Add-support-for-SPV_NV_mesh_shader
This commit is contained in:
parent
3a1379667d
commit
3c3669904c
41 changed files with 6976 additions and 4237 deletions
49
Test/spv.meshTaskShader.task
Normal file
49
Test/spv.meshTaskShader.task
Normal file
|
|
@ -0,0 +1,49 @@
|
|||
#version 450
|
||||
|
||||
#define BARRIER() \
|
||||
memoryBarrierShared(); \
|
||||
barrier();
|
||||
|
||||
#extension GL_NV_mesh_shader : enable
|
||||
|
||||
layout(local_size_x = 32) in;
|
||||
|
||||
// test use of shared memory in task shaders:
|
||||
layout(binding=0) writeonly uniform image2D uni_image;
|
||||
uniform block0 {
|
||||
uint uni_value;
|
||||
};
|
||||
shared vec4 mem[10];
|
||||
|
||||
// test use of task memory in task shaders:
|
||||
taskNV out Task {
|
||||
vec2 dummy;
|
||||
vec2 submesh[3];
|
||||
} mytask;
|
||||
|
||||
void main()
|
||||
{
|
||||
uint iid = gl_LocalInvocationID.x;
|
||||
uint gid = gl_WorkGroupID.x;
|
||||
|
||||
// 1. shared memory load and stores
|
||||
for (uint i = 0; i < 10; ++i) {
|
||||
mem[i] = vec4(i + uni_value);
|
||||
}
|
||||
imageStore(uni_image, ivec2(iid), mem[gid]);
|
||||
imageStore(uni_image, ivec2(iid), mem[gid+1]);
|
||||
|
||||
BARRIER();
|
||||
|
||||
// 2. task memory stores
|
||||
|
||||
mytask.dummy = vec2(30.0, 31.0);
|
||||
mytask.submesh[0] = vec2(32.0, 33.0);
|
||||
mytask.submesh[1] = vec2(34.0, 35.0);
|
||||
mytask.submesh[2] = mytask.submesh[gid%2];
|
||||
|
||||
BARRIER();
|
||||
|
||||
// 3. set task count
|
||||
gl_TaskCountNV = 3;
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue