Add flags for local size values ( compute shader )
Purpose : According to GLSL SPEC 4.6 ( 4.4.1.4 Compute Shader Inputs), for compute shader input qualifiers, we should declare such qualifiers with same values in the same shader (local_size_x, y and z). "If such a layout qualifier is declared more than once in the same shader, all those declarations must set the same set of local work-group sizes and set them to the same values; otherwise a compile-time error results." Why this fix: If we manually set "local_size_x = 1" and directly following a declaration like "local_size_x = 2", this would not be detected. That is because currently we treat all the '1' as default value and could not restrictly detect whether those are default values. Test case: ...... layout(local_size_x=1) in; layout(local_size_x=2) in; ...... So I add test cases for this fix: 1. set local_size_y = 1 => success 2. set local_size_y = 2 => error 3. set local_size_y = 1 => success
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5 changed files with 98 additions and 79 deletions
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@ -271,6 +271,9 @@ public:
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localSize[0] = 1;
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localSize[1] = 1;
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localSize[2] = 1;
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localSizeNotDefault[0] = false;
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localSizeNotDefault[1] = false;
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localSizeNotDefault[2] = false;
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localSizeSpecId[0] = TQualifier::layoutNotSet;
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localSizeSpecId[1] = TQualifier::layoutNotSet;
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localSizeSpecId[2] = TQualifier::layoutNotSet;
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@ -648,8 +651,9 @@ public:
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bool setLocalSize(int dim, int size)
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{
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if (localSize[dim] > 1)
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if (localSizeNotDefault[dim])
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return size == localSize[dim];
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localSizeNotDefault[dim] = true;
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localSize[dim] = size;
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return true;
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}
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@ -921,6 +925,7 @@ protected:
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TInterlockOrdering interlockOrdering;
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bool pointMode;
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int localSize[3];
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bool localSizeNotDefault[3];
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int localSizeSpecId[3];
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bool earlyFragmentTests;
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bool postDepthCoverage;
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