Add support for extension GL_ARB_vertex_attrib_64bit (#2193)
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f03cb290ac
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6 changed files with 70 additions and 6 deletions
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@ -3354,6 +3354,11 @@ void TParseContext::globalQualifierTypeCheck(const TSourceLoc& loc, const TQuali
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!qualifier.hasBufferReference())
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error(loc, "buffers can be declared only as blocks", "buffer", "");
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if (qualifier.storage != EvqVaryingIn && publicType.basicType == EbtDouble &&
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extensionTurnedOn(E_GL_ARB_vertex_attrib_64bit) && language == EShLangVertex &&
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version < 400) {
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profileRequires(loc, ECoreProfile | ECompatibilityProfile, 410, E_GL_ARB_gpu_shader_fp64, "vertex-shader `double` type");
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}
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if (qualifier.storage != EvqVaryingIn && qualifier.storage != EvqVaryingOut)
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return;
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@ -3404,7 +3409,7 @@ void TParseContext::globalQualifierTypeCheck(const TSourceLoc& loc, const TQuali
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profileRequires(loc, ENoProfile, 150, nullptr, "vertex input arrays");
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}
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if (publicType.basicType == EbtDouble)
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profileRequires(loc, ~EEsProfile, 410, nullptr, "vertex-shader `double` type input");
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profileRequires(loc, ~EEsProfile, 410, E_GL_ARB_vertex_attrib_64bit, "vertex-shader `double` type input");
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if (qualifier.isAuxiliary() || qualifier.isInterpolation() || qualifier.isMemory() || qualifier.invariant)
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error(loc, "vertex input cannot be further qualified", "", "");
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break;
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@ -1196,8 +1196,8 @@ int TScanContext::tokenizeIdentifier()
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afterType = true;
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if (parseContext.isEsProfile() || parseContext.version < 150 ||
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(!parseContext.symbolTable.atBuiltInLevel() &&
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parseContext.version < 400 &&
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!parseContext.extensionTurnedOn(E_GL_ARB_gpu_shader_fp64)))
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(parseContext.version < 400 && !parseContext.extensionTurnedOn(E_GL_ARB_gpu_shader_fp64) &&
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(parseContext.version < 410 && !parseContext.extensionTurnedOn(E_GL_ARB_vertex_attrib_64bit)))))
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reservedWord();
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return keyword;
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@ -1774,7 +1774,9 @@ int TScanContext::dMat()
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if (!parseContext.isEsProfile() && (parseContext.version >= 400 ||
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parseContext.symbolTable.atBuiltInLevel() ||
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(parseContext.version >= 150 && parseContext.extensionTurnedOn(E_GL_ARB_gpu_shader_fp64))))
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(parseContext.version >= 150 && parseContext.extensionTurnedOn(E_GL_ARB_gpu_shader_fp64)) ||
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(parseContext.version >= 150 && parseContext.extensionTurnedOn(E_GL_ARB_vertex_attrib_64bit)
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&& parseContext.language == EShLangVertex)))
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return keyword;
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if (parseContext.isForwardCompatible())
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@ -202,6 +202,7 @@ void TParseVersions::initializeExtensionBehavior()
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extensionBehavior[E_GL_ARB_shader_storage_buffer_object] = EBhDisable;
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extensionBehavior[E_GL_ARB_shading_language_packing] = EBhDisable;
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extensionBehavior[E_GL_ARB_texture_query_lod] = EBhDisable;
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extensionBehavior[E_GL_ARB_vertex_attrib_64bit] = EBhDisable;
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extensionBehavior[E_GL_KHR_shader_subgroup_basic] = EBhDisable;
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extensionBehavior[E_GL_KHR_shader_subgroup_vote] = EBhDisable;
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@ -419,6 +420,7 @@ void TParseVersions::getPreamble(std::string& preamble)
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"#define GL_ARB_shader_bit_encoding 1\n"
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"#define GL_ARB_shader_storage_buffer_object 1\n"
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"#define GL_ARB_texture_query_lod 1\n"
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"#define GL_ARB_vertex_attrib_64bit 1\n"
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"#define GL_EXT_shader_non_constant_global_initializers 1\n"
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"#define GL_EXT_shader_image_load_formatted 1\n"
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"#define GL_EXT_post_depth_coverage 1\n"
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@ -946,8 +948,13 @@ void TParseVersions::fullIntegerCheck(const TSourceLoc& loc, const char* op)
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// Call for any operation needing GLSL double data-type support.
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void TParseVersions::doubleCheck(const TSourceLoc& loc, const char* op)
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{
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//requireProfile(loc, ECoreProfile | ECompatibilityProfile, op);
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profileRequires(loc, ECoreProfile | ECompatibilityProfile, 400, E_GL_ARB_gpu_shader_fp64, op);
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if (language == EShLangVertex) {
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const char* const f64_Extensions[] = {E_GL_ARB_gpu_shader_fp64, E_GL_ARB_vertex_attrib_64bit};
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profileRequires(loc, ECoreProfile | ECompatibilityProfile, 400, 2, f64_Extensions, op);
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} else
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profileRequires(loc, ECoreProfile | ECompatibilityProfile, 400, E_GL_ARB_gpu_shader_fp64, op);
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}
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// Call for any operation needing GLSL float16 data-type support.
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@ -157,6 +157,7 @@ const char* const E_GL_ARB_shader_image_size = "GL_ARB_shader_image_s
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const char* const E_GL_ARB_shader_storage_buffer_object = "GL_ARB_shader_storage_buffer_object";
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const char* const E_GL_ARB_shading_language_packing = "GL_ARB_shading_language_packing";
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const char* const E_GL_ARB_texture_query_lod = "GL_ARB_texture_query_lod";
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const char* const E_GL_ARB_vertex_attrib_64bit = "GL_ARB_vertex_attrib_64bit";
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const char* const E_GL_KHR_shader_subgroup_basic = "GL_KHR_shader_subgroup_basic";
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const char* const E_GL_KHR_shader_subgroup_vote = "GL_KHR_shader_subgroup_vote";
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