Add flags for local size values ( compute shader )
Purpose : According to GLSL SPEC 4.6 ( 4.4.1.4 Compute Shader Inputs), for compute shader input qualifiers, we should declare such qualifiers with same values in the same shader (local_size_x, y and z). "If such a layout qualifier is declared more than once in the same shader, all those declarations must set the same set of local work-group sizes and set them to the same values; otherwise a compile-time error results." Why this fix: If we manually set "local_size_x = 1" and directly following a declaration like "local_size_x = 2", this would not be detected. That is because currently we treat all the '1' as default value and could not restrictly detect whether those are default values. Test case: ...... layout(local_size_x=1) in; layout(local_size_x=2) in; ...... So I add test cases for this fix: 1. set local_size_y = 1 => success 2. set local_size_y = 2 => error 3. set local_size_y = 1 => success
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5 changed files with 98 additions and 79 deletions
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@ -1195,6 +1195,7 @@ struct TShaderQualifiers {
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TVertexOrder order;
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bool pointMode;
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int localSize[3]; // compute shader
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bool localSizeNotDefault[3]; // compute shader
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int localSizeSpecId[3]; // compute shader specialization id for gl_WorkGroupSize
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#ifndef GLSLANG_WEB
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bool earlyFragmentTests; // fragment input
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@ -1225,6 +1226,9 @@ struct TShaderQualifiers {
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localSize[0] = 1;
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localSize[1] = 1;
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localSize[2] = 1;
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localSizeNotDefault[0] = false;
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localSizeNotDefault[1] = false;
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localSizeNotDefault[2] = false;
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localSizeSpecId[0] = TQualifier::layoutNotSet;
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localSizeSpecId[1] = TQualifier::layoutNotSet;
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localSizeSpecId[2] = TQualifier::layoutNotSet;
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@ -1272,6 +1276,9 @@ struct TShaderQualifiers {
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if (src.localSize[i] > 1)
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localSize[i] = src.localSize[i];
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}
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for (int i = 0; i < 3; ++i) {
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localSizeNotDefault[i] = src.localSizeNotDefault[i] || localSizeNotDefault[i];
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}
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for (int i = 0; i < 3; ++i) {
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if (src.localSizeSpecId[i] != TQualifier::layoutNotSet)
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localSizeSpecId[i] = src.localSizeSpecId[i];
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