HLSL: Manually configure descriptor set and binding number for resources
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10 changed files with 291 additions and 1 deletions
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@ -1575,6 +1575,7 @@ void TShader::setAutoMapBindings(bool map) { intermediate->setAutoM
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void TShader::setHlslIoMapping(bool hlslIoMap) { intermediate->setHlslIoMapping(hlslIoMap); }
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void TShader::setFlattenUniformArrays(bool flatten) { intermediate->setFlattenUniformArrays(flatten); }
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void TShader::setNoStorageFormat(bool useUnknownFormat) { intermediate->setNoStorageFormat(useUnknownFormat); }
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void TShader::setResourceSetBinding(const std::vector<std::string>& base) { intermediate->setResourceSetBinding(base); }
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//
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// Turn the shader strings into a parse tree in the TIntermediate.
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