_shadowSamplerComp;
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float4 main() : SV_Target0
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{
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g_shadowTex.SampleCmp(g_shadowSamplerComp, float2(0,0), 0); // OK
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g_shadowTex.SampleCmp(g_shadowSampler, float2(0,0), 0); // ERROR (should be comparison sampler)
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return 0;
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}
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10
Test/hlsl.samplecmp.negative2.frag
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10
Test/hlsl.samplecmp.negative2.frag
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Texture2D g_shadowTex;
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SamplerState g_shadowSampler;
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float4 main() : SV_Target0
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{
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g_shadowTex.GatherCmpRed(g_shadowSampler, float2(0,0), 0, int2(0,0)); // ERROR (should be comparison sampler)
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return 0;
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}
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