Add flags for local size values ( compute shader )

Purpose :

According to GLSL SPEC 4.6 ( 4.4.1.4 Compute Shader Inputs), for compute shader input qualifiers, we should declare such qualifiers with same values in the same shader (local_size_x, y and z).
"If such a layout qualifier is declared more than once in the same shader, all those declarations must set the same set of local work-group sizes and set them to the same values; otherwise a compile-time error results."

Why this fix:

If we manually set "local_size_x = 1" and directly following a declaration like "local_size_x = 2", this would not be detected. That is because currently we treat all the '1' as default value and could not restrictly detect whether those are default values.

Test case:
......
layout(local_size_x=1) in;
layout(local_size_x=2) in;
......

So I add test cases for this fix:
1. set local_size_y = 1 => success
2. set local_size_y = 2 => error
3. set local_size_y = 1 => success
This commit is contained in:
Chow 2019-09-09 13:24:24 +08:00
parent 664ad418f8
commit 352e668a6d
5 changed files with 98 additions and 79 deletions

View file

@ -5360,14 +5360,17 @@ void TParseContext::setLayoutQualifier(const TSourceLoc& loc, TPublicType& publi
}
if (id == "local_size_x") {
publicType.shaderQualifiers.localSize[0] = value;
publicType.shaderQualifiers.localSizeNotDefault[0] = true;
return;
}
if (id == "local_size_y") {
publicType.shaderQualifiers.localSize[1] = value;
publicType.shaderQualifiers.localSizeNotDefault[1] = true;
return;
}
if (id == "local_size_z") {
publicType.shaderQualifiers.localSize[2] = value;
publicType.shaderQualifiers.localSizeNotDefault[2] = true;
return;
}
if (spvVersion.spv != 0) {
@ -7945,7 +7948,7 @@ void TParseContext::updateStandaloneQualifierDefaults(const TSourceLoc& loc, con
error(loc, "can only apply to 'in'", "point_mode", "");
}
for (int i = 0; i < 3; ++i) {
if (publicType.shaderQualifiers.localSize[i] > 1) {
if (publicType.shaderQualifiers.localSizeNotDefault[i]) {
if (publicType.qualifier.storage == EvqVaryingIn) {
if (! intermediate.setLocalSize(i, publicType.shaderQualifiers.localSize[i]))
error(loc, "cannot change previously set size", "local_size", "");