Front-end precise: Propagate noContraction up the AST when dereferencing structs.
This should be the last commit in this sequence to form the base of the work in pull request #222.
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2 changed files with 15 additions and 11 deletions
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@ -110,7 +110,7 @@ ERROR: node is still EOpNull!
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0:161 'c' (in 4-component vector of float)
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0:161 'd' (in 4-component vector of float)
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0:162 move second child to first child (temp 3-component vector of float)
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0:162 vector swizzle (temp 3-component vector of float)
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0:162 vector swizzle (noContraction temp 3-component vector of float)
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0:162 'v' (noContraction smooth out 4-component vector of float)
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0:162 Sequence
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0:162 Constant:
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@ -123,7 +123,7 @@ ERROR: node is still EOpNull!
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0:162 'r' (temp 3-component vector of float)
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0:162 's' (temp 3-component vector of float)
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0:163 move second child to first child (temp float)
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0:163 direct index (temp float)
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0:163 direct index (noContraction temp float)
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0:163 'v' (noContraction smooth out 4-component vector of float)
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0:163 Constant:
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0:163 3 (const int)
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@ -147,7 +147,7 @@ ERROR: node is still EOpNull!
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0:163 Constant:
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0:163 3 (const int)
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0:164 move second child to first child (temp float)
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0:164 direct index (temp float)
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0:164 direct index (noContraction temp float)
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0:164 'v' (noContraction smooth out 4-component vector of float)
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0:164 Constant:
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0:164 0 (const int)
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@ -169,7 +169,7 @@ ERROR: node is still EOpNull!
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0:164 Constant:
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0:164 0 (const int)
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0:166 move second child to first child (temp float)
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0:166 direct index (temp float)
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0:166 direct index (noContraction temp float)
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0:166 'v' (noContraction smooth out 4-component vector of float)
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0:166 Constant:
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0:166 0 (const int)
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@ -209,7 +209,7 @@ ERROR: node is still EOpNull!
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0:167 'd' (in 4-component vector of float)
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0:167 Constant:
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0:167 0 (const int)
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0:167 direct index (temp float)
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0:167 direct index (noContraction temp float)
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0:167 'v' (noContraction smooth out 4-component vector of float)
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0:167 Constant:
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0:167 0 (const int)
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@ -394,7 +394,7 @@ ERROR: node is still EOpNull!
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0:161 'c' (in 4-component vector of float)
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0:161 'd' (in 4-component vector of float)
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0:162 move second child to first child (temp 3-component vector of float)
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0:162 vector swizzle (temp 3-component vector of float)
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0:162 vector swizzle (noContraction temp 3-component vector of float)
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0:162 'v' (noContraction smooth out 4-component vector of float)
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0:162 Sequence
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0:162 Constant:
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@ -407,7 +407,7 @@ ERROR: node is still EOpNull!
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0:162 'r' (temp 3-component vector of float)
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0:162 's' (temp 3-component vector of float)
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0:163 move second child to first child (temp float)
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0:163 direct index (temp float)
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0:163 direct index (noContraction temp float)
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0:163 'v' (noContraction smooth out 4-component vector of float)
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0:163 Constant:
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0:163 3 (const int)
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@ -431,7 +431,7 @@ ERROR: node is still EOpNull!
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0:163 Constant:
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0:163 3 (const int)
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0:164 move second child to first child (temp float)
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0:164 direct index (temp float)
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0:164 direct index (noContraction temp float)
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0:164 'v' (noContraction smooth out 4-component vector of float)
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0:164 Constant:
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0:164 0 (const int)
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@ -453,7 +453,7 @@ ERROR: node is still EOpNull!
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0:164 Constant:
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0:164 0 (const int)
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0:166 move second child to first child (temp float)
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0:166 direct index (temp float)
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0:166 direct index (noContraction temp float)
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0:166 'v' (noContraction smooth out 4-component vector of float)
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0:166 Constant:
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0:166 0 (const int)
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@ -493,7 +493,7 @@ ERROR: node is still EOpNull!
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0:167 'd' (in 4-component vector of float)
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0:167 Constant:
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0:167 0 (const int)
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0:167 direct index (temp float)
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0:167 direct index (noContraction temp float)
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0:167 'v' (noContraction smooth out 4-component vector of float)
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0:167 Constant:
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0:167 0 (const int)
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