Add-support-for-SPV_NV_mesh_shader
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3a1379667d
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41 changed files with 6976 additions and 4237 deletions
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@ -298,8 +298,8 @@ public:
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void fixIoArraySize(const TSourceLoc&, TType&);
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void ioArrayCheck(const TSourceLoc&, const TType&, const TString& identifier);
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void handleIoResizeArrayAccess(const TSourceLoc&, TIntermTyped* base);
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void checkIoArraysConsistency(const TSourceLoc&, bool tailOnly = false);
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int getIoArrayImplicitSize() const;
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void checkIoArraysConsistency(const TSourceLoc&, bool tailOnly = false, bool isPerPrimitive = false);
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int getIoArrayImplicitSize(bool isPerPrimitive = false) const;
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void checkIoArrayConsistency(const TSourceLoc&, int requiredSize, const char* feature, TType&, const TString&);
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TIntermTyped* handleBinaryMath(const TSourceLoc&, const char* str, TOperator op, TIntermTyped* left, TIntermTyped* right);
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@ -423,6 +423,9 @@ public:
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// Determine loop control from attributes
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void handleLoopAttributes(const TAttributes& attributes, TIntermNode*);
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#ifdef NV_EXTENSIONS
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void resizeMeshViewDimension(const TSourceLoc&, TType&);
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#endif
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protected:
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void nonInitConstCheck(const TSourceLoc&, TString& identifier, TType& type);
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void inheritGlobalDefaults(TQualifier& dst) const;
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