Make GL_KHR_ray_query provide EOpConstructAccStruct

Previously, GL_KHR_ray_tracing was a required extension to generate
OpConvertUToAccelerationStructureKHR conversion instructions from uint64
and uvec2. However, both GL_KHR_ray_tracing and GL_KHR_ray_query should
provide this construction.

Change-Id: I6564c127fd28d9b527d334958a5adc168f5cdd9a
This commit is contained in:
Thomas Aven 2022-07-13 08:25:57 +02:00
parent 68c1880c09
commit 374c124025
5 changed files with 73 additions and 2 deletions

View file

@ -217,6 +217,10 @@ const char* const E_GL_EXT_fragment_shader_barycentric = "GL_EXT_fragment_s
const char* const post_depth_coverageEXTs[] = { E_GL_ARB_post_depth_coverage, E_GL_EXT_post_depth_coverage };
const int Num_post_depth_coverageEXTs = sizeof(post_depth_coverageEXTs) / sizeof(post_depth_coverageEXTs[0]);
// Array of extensions to cover both extensions providing ray tracing capabilities.
const char* const ray_tracing_EXTs[] = { E_GL_EXT_ray_query, E_GL_EXT_ray_tracing };
const int Num_ray_tracing_EXTs = sizeof(ray_tracing_EXTs) / sizeof(ray_tracing_EXTs[0]);
// OVR extensions
const char* const E_GL_OVR_multiview = "GL_OVR_multiview";
const char* const E_GL_OVR_multiview2 = "GL_OVR_multiview2";