Make GL_KHR_ray_query provide EOpConstructAccStruct
Previously, GL_KHR_ray_tracing was a required extension to generate OpConvertUToAccelerationStructureKHR conversion instructions from uint64 and uvec2. However, both GL_KHR_ray_tracing and GL_KHR_ray_query should provide this construction. Change-Id: I6564c127fd28d9b527d334958a5adc168f5cdd9a
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5 changed files with 73 additions and 2 deletions
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@ -217,6 +217,10 @@ const char* const E_GL_EXT_fragment_shader_barycentric = "GL_EXT_fragment_s
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const char* const post_depth_coverageEXTs[] = { E_GL_ARB_post_depth_coverage, E_GL_EXT_post_depth_coverage };
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const int Num_post_depth_coverageEXTs = sizeof(post_depth_coverageEXTs) / sizeof(post_depth_coverageEXTs[0]);
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// Array of extensions to cover both extensions providing ray tracing capabilities.
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const char* const ray_tracing_EXTs[] = { E_GL_EXT_ray_query, E_GL_EXT_ray_tracing };
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const int Num_ray_tracing_EXTs = sizeof(ray_tracing_EXTs) / sizeof(ray_tracing_EXTs[0]);
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// OVR extensions
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const char* const E_GL_OVR_multiview = "GL_OVR_multiview";
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const char* const E_GL_OVR_multiview2 = "GL_OVR_multiview2";
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