Add-support-for-SPV_NV_mesh_shader
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41 changed files with 6976 additions and 4237 deletions
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@ -125,6 +125,18 @@ const TBuiltInResource DefaultTBuiltInResource = {
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/* .MaxCullDistances = */ 8,
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/* .MaxCombinedClipAndCullDistances = */ 8,
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/* .MaxSamples = */ 4,
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#ifdef NV_EXTENSIONS
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/* .maxMeshOutputVerticesNV = */ 256,
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/* .maxMeshOutputPrimitivesNV = */ 512,
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/* .maxMeshWorkGroupSizeX_NV = */ 32,
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/* .maxMeshWorkGroupSizeY_NV = */ 1,
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/* .maxMeshWorkGroupSizeZ_NV = */ 1,
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/* .maxTaskWorkGroupSizeX_NV = */ 32,
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/* .maxTaskWorkGroupSizeY_NV = */ 1,
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/* .maxTaskWorkGroupSizeZ_NV = */ 1,
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/* .maxMeshViewCountNV = */ 4,
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#endif
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/* .limits = */ {
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/* .nonInductiveForLoops = */ 1,
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/* .whileLoops = */ 1,
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@ -224,7 +236,17 @@ std::string GetDefaultTBuiltInResourceString()
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<< "MaxCullDistances " << DefaultTBuiltInResource.maxCullDistances << "\n"
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<< "MaxCombinedClipAndCullDistances " << DefaultTBuiltInResource.maxCombinedClipAndCullDistances << "\n"
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<< "MaxSamples " << DefaultTBuiltInResource.maxSamples << "\n"
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#ifdef NV_EXTENSIONS
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<< "MaxMeshOutputVerticesNV " << DefaultTBuiltInResource.maxMeshOutputVerticesNV << "\n"
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<< "MaxMeshOutputPrimitivesNV " << DefaultTBuiltInResource.maxMeshOutputPrimitivesNV << "\n"
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<< "MaxMeshWorkGroupSizeX_NV " << DefaultTBuiltInResource.maxMeshWorkGroupSizeX_NV << "\n"
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<< "MaxMeshWorkGroupSizeY_NV " << DefaultTBuiltInResource.maxMeshWorkGroupSizeY_NV << "\n"
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<< "MaxMeshWorkGroupSizeZ_NV " << DefaultTBuiltInResource.maxMeshWorkGroupSizeZ_NV << "\n"
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<< "MaxTaskWorkGroupSizeX_NV " << DefaultTBuiltInResource.maxTaskWorkGroupSizeX_NV << "\n"
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<< "MaxTaskWorkGroupSizeY_NV " << DefaultTBuiltInResource.maxTaskWorkGroupSizeY_NV << "\n"
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<< "MaxTaskWorkGroupSizeZ_NV " << DefaultTBuiltInResource.maxTaskWorkGroupSizeZ_NV << "\n"
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<< "MaxMeshViewCountNV " << DefaultTBuiltInResource.maxMeshViewCountNV << "\n"
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#endif
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<< "nonInductiveForLoops " << DefaultTBuiltInResource.limits.nonInductiveForLoops << "\n"
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<< "whileLoops " << DefaultTBuiltInResource.limits.whileLoops << "\n"
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<< "doWhileLoops " << DefaultTBuiltInResource.limits.doWhileLoops << "\n"
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@ -431,6 +453,26 @@ void DecodeResourceLimits(TBuiltInResource* resources, char* config)
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resources->maxCombinedClipAndCullDistances = value;
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else if (tokenStr == "MaxSamples")
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resources->maxSamples = value;
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#ifdef NV_EXTENSIONS
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else if (tokenStr == "MaxMeshOutputVerticesNV")
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resources->maxMeshOutputVerticesNV = value;
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else if (tokenStr == "MaxMeshOutputPrimitivesNV")
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resources->maxMeshOutputPrimitivesNV = value;
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else if (tokenStr == "MaxMeshWorkGroupSizeX_NV")
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resources->maxMeshWorkGroupSizeX_NV = value;
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else if (tokenStr == "MaxMeshWorkGroupSizeY_NV")
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resources->maxMeshWorkGroupSizeY_NV = value;
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else if (tokenStr == "MaxMeshWorkGroupSizeZ_NV")
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resources->maxMeshWorkGroupSizeZ_NV = value;
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else if (tokenStr == "MaxTaskWorkGroupSizeX_NV")
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resources->maxTaskWorkGroupSizeX_NV = value;
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else if (tokenStr == "MaxTaskWorkGroupSizeY_NV")
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resources->maxTaskWorkGroupSizeY_NV = value;
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else if (tokenStr == "MaxTaskWorkGroupSizeZ_NV")
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resources->maxTaskWorkGroupSizeZ_NV = value;
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else if (tokenStr == "MaxMeshViewCountNV")
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resources->maxMeshViewCountNV = value;
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#endif
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else if (tokenStr == "nonInductiveForLoops")
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resources->limits.nonInductiveForLoops = (value != 0);
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else if (tokenStr == "whileLoops")
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@ -244,6 +244,10 @@ const char* GetBinaryName(EShLanguage stage)
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case EShLangGeometry: name = "geom.spv"; break;
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case EShLangFragment: name = "frag.spv"; break;
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case EShLangCompute: name = "comp.spv"; break;
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#ifdef NV_EXTENSIONS
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case EShLangMeshNV: name = "mesh.spv"; break;
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case EShLangTaskNV: name = "task.spv"; break;
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#endif
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default: name = "unknown"; break;
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}
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} else
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@ -1250,6 +1254,12 @@ EShLanguage FindLanguage(const std::string& name, bool parseStageName)
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return EShLangFragment;
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else if (stageName == "comp")
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return EShLangCompute;
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#ifdef NV_EXTENSIONS
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else if (stageName == "mesh")
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return EShLangMeshNV;
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else if (stageName == "task")
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return EShLangTaskNV;
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#endif
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usage();
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return EShLangVertex;
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@ -1319,6 +1329,10 @@ void usage()
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" .geom for a geometry shader\n"
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" .frag for a fragment shader\n"
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" .comp for a compute shader\n"
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#ifdef NV_EXTENSIONS
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" .mesh for a mesh shader\n"
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" .task for a task shader\n"
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#endif
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" .glsl for .vert.glsl, .tesc.glsl, ..., .comp.glsl compound suffixes\n"
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" .hlsl for .vert.hlsl, .tesc.hlsl, ..., .comp.hlsl compound suffixes\n"
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"\n"
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