HLSL: Fix #1976: Don't let ENABLE_HLSL change struct/class layout.
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37dcb89457
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12 changed files with 34 additions and 40 deletions
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@ -80,27 +80,13 @@ struct TSampler { // misnomer now; includes images, textures without sampler,
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bool image : 1; // image, combined should be false
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bool combined : 1; // true means texture is combined with a sampler, false means texture with no sampler
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bool sampler : 1; // true means a pure sampler, other fields should be clear()
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#ifdef ENABLE_HLSL
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unsigned int vectorSize : 3; // vector return type size.
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unsigned int getVectorSize() const { return vectorSize; }
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void clearReturnStruct() { structReturnIndex = noReturnStruct; }
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bool hasReturnStruct() const { return structReturnIndex != noReturnStruct; }
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unsigned getStructReturnIndex() const { return structReturnIndex; }
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static const unsigned structReturnIndexBits = 4; // number of index bits to use.
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static const unsigned structReturnSlots = (1<<structReturnIndexBits)-1; // number of valid values
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static const unsigned noReturnStruct = structReturnSlots; // value if no return struct type.
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// Index into a language specific table of texture return structures.
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unsigned int structReturnIndex : structReturnIndexBits;
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#else
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#ifdef GLSLANG_WEB
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unsigned int getVectorSize() const { return 4; }
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void clearReturnStruct() const { }
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bool hasReturnStruct() const { return false; }
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unsigned getStructReturnIndex() const { return 0; }
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#endif
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#ifdef GLSLANG_WEB
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bool is1D() const { return false; }
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bool isBuffer() const { return false; }
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bool isRect() const { return false; }
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@ -113,10 +99,22 @@ struct TSampler { // misnomer now; includes images, textures without sampler,
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void setExternal(bool e) { }
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bool isYuv() const { return false; }
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#else
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bool external : 1; // GL_OES_EGL_image_external
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bool yuv : 1; // GL_EXT_YUV_target
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unsigned int vectorSize : 3; // vector return type size.
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// Some languages support structures as sample results. Storing the whole structure in the
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// TSampler is too large, so there is an index to a separate table.
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static const unsigned structReturnIndexBits = 4; // number of index bits to use.
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static const unsigned structReturnSlots = (1<<structReturnIndexBits)-1; // number of valid values
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static const unsigned noReturnStruct = structReturnSlots; // value if no return struct type.
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// Index into a language specific table of texture return structures.
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unsigned int structReturnIndex : structReturnIndexBits;
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bool external : 1; // GL_OES_EGL_image_external
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bool yuv : 1; // GL_EXT_YUV_target
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unsigned int getVectorSize() const { return vectorSize; }
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void clearReturnStruct() { structReturnIndex = noReturnStruct; }
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bool hasReturnStruct() const { return structReturnIndex != noReturnStruct; }
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unsigned getStructReturnIndex() const { return structReturnIndex; }
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bool is1D() const { return dim == Esd1D; }
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bool isBuffer() const { return dim == EsdBuffer; }
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