HLSL: Manually configure descriptor set and binding number for resources

This commit is contained in:
Hyangran Park 2017-05-02 16:27:29 +09:00
parent 22be5788ea
commit 36dc82908f
10 changed files with 291 additions and 1 deletions

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@ -1575,6 +1575,7 @@ void TShader::setAutoMapBindings(bool map) { intermediate->setAutoM
void TShader::setHlslIoMapping(bool hlslIoMap) { intermediate->setHlslIoMapping(hlslIoMap); }
void TShader::setFlattenUniformArrays(bool flatten) { intermediate->setFlattenUniformArrays(flatten); }
void TShader::setNoStorageFormat(bool useUnknownFormat) { intermediate->setNoStorageFormat(useUnknownFormat); }
void TShader::setResourceSetBinding(const std::vector<std::string>& base) { intermediate->setResourceSetBinding(base); }
//
// Turn the shader strings into a parse tree in the TIntermediate.