Add-support-for-SPV_NV_mesh_shader
This commit is contained in:
parent
3a1379667d
commit
3c3669904c
41 changed files with 6976 additions and 4237 deletions
|
|
@ -210,6 +210,8 @@ const char* const E_GL_NV_shader_subgroup_partitioned = "GL_NV_shader_
|
|||
const char* const E_GL_NV_fragment_shader_barycentric = "GL_NV_fragment_shader_barycentric";
|
||||
const char* const E_GL_NV_compute_shader_derivatives = "GL_NV_compute_shader_derivatives";
|
||||
const char* const E_GL_NV_shader_texture_footprint = "GL_NV_shader_texture_footprint";
|
||||
const char* const E_GL_NV_mesh_shader = "GL_NV_mesh_shader";
|
||||
|
||||
// Arrays of extensions for the above viewportEXTs duplications
|
||||
|
||||
const char* const viewportEXTs[] = { E_GL_ARB_shader_viewport_layer_array, E_GL_NV_viewport_array2 };
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue